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Pixel Art / Re: Some characters
« on: May 21, 2021, 11:21:18 pm »
Thanks!
Hm, yeah, I see what you mean by subtle animation on the trees. Right now they do look quite cartoonish. I will fix this when I add more frames, I just wanted a decent 18 frame cycle to build on before I go to 36 or 72 frames. It's my first big(ish) animation ever and I don't want to throw in dragons and fireworks until I have a good base. If I get to 72 frames, maybe I have enough frames for an overlapping cloud cycle.
Nice point about different speeds on the leaves. I will see if I can figure that out in Asesprite. Still figuring out this program.
The perfectly straight horizontal line is part of this image's silly hidden reference, which is only obvious to the most blessed of the 80's kids out there. (Spoiler HERE, HERE and HERE). But thinking about it now, the reference also works with a slightly more dynamic horizon.
Hm, yeah, I see what you mean by subtle animation on the trees. Right now they do look quite cartoonish. I will fix this when I add more frames, I just wanted a decent 18 frame cycle to build on before I go to 36 or 72 frames. It's my first big(ish) animation ever and I don't want to throw in dragons and fireworks until I have a good base. If I get to 72 frames, maybe I have enough frames for an overlapping cloud cycle.
Nice point about different speeds on the leaves. I will see if I can figure that out in Asesprite. Still figuring out this program.
The perfectly straight horizontal line is part of this image's silly hidden reference, which is only obvious to the most blessed of the 80's kids out there. (Spoiler HERE, HERE and HERE). But thinking about it now, the reference also works with a slightly more dynamic horizon.