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Messages - JJ Naas
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11
Pixel Art / Re: RPG Tiles...
« on: November 21, 2011, 06:25:31 pm »
The water of the pond and the fountain shouldn't be completely blue, unless it's reflecting the sky completely, in which case you wouldn't see the bottom.

References:

Completely reflecting (no bottom visible)

Partly reflecting (a hue between brown and blue)

(Almost) no reflection (bottom clearly visible)

Here's how it was done in Kyrandia with full reflection, I've always liked this.

And here's how it was done in Secret of Mana. Partly reflecting. Notice how the rocks have brownish shades (shaded towards blue) under water.


12
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: November 10, 2011, 02:57:34 pm »
Regarding the edges of the dirt, this is how I'd do it:



(And then clean up the jaggies.)

13
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: November 07, 2011, 07:22:15 am »
I really like the shapes. The sand, the ground and the foliage look great. I thought the colours could use some tweaking.. more saturation, more contrast:



Some interesting hue shifts would be nice as well. If you were able to include shadows then they'd make a huge difference. I edited the bottom half of the foliage and the trunk a little..

14
Commercial Critique / Re: The CC suggestion thread.
« on: September 03, 2011, 10:34:42 am »
I liked the Shadow of the Beast -cc because while the graphics were interesting design -wise, the technique was far from being perfect. So, doing challenge graphics based on a game that already has near perfect graphics isn't as fun as "improving" some old graphics that had potential but weren't quite as good as they could have been.

15
General Discussion / Re: Official Off-Topic Thread
« on: August 30, 2011, 06:26:52 pm »
No, I'm not ready. Not out of cowardice, but I lack the training and the motivation.

16
General Discussion / Re: Official Off-Topic Thread
« on: August 30, 2011, 09:24:07 am »
The Pixel Art entry on Wikipedia is quite lame. Not very representative of the awesome things pixel art can do.

Also:

Spriting

WHAT?!

17
General Discussion / Re: Official Off-Topic Thread
« on: August 25, 2011, 11:50:40 pm »
Mathias: Yeah, that would be the biggest complaint for me as well. Surely it can't be a matter of limited memory to leave at least a tiny pool of blood behind.

18
General Discussion / Re: Official Off-Topic Thread
« on: August 25, 2011, 11:49:48 pm »
Mathias: Yeah, that would be the biggest complaint for me as well. Surely it can't be a matter of a memory limit to leave at least a tiny pool of blood behind.

19
General Discussion / Re: Official Off-Topic Thread
« on: August 25, 2011, 11:21:04 am »
I'm mildly excited about this upcoming Dungeon Master/Eye of the Beholder/Lands of Lore -like game:

http://www.grimrock.net/

20
Pixel Art Feature Chest / Re: [wip] 2 works in low progress
« on: August 24, 2011, 06:32:33 pm »
Since the robot is looking at his raised empty hand, that seems like the focus of the entire picture, so it took me a good while to notice the plug in the other hand, still leaving me to wonder why is he looking at his empty hand..?

There's clearly something odd with the idea of having the indicator "out" of the robot, as if the viewer was in low battery mode.

I have the same impression. Kill your darlings: screw the battery icon. It's a bloody fantastic picture rendering-wise.

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