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Messages - dtek
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Pixel Art / Re: skate scene [WIP] (help me :D)
« on: August 06, 2013, 05:29:50 pm »
Hi BoodyA,
The world could use more skate pixel art. :P
That's a tough one, shading on the black pants...

I tried an edit


Pixel Art / Re: running sprite animation. CC badly needed
« on: May 03, 2012, 05:44:22 am »
Hi Mattib,
I had a blast working on finishing that rough animation I posted a few days ago, I hope it helps you with your own work, which seems better and better, especially the secondary action of the mohawk settling after the punch.

But I still spot some hiccups in you cycles, why not try to offset the frames, so if your frames are 1,2,3,4,5,6,7,8 originally, try re-arranging them as you work 5,6,7,8,1,2,3,4 then you can easily see how the cycle transition works between 8 an 1. I know with the software I use, Corel Photopaint, when I get to the last image in the movie file, I have to rewind to see it animate from the last to the first which isn't ideal. I also have a keyboard shortcut to flip between the frames fast enough to see the motion a few frames ahead or behind when I need to double check volume or arcs.

Pixel Art / Re: running sprite animation. CC badly needed
« on: April 29, 2012, 01:30:04 am »
this post is from last week, if you still would like some C&C, if I can add anything it'd be to work with super simple shapes to nail down the movement first, here's an example

when it's just rough shapes you can adjust the animation to exactly what you want quickly and easily, for example, if part of the animation pops frame to frame for the shoe position, you can just move the shoe slightly, but since you moved the shoe, you'd have to re-draw the whole leg, so redrawing the shoe and leg is easy if it's just rough shapes, like a leg could be a cylinder with a ball on the end for the shoe

and for your latest run cycle, I think that the part where the character's left leg first touches the ground after travelling through the air in the stride is missing a frame compared to the timing when the same motion happens but to the right leg, it that makes any sense

Pixel Art / Re: [WIP] Dungeon Romp (Animations!)
« on: June 20, 2009, 07:11:19 pm »
Hi, if I could suggest anything, maybe a small bit of animation for the single hair of the first animation of the guy walking with the sword?

here's something like what I mean...


Pixel Art / Re: New avatar and MSN icons
« on: June 20, 2009, 06:03:48 pm »
Hey, great sprites!
If I can add anything, it would be that I can't tell what the object on the head of your character is? Is that some type of fabric hood only on one side? The glasses could use a little bright reflection maybe.

Pixel Art / Re: NES Ninja Platformer
« on: January 05, 2009, 01:03:00 am »
Glad to see another Ninja game! For my two cents, one thing I could add is that his hair could flop around even more...


Pixel Art / Re: Ninja x.x Breathing Animation
« on: August 10, 2008, 04:23:50 am »
Hi , if I can add anything, it would be that I like the Chibby-ness of your sprite here, and my own preference would be to have his feet perfectly still, planted, holding his that I think of it, I like the dark colour scheme better

Pixel Art / Re: Cheetah Men - Apollo + Aries
« on: June 29, 2008, 04:41:07 pm »
Hi, one thing I can add, speaking of pushing the Saturday morning style, is it seems that some subtle porportions are lost in your interpretations, I mean looking at the old game sprites your version looks much slimmer with shorter arms, here's an edit

Pixel Art / Re: platformer main character sprite WIP
« on: June 18, 2008, 04:49:21 am »
some progress...

funny insight PypeBros! I'm actually following the storyline of an RPG game, involving an alien invasion here on earth...but it does touch on the "cuteness-turns-nightmarish" irony...

Pixel Art / Re: platformer main character sprite WIP
« on: June 17, 2008, 06:35:05 am »
hey, thanks for the link to the Bloogs, I swear I didn't do an edit ;)

the speed of the jump/framerate, I agree there's strobbing/chopiness, maybe I'll tweak the jumping path and arc and fix the wild arm/growing cranium/ (you did mean his cranium not his toothey grin)..but I'm considering keeping the quick jump, rather than a more floaty longer one.
I'm prepared to live with the gun disapearing for now
ps any ideas for the opponents???

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