Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - garsh
Pages: 1 2 [3] 4

21
Pixel Art / Re: my panda doll
« on: September 19, 2005, 08:29:54 pm »
It's "Chun Li" you guys! No G and no Es. You people should be ashamed of yourselves... Didn't you ever play and of the Street Fighter 2s? >:(  :'(  :o  ;D

22
Pixel Art / Re: Buncha Stuff.
« on: September 19, 2005, 08:26:51 pm »
I'm forced to admit: when I'm right I'm right.

I compared the before and after, swapping back anf forth between two different other windows, and not only does the darker cave look more recessive, it also looks "better". The darker color off-sets the large area of lighter green which evens out the whole composition's balance between the dark sky and the lighter ground. That's more pleasing to the eye, I think.

It gives me ideas for a game...

I can see those blocky little dudes coming ashore from that lake, (except that one who didn't make it, obviously) and then trying not to fall in those holes as they make their way in-land. It's made all the more difficult by the craggy cliff that juts out under the tree. Trying to jump up there just results in them sliding down dangerously close to the holes. Maybe they teamed up to get that little red fellow passed the cliff, but he was the only one they could manage. The others tried, but two fell in the holes, while the last one was left alone and hopeless, so he joined his friends under the ground. Ironically, he was the first to be eaten. But after their brave sacrifice, how far will their little red friend be able to make it in this strange and inhospitable land? Not much farther than the first tree he finds himself crowded by more strange ceatures. His luck might have run out, unless they don't mean to harm him after all... If not, they might be his only hope in getting over that tall standing stone on the hill. What could be on the other side?

23
Pixel Art / Re: Low color tree
« on: September 19, 2005, 08:13:51 pm »
There's something I like about the various sizes and shapes of the leaves you drew, but I can't imagine a good excuse for one tree to feature what seems to be a variety of leaves. Vine overgrowth, maybe? The canopy looks a bit too much like a big, green glob of dough to me. You might consider breaking into the edges, makng the outline a little jagged, to show some leaves overlapping one another. Also, instead of just "checkerboarding" the pixels on the trunk, you might think about using them to make wiggly vertical lines to simulate a bark texture. A tree that size could probably use some substantial roots to hold it up, too. By that I mean the bottom of your trunk just looks like a rounded off nub, it doesn't look planted, just balancing unwieldily on that rounded bottom.

24
Pixel Art / Re: my panda doll
« on: September 19, 2005, 04:50:31 am »
I see what you mean about the zombie thing. It's peculiar since real life pandas don't seem particularly reminiscent of reanimated corpses. likewise, real zombies don't actually gnaw on bamboo and make me want to hug them. Nevermind that, though, you go right on calling her a panda. I'm sure I've seen plenty of highly successful cartoon characters that share little, if any, resemblence to their animal namesake. Look at Stimpy the cat, for instance.

25
Pixel Art / Re: my panda doll
« on: September 18, 2005, 02:44:27 am »
She's adorable. She doesn't look much like a panda to me, though. More like a panda/hamster/person.

I'm especially fond of your use of contrast. You minimize outlines, which is a look I like, and in other places you maximize contrast to draw things out. It looks like you have a good grasp of selout, too. I would say you're quite an accomplished pixel artist, but maybe that's just because you're appealing to the geek in me with the Star Trek and Harry Potter themes. My favorite, though, is the ballerina with doongle-bobblers on her head (that's the official ballet industry term).

Could you do one that's a little goth or street-punk with those little stubby tails in her hair near the neck line? I would just like to see that.

26
Pixel Art / Re: Buncha Stuff.
« on: September 17, 2005, 10:34:28 pm »
Was I right, though, about that one little dude getting eaten alive in the vertical shaft?

By the way, dark colors are supposed to look recessive, right? So shouldn't your cave area be darker than the solid earth surrounding it? As it is, the cavernous areas kind of "pop out" and I think you have to look at it with a deliberate sense of reason to realize what it is. I think if you just glance at it, you don't intuitively know it's a cave.

It just looks generally nice like it is, though, so maybe I'm completely off base.

27
Pixel Art / more ranting from an ignorant boob
« on: September 17, 2005, 10:27:35 pm »
I wasn't gonna say anything, 'cause I figured you know what you're doing and it looks like you have a definite direction with this and you're confident about it. And you should be, it's great, even so unfinished.

So I have to disagree with some of the above comments. You toyed with the perspective a bit and I think you did it just right. I'm pretty sure I've seen fighters, especially later generation 2D Capcom games like X-Men vs. Street Fighter that did just what you're doing, if not more so. It's exaggerated, but it looks like a fish eye lens persective or something, and it even lends a bit of whimsy to the scene. That's likely why Capcom chose that route; just a style element to punch up the X-Men comic theme.

If you consider the middle-ground area as your "stage" where the characters will be, I don't the edges of the scene will disrupt the look at all. It's your piece, though, so do whatever feels best to you.

At this point it brings to mind visions of Metal Slug town areas, and that can't be a bad thing. Your art is gorgeous, keep at it. I want to see this finished. I'm not a big fan of extreme lighting or even Cuban-esque scenery, but something you did here evokes appreciation in me for something I wouldn't usually like.

28
Pixel Art / Re: Random thingers
« on: September 17, 2005, 06:42:52 pm »
Dude, your dolls are fantastic. I especially love the demonic one.

Also, I have to agree with Helm, the  reflections and texture on that table are magnificent. You're an iso genius.

What's the thing on your totem, though? It looks like a one-eyed, warty worm-ghost thing... hovering over some crystals. If that's what it is, you're a wierdo; congratulations in advance.

I would like to see a version of that refrigerator with the door open and the contents visible.

I was going to ask about why the ketchup turns into a heart, but I guess after the bumpy-leech-cyclops-wisp on the totem, nothing else you do has to make any sense.

29
Pixel Art / Re: Buncha Stuff.
« on: September 17, 2005, 06:31:21 pm »
The big one with the starry sky is my favorite. Could you talk a little bit about what's going on in in it? I see some tiny little square guys that look afraid and horrific things seem to be happening to them. One looks to have drowned, another might be getting eaten by the well camoflaged lumps with eyes. I just love the scene and would like to know more about what's going on there.

By the way, in that image with the two simple lines, the word "art" can be seen under them, but on my monitor I can only make it out when I highlight the image. Was that intentional?

30
Pixel Art / meaningless blathering of a complete amateur
« on: September 16, 2005, 01:03:21 am »
I doubt you're looking for more critique at this point, but consider this analysis.

At first I thought you could have gotten much better mileage out of 16 colors. To the eye, after all, it only looks like four little spud people who are all orange with shadows and speculars. Looking closer I could see several shades of blue which I considered evidence to my supposition. Then I started to notice how you used all those blues to such great effect; blending them into obsurdly smooth transitions and making good use of them. Then my eye wandered around in the reds and yellows. I can see that having so many shades so close together allowed you to get away with texture details that would have been impractical otherwise and they're not just for flash. They add a level of substance to your piece that gives it a unique identity and creates visual interest without just making a busy image to dazzle the viewer.

In other words, it seems simple, and even wasetful at first glance. Exploring the work, though, forces me to admit you spent your pixels wisely. Them little orange dudes are neat, too.

Pages: 1 2 [3] 4