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Messages - Sharm
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41
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: February 05, 2012, 03:46:40 pm »
The mock up looks dramatically better, it suddenly looks more like a house.  I love the sconces and that painting.  You'll want to have that gold edge on the other walls on the bottom of your screen.  Great, now I want to play it and there's no way you'll be done with the art soon.

42
Pixel Art / Re: [WIP] Graveyard Mockup (C&C Welcome)
« on: February 03, 2012, 02:45:52 pm »
Ghosts and Goblins!  I like the colors (except for the moon), and I like the direction your going.  It looks unfinished to me though, like you're not sure how to zoom in and refine it.  The biggest offender is the floor tiles.  The medium sized tree is my favorite.  The small and thin trees look unrealistic in shape.  Even manicured trees don't look quite like that.  I'd suggest looking up poplars for the thin one.  The clouds look like they're melting.  Look up "contrast cloud" in google images, you should be able to find some good references for clouds that are back lit like you're going for.  The stars are incredible!  Love them so much.  I've tried to make a sky of stars that looked like that many times, and I've never once managed it.

43
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: February 02, 2012, 02:59:31 pm »
Ah, sorry, I meant to say the bottom of the pillars.  They seem more in perspective than the top.  Here, like this:

You're right about 4 frame being better for time management.  I admit, I just wanted to see that hair bounce around.  Actually, she seemed the sort of character to bounce a lot when she ran.  Are her arms going to move, or will she be holding stuff in game?

My netbook can handle photoshop 5.5 which is more of a resource hog than GIMP is.  I wouldn't be worried about it.  If you still want something tiny, I'd go with Microsoft Gif Animator.

I forgot to say so last time, but those enemies are seriously cool.

44
Pixel Art Feature Chest / Re: [WIP] Mountains n' villages
« on: February 01, 2012, 08:36:13 pm »
This reminds me of some old mining towns near my home.  The only thing missing is an old quarry and a decrepit sluice building.   The well looks a bit odd though, that close to a river.

45
Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: February 01, 2012, 02:33:58 pm »
I'd try making it look like different cloud layers.


46
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: February 01, 2012, 02:10:50 pm »
The table should have the same curve as the pillars and be oval not round.  That should fix a lot of the perspective.  The door looks like it's in the middle of rising from the ground because the bevels don't have a bottom.  Is that on purpose?

I've been using Microsoft Gif Animator to make my animations until I found out how easy it was to make them out of layered images in GIMP.  Both are free.  I would also like to see a beautiful animation cycle for this girl, but I think you'll need 8 frames to do her charming character justice.

47
Pixel Art / Re: [WIP]Into Nightmare
« on: January 31, 2012, 03:07:37 pm »
That is the creepiest slime I've ever seen.  Is the ground going to stay plain?

48
Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 31, 2012, 02:57:47 pm »
I think the texture could work, but if you're going to do that you'll need to worry about priority.  How busy something is affects positive and negative space, and you'll want a contrast in there somewhere.  In other words, if you make the background detailed you'll want the foreground more plain.  I think you'd be better off doing some zelda style minimal details, like in ALttP or Minish Cap.

49
Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 30, 2012, 04:16:28 pm »
New dirt tile is an improvement!  I see what you mean about things getting more noisy as you work on them though.  I think the orange to grey looks better than the red to grey.  The sprites are my favorite part right now, but I'm excited to see this finished.  You've got some really great technique that I want to study.

50
Pixel Art Feature Chest / Re: A title screen. With sheep. And a dog.
« on: January 30, 2012, 03:56:22 pm »
It looks like it's all leaning to the left to me.  Try turning it upside down and getting things positioned where you like it.

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