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Topics - Crow
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Pixel Art / MOVED: [C+C] Dwarven Fortress and Stuff
« on: July 18, 2017, 12:38:39 pm »

15
General Discussion / Official Off-Topic Thread 2018
« on: January 05, 2017, 04:34:35 pm »
This year's off-topic thread! Not quite as late as last year's :P

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Welcome to this CC's challenge! I gotta say, I think this is a tough one, as Minish Cap is already quite beautiful, and I feel the GBA's capabilities were used pretty darn well. Then again, I'm no artist, and I sure as hell wouldn't mind seeing some surprises in here :) So.. make it better! Make it yours! Make it different!

First off, some details on the GBA's restrictions:
  • 240x160 pixels, 15 bits of color information per pixel
  • no backlight on the original model of the GBA
  • 4 individual tilemap layers
  • a maximum of 128 sprites
  • three different tile modes which you can read more about here
  • three different bitmap modes which you can read more about here
  • some info on sprite restrictions can be found here

You can read about the GBA's capabilities in detail on this beautiful website.

Now, as for what part of Minish Cap to touch up.. that's up to you! Any part of the game you like. For a rough overview, here are the screenshots from the analysis thread again:



As you all know, I'm not an artist, but there can't be any CC challenge without something that gets the ball rolling, so I figured I'd at least touch up the mirror shield icon. I always thought that thing was sorta out of place:


Time to push pixels, everyone! Have fun~

18
The Legend of Zelda: The Minish Cap

Platform: GBA
Developer: Capcom
Publisher: Nintendo

That's right! Capcom made Minish Cap, not Nintendo. They've also made the two Oracle games before jumping into the beautiful world of Minish Cap. I'd say they've done an incredible job with this fresh installment of the TLoZ games. Compared to the GB and GBC, the GBA allowed a hell of a lot more artistic freedom. As you can see, the world of Minish Cap is very colorful:



Even with those new looks, the basic concepts of the gameplay were the same as in previous 2D TLoZ games, with a bunch of cool new ideas and twists, most notably the whole shrinking mechanic. But enough about how the game works. This is more about how it looks! Let's get talkin' on what works and what doesn't in Minish Cap, and keep in mind that the overall bright design was likely also chosen to tackle the fact the first GBA model did not have any backlight to its screen.

If you'd like to add any more screenshots, go ahead~

Once you've analyzed the game's looks, why not jump into the challenge thread and take a stab at reimagining the world of Minish Cap?

19
General Discussion / Once again, a katana has been granted..
« on: September 09, 2016, 05:08:57 pm »
.. to a relatively new face this time! jun will from now on be assisting with behind the scenes stuff, obviously still continuing to contribute to the community as usual. Welcome to the team! ;D Any words from you, jun?

20
Pixel Art / MOVED: 'Complete' Beginner
« on: July 31, 2016, 06:57:00 am »

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