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Messages - dtek
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Pixel Art / Re: Game Idea - Bboying (Breakdancing)
« on: November 03, 2007, 03:39:23 pm »
Hi, so what happens in the game, I have to admit I haven't played a dancing game yet, (mind you some fighting games have good coreography!). So when you're up, do you press buttons on beat to do a whole move or what. I mean some moves might take a few beats to do?
As for the images, in my opinion, I prefer the original look closer to 8bit, but the newer one could end up like Final Fight or something, that'd be cool

Pixel Art / Re: Insomnia MMORPG Characters
« on: October 06, 2007, 04:16:36 pm »
Hey! Great shading,etc! One thing I can add about the animation, in my opinion,  is that the run animation could use some stride. I mean during running, the standing pose with both legs even with feet flat on the ground doesn't happen. I have a short example using 3 unique frames flipped horizontally to equal 6 frames(3 for each stride)


Pixel Art / Re: Lectro Mockup Madness (New mockup; Oct 6)
« on: October 06, 2007, 03:34:22 pm »
Great work! I can offer my two cents, in the gun firing animation for the main character, the smoke after the shot seemed, to me, at first like a squrit of liquid

Pixel Art / Re: Stop, hammertime.
« on: October 19, 2006, 08:29:38 am »
I hope you don't mind, I did a quick edit  :y:

Pixel Art / Re: Stop, hammertime.
« on: October 12, 2006, 06:44:20 pm »
he's missing his Hammer baggy pants  :crazy:, mind you they're a bit dated now...

Pixel Art / Re: Warrior
« on: September 03, 2006, 04:22:43 pm »
not happy at all hmmm, well, it looks fine! Maybe you mean that you have imagined something different than what you actually drew/pixelled...

some mini-crits in my opinion, could include the round elbow, as mentioned, and also the lighting on the jaclket seems too simplified, and the location of the sword behind his head could be adjusted to make a stronger silhouette, I originally thought that he was wearing a viking hat with horns on the side....

Pixel Art / Re: KoS fighter...again ( FINSHED SPRITE )
« on: September 03, 2006, 03:59:25 pm »
looking great! I could offer some criticism, the very bottom of the pant legs look a bit pillow shaded, or perhaps the color used has a bit too much contrast...

Pixel Art / Re: Swashbuckler mock-up
« on: August 08, 2006, 01:56:57 am »
As a portfolio piece, i only have one concern and that is that this looks appropriately dated. i know this is what you are going for, but games that succeed in the market typically dont benefit from looking old, so a person looking to make a new game might shy away from a portfolio full of fantastic-but-oldschool pixelwork.

well said, I like to think that an employer also doesn't normally want to re-invent the wheel, so just show 'em you can do recent game art good....
mind you, you're swashbucklin' game looks really fun like Sunset Riders or something, try to find an artist run studio...

Pixel Art / Re: Back to the roots
« on: July 12, 2006, 06:16:05 pm »
I know exactly what you mean...
the more I practice painting, digital or regular, the better my pixel painting becomes....
now that I write it, it seems like common sense I guess...

Pixel Art / Re: Back to the roots
« on: July 11, 2006, 08:13:20 pm »
Ha, lost all will, it sounds pretty good... to lose the will to pixel, imagine the free time and no mouse hand fatigue and ey strain....
seriously though, I could add on comment about your post, the little running guy could use a bit of work on his feet, it seems they go back and forth instead fo walking... just a thought

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