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Messages - madartiststan
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Pixel Art / Re: Stan's Dump
« on: June 07, 2007, 06:02:41 am »
I'm really trying to finish up this latest one. As I like the scene I have in mind. Anyhow,


This shading I had to remake, the original shading looked so much better. But I powered down my comp using the power button + hold and lost it. :[

Edit: Really trying to finish this one. Is hard finding colors for straw like appearances. Crits please.  :)

Pixel Art / Re: Stan's Dump
« on: June 06, 2007, 04:30:03 am »
I'm planning a different pose for my fighter as that one is far TOO stiff and uninteresting. I'm going to handdraw it first and use as reference. But until then, I've been working on a screne.

What comes first, is the gian paintbrush. I plan on it being ironic art in the end. But here's a WIP:

Pixel Art / Re: Little Harder Than I Thought
« on: June 04, 2007, 08:54:53 pm »
Erm, no. I meant the guilt that I should "finish" it. But didn't.

Pixel Art / Re: Little Harder Than I Thought
« on: June 04, 2007, 04:36:22 am »
Adam: My hope wasn't to make senseless squiggles but try to make some sort folds at least.

Helm: You got it right on the dot that I am young. Tho, alot of times I do understand what people say when they critique my art. Or, I at least do my best to try to.  :)

Pixel Art / Re: Kid in a bunny hat
« on: June 04, 2007, 01:07:18 am »
I'm totally loving how this is turning out right now man. Tho I would suggest researching and going into some hue shifting for this as well.

Pixel Art / Re: Stan's Dump
« on: June 03, 2007, 09:31:43 pm »
Thanks alot Turbo! And yeah I need to start looking for references.  :P

But as for the sprite:

I was trying to go more for "poofy" pants rather than military camo. Almost like down feather pants. I have no clue why, at the time I was trying to be unique I suppose. And I had put a few edits about the fighter sprite, as well as getting some down on the further out arm. I've also tried bringing the closer arm, closer to the body of the fighter as well and tried to make him look more like he's crouching a bit. But I want to keep it lax sort of stance.

I realize the far arm is a bit to slim and that the elbows on both need work but I'm getting there.

As for Mr. Lips :P, I've since tuned down the hue shifts a bit as well as the dithering some. I'll post an update when I do some more.

Edit: Reworking the far arm. Made som echanges around the neck area with the shirt.

Edit 2: Made some adjustments on the far arm. I know the readability is down quite a bit and I'm working on that. Fixed the view of the his right foot (our left). And I'm trying to go with a look as if the pants were padded as well as the vest.

Pixel Art / Re: Stan's Dump
« on: June 03, 2007, 06:16:22 am »

So for the first time I have an actual reason to make tiles. A friend and I got together to make a smallgame in our free time and I thought this would be a perfect opportunity to get some experience. So above I haveeh started a mockup of the space station even tho it may not look as so.  :'(

Edit: As well as trying to do a proper fighting sprite this time around. It's suppose to be a bit of lax pose.

Pixel Art / Re: Little Harder Than I Thought
« on: June 02, 2007, 07:39:58 am »

In short, the guilt was killing me.

Pixel Art / Re: Tiles and Techniques: Textures Are A Bitch
« on: June 01, 2007, 07:05:29 am »

Talk about boredom. Suppose I'm just dumping the thread up now.

Basic shadows and highlights for Mr. Lips.

Introduced Mr. Lips, to Mr. Hue Shifting. It's all a bit sloppy atm 3:33AM. But I'll clean it up some more tomorrow. Right now, whatchaa thunk?

Pixel Art / Re: Tiles and Techniques: Textures Are A Bitch
« on: June 01, 2007, 01:33:22 am »
So sorrrryy!

Got a little temporary texture for the sides and such. The difference between the two is the same green dark color on the left, and on the right a darker blue.

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