After seeing Kenneth Fejer`s great pixelled 3D models recently and eagerly awaiting some more new ones I thought that I`d give it a go, boy what a mistake that was. Just kidding but it is a lot harder than it intially seems. Anyway I thought I`d post my effort here while I try to knock up a rotating animation for anyone who`s interested. I certainly learned heaps doing this and my next one will be much better now I know what I`m doing. I had to make a few sacrifices with this one as I ran out of texture space and didn`t plan properly in the beginning but all in all, even though not up to Kenneths high standards, I think it still looks pretty neat. Hope you like it.
(96 Polys)
Jason.
OK, I managed to grab an animation, here it is with an alternate colour version too. Enjoy!
And here is the texture. I tackled it in the standard way that you would with a 3D model but this turned out to be a bad choice in the long run as I wasted to much space. It did make the texture easier to paint but when you only have a small 64x64 texture space like this one I think Kenneth approach, although a tad more difficult to visualise, would probably be the best way to go. I`ll try that next time if anyone wants to see some more.