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General Discussion / Re: how to calculate your rates for pixels?
« on: March 18, 2018, 01:32:22 pm »
I have to completely disagree here, a hourly contract is perfect for art.
A flat rate is something you could do if you already know the client very well, but for new clients I wouldn't do it.
It doesn't punish fast artists, they can charge a higher hourly rate or provide a higher quality in the same time as someone else. Fast artists have a huge market advantage.
- How long something takes depends to a large part on the client, how much information he gives, whether he provides concept art, how often he asks for revisions, etc. Having a hourly contract makes this relationship much clearer to the client.
- Furthermore, the time something takes is not a fixed amount, art is never finished. If the client is happy with a lower quality then that will be much cheaper than when he wants the next Mona Lisa. A hourly contract plus good communication means you can figure out what quality the client wants as you go.
- It removes the need to renegotiate for every small thing, keeping the communication fluid.
- Due to the aforementioned factors it's impossible to make accurate estimates unless you know both the client and the scope of work extremly well.
A flat rate is something you could do if you already know the client very well, but for new clients I wouldn't do it.
It doesn't punish fast artists, they can charge a higher hourly rate or provide a higher quality in the same time as someone else. Fast artists have a huge market advantage.