21
Pixel Art / Re: I need some criticizing!
« on: September 27, 2007, 11:43:59 pm »
I agree with what's been said here...
But even if you want this to be really simple, there's still a basic look things should have.
Trees can be amazing looking in games, especially with simple designs. Just look at The Legend of Zelda: The Minish Cap. Those trees are quite simple, but very stylized and show a lot of depth. That's partly because those trees in the game demonstrate some pixel basics if I recall. Most notably Anti-alising (I hope I spelled it right), and selective outlining. Those alone will help with the shape to give some illusion of depth. Another part is shading. And I know you said you want it simple, but these aren't too stylistic. Just showing an indication of bark would be helpful. The leaves are another matter. You've got a chunk of green on a chunk of brown, which doesn't really make a tree. It's more like a cylinder with some balls on top. (If you look at Mario 64's trees, you'll get a great idea of something simple, stylish, and attractive).
While I think the other things could be improved, water, grass, rocks, log, flowers... I think the trees are the most important. (Though, the grass could be even more important). But grass is a pain in the butt to do. I've found several grass tiles that tile together help... it's possible you could get away with flat green, and a few patches of different grass tiles. Same for the water. That's the only way I can think of keeping it simple, and attractive.
Really, I think what would really help is posting the character that walks around this place.
But even if you want this to be really simple, there's still a basic look things should have.
Trees can be amazing looking in games, especially with simple designs. Just look at The Legend of Zelda: The Minish Cap. Those trees are quite simple, but very stylized and show a lot of depth. That's partly because those trees in the game demonstrate some pixel basics if I recall. Most notably Anti-alising (I hope I spelled it right), and selective outlining. Those alone will help with the shape to give some illusion of depth. Another part is shading. And I know you said you want it simple, but these aren't too stylistic. Just showing an indication of bark would be helpful. The leaves are another matter. You've got a chunk of green on a chunk of brown, which doesn't really make a tree. It's more like a cylinder with some balls on top. (If you look at Mario 64's trees, you'll get a great idea of something simple, stylish, and attractive).
While I think the other things could be improved, water, grass, rocks, log, flowers... I think the trees are the most important. (Though, the grass could be even more important). But grass is a pain in the butt to do. I've found several grass tiles that tile together help... it's possible you could get away with flat green, and a few patches of different grass tiles. Same for the water. That's the only way I can think of keeping it simple, and attractive.
Really, I think what would really help is posting the character that walks around this place.