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Messages - cels
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31
Pixel Art / Re: Some characters
« on: May 21, 2021, 11:21:18 pm »
Thanks!

Hm, yeah, I see what you mean by subtle animation on the trees. Right now they do look quite cartoonish. I will fix this when I add more frames, I just wanted a decent 18 frame cycle to build on before I go to 36 or 72 frames. It's my first big(ish) animation ever and I don't want to throw in dragons and fireworks until I have a good base. If I get to 72 frames, maybe I have enough frames for an overlapping cloud cycle.




Nice point about different speeds on the leaves. I will see if I can figure that out in Asesprite. Still figuring out this program.

The perfectly straight horizontal line is part of this image's silly hidden reference, which is only obvious to the most blessed of the 80's kids out there. (Spoiler HERE, HERE and HERE). But thinking about it now, the reference also works with a slightly more dynamic horizon.

32
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 21, 2021, 11:08:28 pm »
Looks amazing! I'm super jelly. Out of curiosity, are you planning to add some kind of warping or smearing to compensate for the few frames?

33
Pixel Art / Re: Some characters
« on: May 21, 2021, 09:11:09 am »
Wow, thanks, fskn! I realize now that I should provide a minimum of context for each character to indicate what I had in mind. Your version looks like an bad-ass sorceror lady ready to open a can of fireballs. Unfortunately, I was trying to pixel a trophy wife fantasy queen with no real abilities other than pointing at people to have them killed, so it seems more appropriate to have her feet together and her fist angrily clinched. But I am in awe of your ability to draw realistic hands at this tiny scale and I appreciate those different edits that I can use as references as I finish the other 75 characters I'm doing in the future.  :y: ;D

I did use your way of rendering fabric across the boobs and belly though. Very nice! Also gave her some defined shoulders, being a hard working trophy wife.



I'm now in the process of creating a mini-diorama with 4 fantasy infantry dudes.





My plan is to animate the wind blowing in both trees, also some of the clothes and the pennant. I will try to animate the characters to make them come a live a little bit, turning their heads, heaving breath, maybe turning a torso. The weird, unchanging texture on the trees is as I want it to be.

Their poses are quite stiff but this time it's actually intentional. I will come back to more dynamic poses in the future.



If anyone can give me some feedback and crits regarding the 4 idle dudes or the background, that'd be much appreciated!

EDIT:

This is getting out of hand. Now I have to learn how to animate water.  :yell:


34
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 21, 2021, 06:15:17 am »
Looks fantastic. Love the bounce of the hair, the run feels like it has weight and dynamicism from the heavy twisting of the torso. Love it.

Tiny suggestion: The boot straps might be better if you just simplify them to a single smear of light whenever he's moving fast. Just to avoid the noise of those 2-3 diagonal high contrast pixels moving around the screen. Would be less distracting, for me at least.



No spinning kick? At least let him do an axe kick. He's a barbarian ffs. Totally fits his background. :lol:

35
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 20, 2021, 08:39:01 pm »
Nice! Of course, it's still rough and the arms need to move more between frame 6 and 7, but it looks good!

Would it be too distracting to have the golden studs on his barbarian boxer move to indicate that he's twisting his hips while running? Otherwise it kind of looks like a He-Man doll where the legs are disconnected from the hip joints. It's really hard to do this detailed animation with 4 colors and I notice my eyes are struggling a bit to understand which arm is going back and forth at any given moment, because they're exactly the same color.





I'm absolutely inexperienced at this kind of stuff, so don't feel any reservations about outright rejecting my suggestions :lol:

PS: Climbing looks good, I think? I don't know. I can't really tell. I can be of more use if you're animating a spinning wheel kick or something.  :)

36
Pixel Art / Re: Some characters
« on: May 18, 2021, 11:00:42 pm »
Since fskn mentioned Fazetta, I'm just stealing his poses now.  >:D


37
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 18, 2021, 10:38:39 pm »
Sure. Crouching / picking up the sword to save the princess.  ;D


38
Sorry, didn't see this thread before.

If this is an isometric game, I think you need to show us the perspective you're working with. Right now, the character looks almost like a standard character in a side-view platformer game. The perspective looks wrong. But it depends on what the game will be like. Once the basic shape of the character is ok, we can start talking about hair and armor.  :)

In general though, I would say that the problem with the hair right now is too much noise. Too many individual pixels that don't do much, so they're just distractions. They're not communicating shape. The first step would be to make larger clusters of same colored pixels and then decide how detailed you want the shapes to be.

39
Great to see you posting again, Sein! I was worried you were entirely consumed by work. Take care not to get burned out!

I didn't know you were toying with the idea of doing an entire comic book, that would have been insane in all the right ways. Maybe I can help with a mini-game, although that seems like quite an effort too! The ideas depend on how NSFW you want to go, obviously. The immediate question would be where the milkshake comes from. Making commercially viable products imply some kind of multi-tasking serving game, like running into the backyard of her milkshake shop and gathering / eating different fruits, berries and products for milkshake, depending on what the customers order. Two customer order strawberry milkshake, she runs back, evades danger, finds some strawberries and comes back to serve. Alternatively, make a Super Mario / Aladdin clone where she gains extra health / lives by picking up strawberries and chocolate along the way and making milkshake at designated points. Or, or, make it like a Cuphead game where she needs to fight X number of bosses to collect ingredients. Although then it wouldn't be a mini-game. I guess you could also do something like the Sega Bubble Game, which is essentially about picking up fruit anyway, to progress from level to level. And rely on evasion rather than blowing bubbles. Personally I would make a fighting game where MuMu suplexes her opponents in her maid outfit. But I have my own issues.  :hehe:

The latest version of the cover looks amazing and I really like the subtle use of green (and shades that look green by contrast). I was unsure of her green eyes to begin with but I feel this helps tie everything together. And I know women supposedly have more green skin than men, I just like to see it exaggerated in pixel art. My only comment would be the highlights on her skin, which looks quite shiny at the moment. I guess she's meant to be a bit sweaty? It's personal preference but I would make sure not to overdo it, so she doesn't look greasy or balloon-like.

I'm also not sure about using that extreme high saturation on the terminator shadow line (look at me, I'm using art terminology).  ;D

40
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 17, 2021, 08:44:53 pm »
That looks surprisingly good to me, given the genre. It actually looks like a muscular jump rather than the usual ping pong bounce. I didn't think the sketches would translate so well. I'm guessing it depends on how much stuff you want in your game, but it seems like a good idea to invest some extra frames in the most important feature of the game.

If you get a kickstarter going for a cartridge release, I'll definitely be investing.  ;D

New belt is better!  :y:

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