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Pixel Art / Re: RPG-Type Sprites
« on: August 04, 2010, 08:10:55 am »Hmm. Does it look like he's swinging both the swords? The goal was to only be swinging one sword for the first slash, and to alternate for the next 3 slashes.Hey, looking good so far! A few critiques;
So you think the animation might be too many frames for use in game? I'll see what I can do about that. I'll try to see if I can find a balance between the smoothness and speed.
Hmm. You're absolutely right about the horizontal slash giving the character more range. I'll try to make a horizontal slash and see how that turns out. Thanks for the crit!
EDIT: I took out two frames of the existing animation, and it does look a bit better in terms of attack speed and still smooth:
-You said that you wanted it to be a one handed slash, yet it looks like hes using both his hands; if you are using one hand, the other hand will naturally go the other direction (see edit)
-Your animation is TOO smooth between too many similar frames and motion blur (strange idea, I know! but you CAN be too smooth, which loses IMPACT and force needed for a good slash :-D)
-You detailed before you finished the animation; i'd stray away from that simply because its such a chore to have to constantly redraw details and i tend to force myself to rotate and slightly readjust existing frames rather then new ones, which is a big nono for believable animations. just use blobbies until you are satisfied with your animation
-Don't be afraid to over-exaggerate; humans being are a lot more dramatic then what we think in our heads!
-Act out your actions in real life! You'll notice small things that you don't think about, like how your arms and legs move naturally.
a demonstration
Its far from perfect, but it conveys action a bit better and leads up for a much better combo attack (assuming that's what your goal will eventually be)
Keep working hard; a good animation can truly make anything look beautiful.