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Topics - EyeCraft
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11
Pixel Art / My portrait time [WIP]
« on: February 10, 2009, 05:13:39 pm »
*Jumps on band wagon*

So here's what I've got cooking for Souly's TCG thread:



Click here for the (hilarious) reference.

I swear(!) I didn't nab the forums colours! C&C welcome.

12
Pixel Art / Futuristic energy core...thing
« on: December 13, 2007, 09:02:59 am »
Hi everyone. It's been a while since I've posted anything here, but the world cannot lure me away from pixel art for long. I've been finding myself working on a tileset each night after work, something I imagine would suit a futuristic sort of shooter, be it platformer, side scroller or vertical shmup. I finished up one section of tiles just now, and thought I'd offer it up for your thoughts;



C&C is welcome :)

13
Pixel Art / c64 piece - Well
« on: July 11, 2007, 07:38:01 pm »
This is my first play with anything ye olden style (c64, etc). It was definitely a challenge for me, took me a while to get my head around the palette, as much as I did. Picked a reasonably easy thing to pixel, a well. I'm pretty pleased with how its turned out, however I offer it up for crits :)



Doesn't adhere to any restrictions, I violated them ridiculously because otherwise I would have given myself a headache  :hehe:

14
Pixel Art / EyeCraft wants to fight!
« on: July 08, 2007, 08:35:41 pm »
Hmm, couldn't help myself. I see fads and I want in. I think it doesn't really match the style of the pokemon sprites, but oh well, I'm feeling reasonably happy with it, except for the beanie, thats bothering me.



C&C welcome.

15
Pixel Art / volcanic skyscape
« on: July 04, 2007, 05:04:04 pm »
This the beginnings of a backdrop for a game I'm working on. Still very much feeling things out at this point. The foreground dark rock ground will most likely go. Just thought I'd see if anybody had any thoughts at this stage.



I'm throwing around this idea, also:



Which do people prefer?

16
Pixel Art / Giant Finger Beast
« on: July 01, 2007, 05:13:20 pm »
I was bored, and frustrated with other things, so I decided to chill out and work on one of Arachne's linearts;



Trying to get the shading right. It doesn't look right to me but I can't seem to work it out. C&C would be appreciated.

17
Pixel Art / Zappy skull
« on: June 26, 2007, 06:22:22 am »
It was about 3am last night and I was irritated with the low contrast of my avater, so I started fiddling with it...and then it turned into about 2 hours of animating and buggering around. Here's how it looks;



What do you reckon? The glowing of the eyes sort of bothers me, sort of doesn't. I think I've spent too long looking at it  :-\

18
Pixel Art / Shmup Shots
« on: May 30, 2007, 06:08:17 pm »
I posted these in the Intros thread, but I thought I'd post them here so they're up for more open critique, if you feel so inclined to oblige. It's been a few months since I've pixelled anything, and my eyes are a refreshed and seeing lots of things I could tidy up, but my skills are perhaps somewhat bluntened.



The more I look at it, the more I think I will redo that night sky backdrop, and the cave backdrop, too. Anyways, C&Cs if-you please!  :D

19
Pixel Art / A Spiral
« on: January 18, 2007, 06:02:50 am »
Well I've been busy lately working on a game of mine, not to mention life insisting on butting in all the time. The game could be said to be something which often seeks to push my abilities beyond what I normally do. I try hard things, in a sense.

I began what could be considered a somewhat tricky piece today; what it is is a rock thats based around the structure of a twisted square pyramid. So I've started out by building that basic form, and I hope to turn it into a rock from there, here's how its looking:



My main concern is; does the shading look correct? It's a bit of a weird shape and I'm not 100% sure...

20
Pixel Art / Swamp tileset
« on: December 15, 2006, 05:26:12 pm »


Well this is a tileset I've been working on a fair bit recently, but I haven't touched it for a fair while very recently. Also I think I haven't actually posted it up here on pixelation, so I thought I'd do that now. Just started work on some road tiles, this is how it's shaping up:


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