11
Pixel Art / Re: Dinosword Game (WIP)
« on: April 15, 2012, 02:57:43 am »
I love your characters! They look like they pop right out of a child story book I had when I was a kid. They look so sexual!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
@Infinitegames thanks for the critique. The UI that is shown on there is a ui map, it isn't the actual interface. A seperate idle animation will be made, but how do you think it would fare in an environment that is actually windy?
Idle animation?
I am not good at drawing fires admittedly.
I ended up removing the light hitting the ground and removing a lot of the light hitting the rocks.
There was more I wanted to do before posting this change, but I am not sure I'll get around to it today.
Lovely character stuff, I imagine the thing around her waist is a nightmare to animate but it looks smooth.
The new tiles have the same strange 'pillared' effect as mentioned earlier (by Wes) as oppose to simply getting darker towards the centre. Try and keep the size of the particals consistant towards the centre, have a few interior stones at a lower contrast and perhaps even eke out the transition over two tiles. There are also highlights on absolutely everything which I would lose completely; the rock shouldn't really be reflective and it's distracting.
You've got WIP in big letters there but really it's a couple of highly finished tiles and then ones you haven't started. It would be so much easier to block out everything you're going to need from the start and troubleshoot when refining.
Example with inexplicable tulip -
...So, what exactly is the perspective? It looks like the first few are top down and the last is sidescrolling, but the top down ones have everything facing the camera.