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Messages - philjones
Pages: 1 2 [3]

21
Pixel Art / Re: Strange WIP
« on: September 19, 2007, 08:13:04 pm »
The way he's holding that staff makes it look like he's putting weight on it, leaning on it, as opposed to lifting it.  Perhaps it should extend to the ground?  Also, if you do extend it, you'll want to strengthen the part of the staff beside his elbow.  It'd snap pretty quickly under human weight.

I love the creature head as pants.

22
Pixel Art / Re: Banana Walk
« on: September 19, 2007, 07:18:15 pm »
First of all, as Jiisuki mentioned, you should try for six frames.

The sprite doesn't come off clearly as a banana.  It could easily be a floppy piece of rigatoni.  Nor, and this is more personal, do I think a banana would stand at that angle if it had legs.

With that in mind, here are two attempts on my part:





I kept the same number of colours as yours, and they're only slightly larger than yours.

I didn't add arms because I was having trouble wrapping my mind around the motion.  Because of the lack of flexibility in a banana the arms would have to move at the same time as the respective legs, as in a cross country skiing motion, as opposed to the more natural feeling arms moving opposite the legs.

Hope this helps.

23
Pixel Art / Re: Ocarina of Time, Link Pixel Art
« on: September 12, 2007, 08:24:42 pm »
A few things:

- His hair does not seem to be casting enough shadow on his head.  Both adding more and slightly darkening what you already have would probably do the trick.
- More contrast in general to the skin tones would add more definition to the shape of the face.  You could also try adding in a nose using the darker skin tone.
- Perhaps try your hand at anti-aliasing, as mentioned before.
- Link is in fact left handed, as you can see in the earlier posted reference picture.  While your sheath is on the correct side, the sword and shield are reversed.
- His teeth ... delineation could be made more gray.

Keep up the good work!

24
Pixel Art / Re: [WIP] Animated Glow Effect
« on: August 09, 2007, 04:21:55 pm »
The side of the rock should not grow lighter, as it is not hit by the glow, it should remain the same or get darker.

Definitely an improvement.

25
Pixel Art / Re: Assorted weapons, tiles, and a mail box! [WIP]
« on: February 28, 2007, 04:33:27 am »
The black outlines feel off when you have nice, far more subtle, coloured outlines on the other two pieces.  Those blue spike things on the first sword... what are they?  Ice?  The outline is too intense.

Most importantly, none of these look sharp.  Well, maybe that two-pronged one.  The others look like they're made of rubber.  If you want a more sharp and intense look, colour them more intensely.  Except those ice things, they need to be calmed down.

I'll try an edit in a moment to further explain myself.

[edit]



Alright so there's yours, mine, and mine without the ice spikes or whatever they are.

While colouring, I didn't even look at yours except for a brief glance for the light source, which may have been a mistake as far as the ice spikes, if only because I could just barely even grasp the shape they were supposed to be.  On the middle ones, I actually matched the shading you did, so you had something going right there.  The others I guess I kind of just shaded as blobs.  So, ignore the shape the colours create.  The way I coloured it is the important part.  I guess sel-out is what I'm trying to sell you here.  There's also the range of levels in the colours, and the colour choices themselves.  Metal grey is not always grey, especially when surrounded by blues.  My colouring is even rather tame and withheld considering the possibilities.

Hope this helps.

[/edit]

---

He's the man who invented pixels.  His name's Ivan Pixelle.

26
Pixel Art / Re: [WIP] Generic Shmup
« on: February 27, 2007, 04:13:18 am »


I actually changed more than I had intended.  Most surprisingly (for myself) I expanded it a pixel, which I was rather against because of an irrational need to make things even numbers.  Anyway, it looks better and has a more appealing width now.  Thank you for all those suggestions.

I didn't get rid of those little guns because the guy wanted as many guns as possible, and I'm envisioning the wonderful quad shot it'll create.  I did change the lengths of them, though, to kill the monotony going on in that area.  May have overstepped on the closer ones in, though.  I may changed those back, but otherwise, I think this is done.  On to titling animations!

[edit]
So, of course, once I say that's the end, I go and change it rather drastically, but much for the best, I think:

[/edit]

27
Pixel Art / Re: [WIP] Generic Shmup
« on: February 25, 2007, 09:53:04 pm »


They're not air intake they're... some sorta gun. (if we're thinking of the same thing, the two white lumps on either side of the red thing in the middle)  I think I made them better.
I don't actually have any visible missiles on there, but I took out those two useless spikes and added more detail to... the cylinders with spikes, some sorta laser gun.
I tend to stray from highlights that are too high.  I rarely ever use white.
The red thing actually is an "air-intake," except there's no air in space... so I'm not sure what it is.  The cockpit's at the front.  I changed that to make it easier to recognize, i hope.

28
Pixel Art / Re: [WIP] Generic Schmup
« on: February 25, 2007, 09:08:15 pm »
Good call.  I don't know yet what it'll look like once the burner flares are in, but here it is changed anyway.


29
Pixel Art / [WIP] Generic Shmup
« on: February 25, 2007, 08:47:55 pm »
Last night a friend asked me for any old pixel art I had.  Upon further prying, he wants to make a schmup which suits his needs as an avid fan of the genre.  So I figured, why not make some graphics for him.  I don't know what I've gotten myself into, but here's the start of it.

He demanded that everything look tough and scary, including the player's ship.

Quick ballpoint sketch.



Kindly tear it to pieces.

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