Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lollige
Pages: 1 2 3 [4] 5 6 ... 19

31
General Discussion / Why do you love pixel art?
« on: April 25, 2009, 07:14:22 pm »
A topic with the same name was opened on pixeljoint lately, but I suppose the answers here can be far more interesting, because I believe there are quite a lot of people around here that really LOVE pixel art, and have their special reasons to that.
I am willing to share mine, and I hope to hear them from others too! Please tell about why you love pixel art!

Why I got into it

I was born, quite a few years ago as a creative person. People around me realized, but I did not myself.
I was also born as a logic person. In more than just one way.

So, one day, I do not remember how anymore, I introduced myself to isometric pixel art. I believed it was simple, as it followed logical rules, and required no creativity or much skill. Of course I was wrong, but that does not matter. Thing is, I was able to create nice things by using the line tool right.

A year later, a more important thing happened. I found a community. And any community that would have adopted me could have formed me in any way they would have wanted, but it happens to be this pixel community. At the right time.
So that is the reason I kept going on and on.

Why I love it
But you asked me, why do I love pixel art?

I could have fallen in love with many different hobbies, and I might will someday, but I will keep liking this for ever on. And thats just for one thing: Control!
If I draw by pencil, I can never ever remove a line properly after I drew it. Same goes for traditional painting. If I would paint digitally, I would not get the time to do every little pixel of my image right, and I would always be able to spot infinite correctable things I dislike on my image. On a 32x32 pixel canvas, there are no infinite possibilities! Never!

Why I like it

    * Great community
    * Retro
    * Game fans
    * Programmers
    * Logic
    * Impressive
    * Gallery
    * MSpaint doable
    * Iconic
    * Skills being learnt valuable for everything
    * Palettes
    * Animations
    * Isometric stylized stuff


I have much more to say, but I simply don't want to write more/want to waste your reading time more ;)

32
Challenges & Activities / Re: Possible activity discussion.
« on: April 19, 2009, 07:13:14 pm »
Back on to the game idea stuff:

How about contacting pixel artist, game developer and programmer Derek Yu, for teaming up 2 communities to create a beautiful game?
Tigsource (must be known by a lot of you, else look it up)

They have game developers, programmers, and a nice amount of artists as well but never enough. I believe teaming up with TIGsource for a one time game project could make something extremely extremely awesome!


33
General Discussion / Re: Idea's
« on: March 28, 2009, 02:40:44 pm »
lollige,
I can't enter the PJ Weekley challenge because it's impossible for me to make a forum account on PJ.
Well, you should not make a forum account =)
If you register here: http://pixeljoint.com/pixels/register.asp the forum account will automatically be made for you. The same name and login

Also, even if you can not enter a challenge officially, you just wanted ideas right? You don't need to enter to get ideas from challenges. You could even browse trough the old challenges to find something that you like :)

34
General Discussion / Re: Idea's
« on: March 28, 2009, 09:48:43 am »
What kind of ideas? Ideas of what to draw?
You can draw anything you want at any skill level.
Animals, people, objects, buildings, scenes, mona lisas, whatever.
Why do you want us to think of that?

If you really are out of ideas, there is always the weekly challenge too over at pixeljoint.com

35
Pixel Art / Re: Girl sprite
« on: March 25, 2009, 03:19:15 pm »
Yes, the face. Thats quite much a problem.
The eyes were supposed to look closed yes, but that can still change.
Anyway:

Thanks a lot for your edit Falz!
I had just started on the cloths, but thanks to this I will rethink and redo quite a few body parts too. I quickly gave the stance on one leg a try but that seemed harder then I guessed.
You have also done some beautiful things with the arms and hands I will surely use!

I find it quite funny, that while Opacus made a quite skinny girl from it, you have added some volume :p
The second is where I got just playing quickly with the legs. But ill work on it more soon!

36
Pixel Art / Re: Girl sprite
« on: March 23, 2009, 08:42:57 pm »
Ah, the anatomy issues, finally :)
Yes, it helps!

I really hate the fact I can not make skin tones by myself properly without having an example :/. This time I used your edit as example, and it turned out ok. but thats it.

Anyway

I used yours a lot as referrence, and tried to understand what I was doing while copying. It surely improved, also because I cleaned up a lot of things.
I decided the hands are bust, and probably both arms will have to be redone.

