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Messages - API-Beast
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271
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 28, 2011, 02:19:59 pm »
Helm:
Don't worry, I just wanted to make clear that he has overstepped a certain border.

That is altogether uncalled for. He's not the one being uncivil.  ::)
Not? Oh yeah, travestying a statement by laughing one's ass off on it and criticizing unfinished artwork without giving hints how to improve it is totally civil. It took me quite some time to digest that critique and what came out was almost 0 sustenance. The point of "constructive" critique is that it helps the artist to improve their art, if it doesn't it isn't constructive. There is a point for non-constructive critique, but that’s after a piece is finished, for example for judging reasons. While a artistic process it just does nothing but hampers...

If you took offensive what I said then I am sorry, it wasn't meant to be.  :'(

Edit:

First sketch for the new layout for the cliffs.

272
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 28, 2011, 02:15:10 am »
Much deko.

Tileset: http://files.spell0r.de/ArtStuff/PixelDump/desertV5.png

I will redo the whole cliff tiles, though more because I didn't really thought through how I organize the tiles, the way they are now they make it pretty much impossible to compose some pretty cliffs with it.

jams0988:
If you don't have anything useful to say then please let it be, thank you. (Or "fuck off" if you prefer.)

273
Pixel Art / Re: playing with shading (again)
« on: October 24, 2011, 04:45:40 pm »
No you get me all wrong, you only use hue shifting for small differences. Instead of making bigger shifts you usually add a back light in a different color, often blue, cyan or magenta.

Take a look of the very well known tree of "Secret of Mana 3".

It uses a shift from green to blue, yes. But only in a small range. Less than the half of what you were recommending. It also uses magenta back light.

But now take a look at the other palettes used in the visible part (the first is the dirt, the second the grass and the third the rock), they all shift in the opposite direction. So the tree is more the exception than the rule.

The question is now why did they do that. I think once because they wanted a bit colder atmosphere and second to have better contrast between the background and the tree.

274
Pixel Art / Re: playing with shading (again)
« on: October 24, 2011, 03:04:09 pm »
You usually shift in the opposite direction unless you want to look it very cold or metalish.

Quote
It's starting to get dangerous around this point, though. Like you said, Pistachio, I think it'd take a lot of skill to pull off such extreme hue-shifting in a game, and still have it look good, instead of overdone.

It will always look overdone that’s why you will never find it in games. What is found more often in games and you (and/or coffee) might be/was referring to is back lighting. But back lighting isn't exactly hue shifting.

See this comparison:

First is the original, second row with 90° hue shifting, third row with 60° hue shifting. In the fourth row you see one example of back lighting.

275
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 23, 2011, 12:29:49 pm »
Sorry, but that looks just plain horrible. I don't get what problem you are trying to solve.

The only problem I currently see with my version is that it looks really repetitive if tiled even though there are variations (There are two 32*16 tiles which can be combined arbitrarily.). But I think I can solve that by using less, bigger rocks so it's not recognized by the human eye just as a big complex mess.


276
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 22, 2011, 08:08:18 pm »
New: Water


And some little testmap:

277
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 21, 2011, 08:36:44 pm »


The vegetation is for the oasis, so it's what is near water. (Just didn't do the water yet ::) )

278
Pixel Art / Re: [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 21, 2011, 11:09:49 am »
Thank you for your comments guys.


279
Portfolios / Re: Professional Artist.
« on: October 21, 2011, 12:28:18 am »
Only $13/hr? Wow. That seems to be a really low price to me. It makes me wonder even more because you are apparently a very experienced artist. From what I've read so far the usual wage for a professional pixel artist is between 20$ and 30$. How comes that you sell your time that cheap?

280
Pixel Art / [WIP] 16x16 Tilesets for OpenGameArt.org
« on: October 20, 2011, 12:43:36 pm »
Some time ago I was asked to do some tilesets for OpenGameArt.org, now I was asked to do some more.

The old ones:
http://opengameart.org/content/cave-tileset-0
http://opengameart.org/content/sewer-tileset
http://opengameart.org/content/worldmapoverworld-tileset

WIP of the desert tileset:


CC is appreciated.

Edit: I actually had finished this one. I just didn't want anymore critique on it so I didn't post it here.
http://opengameart.org/content/desert-tileset-0

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