Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Kenthecaptain
Pages: [1]

1
Hey fellow game developers!

My name is Ken. I'm currently working at a full time game studio, but would also love to work on a side project if possible, just to see where it goes. I had an idea for a post apocalyptic game which could include crafting, survival, base creation, pvp, farming. Zombies??? Maybe! :blind:

The best way to describe it would be something between Nuclear Throne and Rust, if that helps.

I'm capable of handling all of the art and animations myself. One or two programmers would be preferred, whatever engine you are comfortable with.

Looking to just get a demo going first, but if it actually becomes something worth of release, I'm fine with doing Revshare, splitting equally for all main parties involved, but I more so just want to make this game for the enjoyment of it all. Below is a small mock-up with some characters and weapons in an example environment. Hope to hear from you guys soon!

-Ken
Kenthecaptain#3206


2
!!!!! CLOSED FOR NEW PROJECTS- Will update once available in the future. !!!!!

Hello everyone!

My name is Ken Stevens. 5+ years of experience. I specialize in 2D character design, pixel art, and asset animation. All resolutions, but heavily experienced with 16x16 or 32x32. I am adept at matching styles, but also creating new ones. Please message me for any work opportunities. :)

Updated Portfolio:
www.artstation.com/kenstevensart

Discord:
Kenthecaptain#3206

Email:
kenstevensart@gmail.com

3
Hey guys! I am a freelance artist looking for a programmer to work on a fun zombie apocalypse survival game! Right now, I'd like to just collaborate towards a small workable demo. If things look promising afterwards, we can talk about future developments for a full game, as I have many ideas for the direction in which it could go. For the demo I'd like to try and implement features like UI, combat, basic inventory system, item/weapon collection, base building, and recourse collecting/crafting. Procedural generation and co op play are also features I'd love to add eventually, but those are fairly complex systems and are not required for a demo. This is also a side project for now, so I'd like to keep it relaxed as far as time constraints and deadlines. Basically there are none :D. I have both Gamemaker and Unity, and have experience using both, so if we can develop the demo using one of those programs, that would be best. Below is a mock up I created to show the style for the game. As I am the only artist, I want to keep it very simple, so I can make as many various assets as possible. If this sounds like a fun project to you, let me know! You can also reach me on discord via kenthecaptain#3206. English speaking only, Thanks!

Game is called Bullets and Brains for now, but it's not really important yet. :lol:

Pages: [1]