I made the legs longer, the face a lot smaller (I really did not see the problem until after 20 minutes of drawing legs or so..? xD)
Tried to define as much things as possible (which I find very difficult, just as getting the volume right everywhere).


Any anatomy problems left here?
Anything else you want to share?


Trying the outlines opacus had used:

37
Pixel Art / Re: Girl sprite
« on: March 21, 2009, 10:45:33 am »
Relying on my imagination is the easiest (which is not the same as the fastest or the best) way to learn to draw just what I want to draw. But yes, you are right. I learned English without that grammar, structure and pronunciation. The result of that is that there were tiny mistakes everywere (and still) which I just did not know off, and had stayed for much longer time as needed. However, this also enabled me to never think about English, and never having to bother myself with learning English in a way I did not like.
I think the same goes up with this anatomy thing, my preferred (but slow) way would be to first have my memory collect loose parts of information, and once I am a few steps further connect those things with proper and relyable knowledge. Yes, this might also include unlearning. But is the aim to have fun or is the aim to do things perfect? ;)
Anyway, now that I have came here already, ill try my best as long as I am working on this to also develop my anatomy knowledge by sketching and whatnot.

Than about the practise makes perfect thing: I really am limited in my fine motoric skill in a way I can not explain. Of course, I am able to improve, but not able to get perfect. For the same reasons no one will ever be able to read my hand writing.
But excuses wont get me any further in life, so I will keep on trying, practising and drawing :)
And there are secrets to drawing, I find new ones every day :). But knowing them does not automatically improve things  ::)

Back to the artwork, thats what we are here for :)
I took your advice, daemon, to create volumes instead of lines. I am quite used to lines, but in the past few months I am realizing more and more what you can do by creating shapes of colors instead of loose lines :)
I drew over the original with some bigger brushes, and came to this.



Am I heading in the right direction? Of course nothing is cleaned, but maybe there are now already things to be point out :)

38
Pixel Art / Re: Girl sprite
« on: March 20, 2009, 10:10:58 pm »
if you really can't
That problem is hard to explain, but in the end it always comes down to that I will have to draw a line 50 times before having the perfect one in it. And if you are drawing realistically, you need those perfect lines.
But even though I might not be able to produce something nice, it is a good practise.

Now as I said in the beginning of this topic: I would just like to be able to draw female characters. Preferably the same way as I draw males: Without much thinking, without anatomy studies, but just by doing the best I can without.
However, I understand you take things more seriously here on these forums, and so I will try my best on it. Also I understand that having someone in winter clothes is not the best way to learn this :)

About the pose you are right as well, but I have the intuative need to make everything I draw as interesting as possible ;). Ill get started with these two things, and maybe add a third in a more neutral position, maybe even rotating. I will of course include such things in my sketches as well :)

As for the nude thing: With the first I drew her cloth contours, with the second I drew the body contours. Would it really add if I add some volume to the whole thing before start adding those cloths? If you believe so, ill have a try on that, otherwise ill continue as I had in mind :). I do know what you are talking about, yes  ;)

Keep posting your wise words guys, ill keep on drawing!
Thanks
MrLollige

39
Pixel Art / Re: Girl sprite
« on: March 20, 2009, 04:28:19 pm »
I had her clothing design in mind for quite much a longer period, and I will redo it with 16 colors.
However, I am also starting on a new one. Less, summer styled clothes instead of a girl packed in winter.
Without drawing traditionally before, and using my (male, silly -_-) body as reference for the pose I made this



As for pencils, yes I should indeed. However, my fine motor skills really limit me in quite a lot of things, and so I will never become a proper pencil artist. However, it still enables me to more quickly draw poses and figures, so ill have more tries on it :).


40
Pixel Art / Re: Girl sprite
« on: March 19, 2009, 10:13:31 am »
Thanks for your replies!

As for the right arm, it is supposed to bend to behind, which gives the illusion it is shorter. However, of course you should not even be able to notice that. I hope I sort of improved it in this version, but not much.

For the left arm and the legs, I do not fully understand what you mean I think. Could you provide me an edit?
I hope I have fixed the face here too.


I was trying to see if I could give her a green cap, blue pants, brown vest and red gloves AND STILL use 8 colors. What do you guys think. Is it possible to create something really nice that way, or should I better put my hands on a 16 color version?


Pages: 1 2 3 [4] 5 6 ... 19