31
Pixel Art / Re: OGA's new RPG tiles
« on: March 01, 2012, 09:36:08 pm »
Facet: Excellent points, I'll see what I can do about all of them except the roof overlap. It's been decided that there won't be more of an overlap because of how many more tiles that would require. I was worried that the roof would look over textured in comparison to the rest, I'll drop the lines. With the lighting I was attempting a typical cheat used in RPGs, but I guess I'm not doing it right. Hopefully adding a few shadows and moving the trees is all it needs. Could you do a color edit for what you'd suggest for the palette? Making the palette work is the hardest part for me. As for the roof, here's the reference image: http://upload.wikimedia.org/wikipedia/commons/0/01/Silliman_College_from_SSS_roof.jpg It appears to be some sort of brick, but it does match the roofing.
On a different subject, I would really love to see a tileset made by you someday. Mostly I'd like to see your solution to things that seem to consistently bug you with my tiles. I bet I'd learn a lot. That and it'd be epic and beautiful.
Jams: Of course the problem was with my tree. ^_^ I agree the concept is still sound, if I were doing this for myself I'd be posting the simplified one for editing and trying to make it work. Unfortunately that method is only going to cost my client money and he likes what he's got.
On a different subject, I would really love to see a tileset made by you someday. Mostly I'd like to see your solution to things that seem to consistently bug you with my tiles. I bet I'd learn a lot. That and it'd be epic and beautiful.
Jams: Of course the problem was with my tree. ^_^ I agree the concept is still sound, if I were doing this for myself I'd be posting the simplified one for editing and trying to make it work. Unfortunately that method is only going to cost my client money and he likes what he's got.