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Messages - mice
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21
Pixel Art / Re: [WIP] Generic Shmup
« on: February 26, 2007, 09:04:18 pm »
Yeah, I kind of figured that actually, regarding the weapon.

I did a edit to point you to what I ment.

- The weapon now shows the 'hole' in them, like in your sketch.
- I removed two of the red (which I thought was missiles) things next to the cannons.
- Toned down the red of the air intake (which I mistook for the cockpit).
- Darkened the cockpit
- Added more shadow on the white wings.
- Made it all one pixel wider to get a middle-pixel.

And as I said, your piece was fine from the beginning so you don't have to listen to anyone else.  :)




EDIT:
trying to get transparancy...

22
Pixel Art / Re: [WIP - first thing] SHMUP: player ship
« on: February 26, 2007, 08:10:45 pm »
If you ment for it to be quite cute, then the style is perfect.
The light source coming from the upper right works as well. Although it's something I seldom see.

Really nice!

23
Pixel Art / Re: [WIP] Generic Schmup
« on: February 25, 2007, 09:08:30 pm »
Nice!

Make the air-intake (or is it a weapon?) more visible. Like in your sketch.
And maybe it's got a missile or two, too many?
I would have added a hilight here and there, but that's just me.
Lastly, the red thing in the middle isn't the cock pit, is it? To me it looks like it could be.

And it's shmup.  ;)


24
Pixel Art / Re: [WIP] platformer
« on: February 25, 2007, 12:40:44 pm »
So if I keep the blue and get rid of it at the same time, does it look like this then?  ;D



I removed the distractions from the pic for the time being.
Do the new clouds help at all?
Also, I brightened the rocks a bit. Is that going the right way?

Got 3 colors left of the 16col pal so I'll add another transition color to the rocks.
When you mention it, it do look like slime...I'll do some proper grass sticking up and add some diverse veggie immediately.

Quote from: junkboy
Najs bajs, mice!
I better change my nick.  :lol:
 
Thanks to all of you!


25
Pixel Art / Re: [WIP] platformer
« on: February 24, 2007, 10:00:42 pm »
The problem is that I don't have access to those colors. It's 9 bits only, (0, 36 ,73, 109, 145, 182, 218, 255 for each of R, G and B)
Although your colors are really nice ZoSo.

I tried to up the contrast on the rocks, different?
The bkg needs revamping, true. Will work more on it.



26
Pixel Art / [WIP] platformer
« on: February 24, 2007, 06:59:01 pm »
Took a break from the shmup and decided to start on the platformer. After watching Helms wonderful video I was full of inspiration, and two seconds later it was all gone...  ???

First part is going to be your standard deactive-the-energy-thingie affair.
The main char isn't going to look like that, he is going to be a robot though, but not with your regular arms and legs.



...and frozen...but it didn't work as good this time...




27
Pixel Art / Re: [WIP] Horiz shmup
« on: February 24, 2007, 11:06:07 am »
Niiiice edit lelle!  ;D
I've discovered that a blue sky makes me in a good mood. So I've decided to make the whole game in an outside setting.

So this mockup will also be scrapped. Unless a cave-level actually makes it.
The light should now be more head-on. But that's probably worse than the ones before?




28
Pixel Art / Re: [WIP] Horiz shmup
« on: February 20, 2007, 09:25:34 pm »
Thanks lelle, I'm looking forward to your edit.  ;D
Tried to change that part on the enemies. Still jagged?

Well, at least I've got the general idea for how it's going to look now.
I will therefore start from scratch and recreate the stones with proper lightning (the outlines didn't work, as pointed out) and try to get a workable palette.
So the next pic (not the one below) will have a lot in common with the previous ones, it will just look a lot...better...I hope.




29
Pixel Art / Re: [WIP] Horiz shmup
« on: February 16, 2007, 08:05:06 am »
Quote from: ptoing
...but why is the white FF and not F0??
How the h*ll did I miss that. It should actually stay at E0. I'm using more colors than I have access to...
No wonder it looks different on the hw. Thought it was the resistor values I use to actually create the voltages. Guess it's a combination.

I was actually pleased with the shading on the rocks, seeing that the light source is coming from the viewer. But maybe the stones are tilted up too much so the lightning wouldn't be like that?

Nice edit! Will work on brightening the foreground. Now that I know what colors I can use and not...
Thanks!

30
Pixel Art / Re: [WIP] Horiz shmup
« on: February 15, 2007, 09:42:47 pm »
Thanks surt! I desaturaded the outlines but maybe I need bigger, or more, of the odd hi-lights.
I decided on some worn out metal, hi-tech background. Will see where it leads. And yes, I just love vertically fliped gfx...

I'm having my doubts about this 512 col thing. Thought it was a good idea at first, but I really need to add, at least, one bit more for each color. The SNES had 32k so maybe I'll add 2 bits.
Because, as it is now, I can't seem to find the colors I want.



EDIT:
@Rydin, yeah I will work on the repetition. I'm looking for a color scheme and a style that works for the moment.
True about the lightning, will try change it for the rocks, since I want it from the left and a bit up. Like the sphere-thing.
Thanks!

EDIT2:
Some grammar...

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