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Messages - huZba
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11
Pixel Art Feature Chest / Re: SHMUP mockup
« on: January 10, 2014, 10:52:53 pm »
Update. The blue bullets are now bigger cause they felt too small for a main weapon


suggestions
I liked the beefier feeling on this guy, so edited to that direction.... and trying to go easy on the white stuff  :lala:

12
Pixel Art Feature Chest / Re: SHMUP mockup
« on: January 07, 2014, 11:51:35 pm »
You have a keen eye. I'll have to make a real bg.
Of course I just had to start with the most fun bit, so I animated the mecha.
It's a bit rough still.

13
Pixel Art Feature Chest / GR#154 - Shmup Mockup - Gameart
« on: January 05, 2014, 05:41:23 pm »
I put on my dusty pixel-hat after a long while. Dodonpachi inspired.

14
General Discussion / Re: Big boobed characters in video games
« on: January 19, 2013, 06:28:08 pm »
I was once a proud twig, always gaming away, living at my mom's, unemployed, till an overweight foreigner who I used to tease about his weight made me work out with him. I became more confident, energetic, got a job. I met a girl, who told me I should learn to socialize more, she was very blunt about it, very bad things were said. I told her I was happy how I was, she wouldn't take it, helps me fix myself, I end up skyrocketing my career. We're going to get married.

I'm happier than I could ever have imagined thanks to people taking the effort of not letting me proudly be what I thought was fine, cause it most certainly wasn't.

Just saying.

15
General Discussion / Re: Official Off-Topic Thread
« on: November 20, 2012, 05:45:13 pm »
I think with a bit of vanity a lot of digital artists could feel more like "real" artists. I think you really should display your work where it can be viewed and discussed upon in person. Also most pieces look way nicer when they're outside of your monitor in a book or on the wall.

16
2D & 3D / Re: Official OT-Creativity Thread 2
« on: October 30, 2012, 06:07:00 pm »
1 week vacation = time to start finishing unfinished things.


Also trying to learn to do environments. I need to inject more story to them I feel.


Edit: Decided to render out one of the thumbnails

17
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 26, 2012, 07:56:13 pm »
Haven't drawn in ages, should start making daily sketches to prevent rusting. Got some of the cogs moving with hammering, thankfully.


18
General Discussion / Re: Official Off-Topic Thread
« on: June 24, 2012, 08:37:23 am »
Sporadic back and forth between locations and characters and everything driven by christian symbolism in the expense of believable characters. So disappointing.
I really hoped to see something as nice as the David promo.

19
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 21, 2011, 09:35:03 pm »
Tried to address the issues. It was really relieving to paint in just black and white, but it makes adding hues really difficult. So B&W painting really just postpones the inevitable struggle with color.
http://img.photobucket.com/albums/v697/huzba/preparetodie6.jpg

20
2D & 3D / Re: Official OT-Creativity Thread 2
« on: November 27, 2011, 04:02:18 pm »
I decided to draw one Dark Souls character on this piece for each 10 deaths. Now at a point where I'm not sure when it should be called done.

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