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Messages - cels
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321
Pixel Art / Re: Mountain River Scene[C+C PLZ]
« on: February 06, 2014, 06:37:17 pm »
I personally think Tapsu nailed the water in his edit above. Maybe it was a bit too dark, but certainly I would go in that direction. If you want some bright water, then that would suggest a lot of movement, ripples and waves. Having it so bright and yet so flat doesn't make sense, it makes it look like the water is filled with bubbles (i.e. carbonated). Again, I would try something closer to what Tapsu suggested.

322
Pixel Art Feature Chest / Re: [WIP] Lithone 2005
« on: January 31, 2014, 11:09:03 am »


Started from scratch with the characters. I think this is slightly better, although it still has a few issues. Right now, it kind of reads like an episode from some high school romance, which isn't really what I was going for.

323
Pixel Art / Re: A girl and her monster
« on: January 31, 2014, 09:11:46 am »
This is fantastic and well above my skill level. But I'm curious if I'm seeing this wrong, or if the lighting seems to be different on the girl and the monster. In my eyes, the monster has more dramatic lighting, with high contrast, dark shadows, like it's walking in a poorly lit cave or something. The girl, on the other hand, seems to have more flat lighting, like she's outdoors in daylight.

I may very well be wrong. Looking forward to seeing this progress though.

324
Pixel Art / Re: Minotaur
« on: January 31, 2014, 09:01:29 am »
IMHO...

- His right forearm and hand seems very small.
- His thighs don't seem to be connected with any hips, they just attach to the lower stomach.
- His hooves look a bit like pig's feet, as the "toes" are too long.
- Its eyes are huuuge! Not really a mistake as such, but it does make it look less like a bull's head.
- To make it look like it's leaning forward, you need to widen the shoulders in relation to its hips, as its shoulders would be closer. Right now, the distance between the thighs give the impression of very wide hips.

To improve on the legs, I think you would benefit from a good reference instead of experimenting so much.

325
I was actually going to do a quick GIMP GAP tutorial since 32 suggested it, but I'm glad you did one instead, Ai, as yours was much better than mine would have been.

326
Pixel Art / Re: [WIP]Character (Feedback and Help please)
« on: January 28, 2014, 11:49:59 pm »
Was this at all inspired by Little Big Adventure (Relentless)? Because it really reminds me of that game.

I'm not very good with sprites or animation, but I feel like you could add more contrast to his clothing. Is there any particular reason why you want his face blank? You could add so much character with a single pixel representing his eyes (blinking now and then) or his nose (moving up and down when sniffing the air).

327
General Discussion / Re: THE TAO OF PIXEL ART : An interpretation
« on: January 28, 2014, 10:15:15 am »
I've read a bit of Taoist philosophy over the last few years and was thrilled to see this thread. So I'm going to see if I contribute with a bit of Tao Te Ching, even though it's probably not quite as readily applicable as, say, Bruce Lee's or Miyamoto Musashi's meditations on mastering a specific skill. Tao Te Ching is shorter than the Book of Five Rings however, so I'll start here!

II: "... the sage keeps to the deed that consists in taking no action and practices the teaching that uses no words."
To me, it's interesting to see how different pixel artists try to instruct other pixel artists or influence the community as a whole. If one were to "take the role of the female", to use an expression from Tao Te Ching, then one would perhaps instruct by using no words in the sense of focusing only on one's own art and letting the art speak for itself. Teaching by reaching a certain ideal, as opposed to guiding others directly.

III: "Not to honour men of worth will keep the people from contention; not to value goods which are hard to come by will keep them from theft; not to display what is desirable will keep them from being unsettled of mind. Therefore in governing the people, the sage empties their minds but fills their bellies, weakens their wills but strengthens their bones. He always keeps them innocent of knowledge and free from desire, and ensures that the clever never dare to act."
Ref: the debate on trophies, ratings, rankings and awards on PixelJoint. Focus on improving your craft, not being honored by others. Be careful with complimenting those who win challenges, competitions, awards, etc, lest you contribute to their external motivation, making them more concerned with praise and recognition than the "tao of pixel art".

XI: "Thirty spokes share one hub. Adapt the nothing therein to the purpose in hand, and you will have the use of the cart. Knead clay in order to make a vessel. Adapt the nothing therein to the purpose in hand, and you will have the use of the vessel. Cut out doors and windows in order to make a room. adapt the nothing therein to the purpose in hand, and you will have the use of the room. Thus what we gain is Something, yet it is by virtue of Nothing that this can be put to use."
http://en.wikipedia.org/wiki/Negative_space

XL: "Turning back is how the way moves; Weakness is the means the way employs."
Keep returning to your earlier projects to learn from old mistakes and see how you can improve. Be malleable, always ready to look at your past and present work with fresh eyes, open to suggestions and quick to discard what you've done so far, for the sake of learning something new.

