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Topics - ZeroByte
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Hi! I'm building an addon called Sprytile that gives Blender 2D tilemap tools. It's basically Crocotile, but for Blender.



I've been working on it on and off for 4 months now and it's been out on itch.io about a week. I'll be continuing to build up features and logging my progress here.

I hope people here can give it a go. It's available on itch.io and is free as in beer and speech, but any support is greatly appreciated.




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Pixel Art / Alien run cycle
« on: February 08, 2009, 06:52:10 am »
Took a break from programming stuff by working on an animation. Decided to pick up a character I've pixelled so very long ago.



Meet the skulk. Now see it run. Run skulk, run.



Skulks are from the HL mod Natural Selection

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2D & 3D / Portfolio
« on: February 02, 2009, 06:30:48 pm »
Hi. I'm in my final trimester in college doing multimedia arts and I have to make an interactive portfolio of my work. I've decided on a combination of pixel art and low poly art to present my works in a game-like environment. I'm posting some WIPs here to hopefully get some critiques to improve my work.

This is the mockup for what I'm trying to do:


What I have in code for my 2d gallery. Clicking on the boxes will show an image in the gallery:


Run cycle:


My logo/business card:


the 3d gallery in my portfolio. Still unfinished:



The 3d works will appear in platforms and like the 2d gallery there will be a lowpoly 3d me.


Textures:


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Pixel Art / Team Fortress 2 sprites
« on: May 05, 2008, 02:39:22 pm »
Back to pixel art after a long absence. Decided to try to do the team fortress 2 team for my project. Having fun so far and I plan to animate them eventually.

I'm having trouble getting it to look good in 1x zoom. I sort of want to weasel out of it by saying I like the 2x aesthetics but feels like a cop-out to me. Even though I do like it that way. Originally had it at 20 colours, managed to reduce it to 16 and I think it looks better for it.

16 colours:

x2 zoom


20 colours, for crits on my colour reduction. Colour is a bit of a weak point for me so I'd like to see crits on how I can do better. I also probably need to reduce the palette by 1-2 colours to give me leeway for the Sniper and Medic sprites.

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Pixel Art / Mad inventor sprites
« on: March 15, 2006, 08:02:23 pm »
We're making a "demo" for an RPG in my Game Authoring class right now, much to my glee. I haven't really pixelled anything in quite a while but here is my efforts so far. Nothing mindblowing but I'm rather surprised with myself considering how long it's been. The sprite is for the lead male in the game, a mad steampunk inventor bent on taking over the world. 16 colours including transparency. Here is the game document if anyone is curious.




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