XLVII: "Without stirring abroad, one can know the whole world; Without looking out of the window, one can see the way of heaven. The further one goes, the less one knows. Therefore the sage knows without having to stir, identifies without having to see (...)"
Don't go too far in your imitation of others, trust in your own artistic sense and develop your own style. (I don't know if this is useful to others, but I personally am more of a "reactive" artist - I tend to steal different ideas from various people and try to create new and interesting combinations, and I sometimes forget to "find my own voice" as it were)

LVI: "One who knows does not speak; one who speaks does not know."
Careful when giving advice to others.

LXIII: "Lay plans for the accomplishment of the difficult before it becomes difficult; make something big by starting with it when small. Difficult things in the world must needs have their beginnings in the easy; big things must needs have their beginnings in the small. Therefore it is because the sage never attempts to be great that he succeeds in becoming great."
Start out with the basics, ensuring the use of few colours, a good composition, correct proportions, etc. Make sure you have a good foundation before proceeding to add details and fancy effects, and you won't waste so much time.

LXVII: "The whole world says that my way is vast and resembles nothing. It is because it is vast that it resembles nothing. If it resembled anything, it would, long before now, have become small."
The principles of good pixel art can be applied to anything from simple gameboy sprites to vast, fullscreen landscapes and portraits. It can be applied to photorealistic pieces or entirely abstract art. Pixel art transcends style and function.




I really wanted to find a good Lao Tzu quote where I interpreted "the uncarved block" as the individual pixel, which cannot be "carved", but I failed to do so.


328
Oh, someone merged the threads. Well, I've already figured out how to use GIMP GAP to do the job. Something like 2-3 hours of googling, watching YouTube videos, reading on forums, blogs and websites... to do a job that ultimately took me 5 minutes to carry out.

But it's nice to have the knowledge, I suppose.

Thanks for responding though. I wanted to try out GIMP first since I already had the software installed, but otherwise I would have looked at your tutorial for sure.

329
Hey guys,
I have a rather unusual piece of pixelart I've been working on. It's 1400 x 140 pixels. And I want to turn it into an looping animation, 224 x 140 pixels, by basically panning / scrolling sideways. Previously, I've done stuff like this manually by chopping up each frame in MS Paint, converting it to a .gif and feeding it to Microsoft Gif animator. But when it's 1400 pixels wide, and I don't want to make it too choppy... well, that's a lot of frames. That's a lot of back of forth between MS Paint, GIMP and Microsoft GIF animator.

Does anyone have a good tutorial to recommend, or perhaps an explanation of how to proceed?

Help me Obi Wan Pixelfans. You're my only hopes.

330
Pixel Art Feature Chest / Re: [WIP] Lithone 2005
« on: January 22, 2014, 04:03:47 am »
Thanks for your continued help, guys. It's all very encouraging!

I'm sorry to post yet another version with few changes to the background, but even this silly mockup took me about 3 hours of fiddling. And even so, it's just a crude mockup of what I want to accomplish. So bear with me, because I work at a very slow pace. I'm not forgetting about what's been suggested earlier in the thread.

@r1k: Cheers! What do you think?



EDIT: Now that I look at this in the light of day, I'm not happy with the scene at all. But at least it gives some indication in regards to the colours, the composition, etc. And I'll change actions and positions of the characters later.

The extremely heavy black shadows will be slimmed down, but I am rather keen to keep very dark lines and high contrast on the characters.

@Cyangmou: You may be right that there's no particular pattern in regards to the angle of the reflection lines, except the artists' desire to guide the eyes of the viewer. I hadn't considered that. It would be very disappointing.
I will try to follow your advice about reducing the contrast in the banding on background metal textures, and darken some of the above-mentioned areas of the background. I'm not sure why glass and metal always have different reflection lines. Could you explain that?

@Mathias: Are you asking for reference examples of 1980's cartoons with the style that I'm trying to imitate? Or are you asking for more screenshots? If it's the former, then I would mention Saber Rider and the Star Sheriffs, Galaxy Rangers, the Centurions... that whole genre of action cartoons.

You raise an interesting point about trying to imitate inferior art. I think that most of what I'm trying to accomplish is perfectly useful, such as going for a clean and shiny style, exaggerating the amount of reflections, or experimenting with very high saturation and high contrast. The only stylistic choice that may be a bit dubious is the addition of those reflection "bands", but I think that I'm so aware of it that there's no way I'm going to end up applying that technique to anything else.  And it's a very specific technique.

@milokey: Some of what you did, I really like. The spotlights on the floor, the changes to the steel columns, the little bit of shadow on the cable. But there's one thing I somewhat disagree with / don't understand. In my mind, there are three significant light sources at play - the energy ball inside the force field, the multiple lamps somewhere above in the ceiling, and the "sun" somewhere outside to the left, illuminating the landscape and the window frames.  With that in mind, I don't see how there would be any light from the dome on the walls, because the sunlight wouldn't be able to hit the dome due to the surrounding walls.

But I will try to implement the other changes you've suggested. Perhaps one of the spotlights from above could conveniently land on the kneeling character.  :D

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