Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheMonsterAtlas
Pages: 1 ... 8 9 [10] 11

91
Pixel Art Feature Chest / Re: RPG Tiles - Chip16
« on: November 23, 2011, 08:11:22 pm »
I'm a noob pixel artist so I might be wrong, but the rocks also look flat. They look like tiny holes in the ground rather than rocks.

92
darkest to lightest or middle tone and branching out towards highlights and shadows are both good methods. Lightest to darkest however, is not preferred.

That makes a lot more sense now that I think of it. Our works are a lot like paintings. I use to draw the outline because I wanted to color something in but painting it just makes it look more beautiful.

93
So you guys are saying I should pain the darkest shade first, then fill it with lighter colors as I go? Like Bob Ross?

94
So I have a video of my drawing a mountain side, not finished and a lot of the work has to be redone because my computer crashed. So maybe you can tell me things I'm doing wrong when creating pixels or is there something I'm doing right?

http://www.youtube.com/watch?v=mqAWyAV7kOo

95
Pixel Art / Re: Adobe Shinobi [Project]
« on: October 17, 2011, 06:52:40 pm »


This box monster felt flat, so I concentrated on using only the dark and mid tone on the front, the mid tone and highlight tone on top. It still looked flat, so I made the darker tones slightly darker by reducing the red and green in the color scale. In other words, following color theory, darker shades have more of a blue/purple tone to them.



This is a car, right? It looks like you mixed RPG perspective with classic GTA perspective, so I moved the roof back and revealed more of a window visible from the front. The darkest blue was almost indistinguishable from the second darkest blue, so I made the darkest shade a tad bit darker. The anti-aliasing looks decent and I left it on in the edit, but whatever was applied 'outside the box' might look like bad artifacts when the sprite is on a terrain.

These are the simplest of edits, hopefully it will be of some help :y:

Thank you and...no :'[ it's suppose to be a cell phone for answering messages </3

I knew I should have darkened the box monster because it felt flat to me too, I even tried having the flaps stick out but it just looked like a 2D shield.

96
Pixel Art / Re: Adobe Shinobi [Project]
« on: October 17, 2011, 04:23:42 am »
Humpy Bumpy


I started on my first status bar. Red and Blue are obvious. Exp, Hunger and Thirst (Hunger and Thirst icons provided by http://spritesandstuff.smackjeeves.com Earth badge has heavy banding so I need help on that one. The Endurance(Red) and Reisudo(Blue) Also have heavy banding :/ as well as the 25x25 circles for exp and thirst. I guess I don't know what to do besides banding?



I made my first mob as well. I decided that going mainstream and having my first mob be a slime was lame, So I made a Box Creature for the first mob in my game.




I tried my hand at Anti-aliasing I think it's called?



Crits please?

I had only done a few icons since my last time here because I've been busy learning how to code for my game as well.

97
Pixel Art / Re: Adobe Shinobi [Project]
« on: October 03, 2011, 12:24:42 am »
Updated the original post with the new base and @Elk

I don't see why I would have added that to my influence. The only things that look close are the roof shinges and my roof is an open area rather having shingles on it?

98
Pixel Art / Re: Adobe Shinobi [Project]
« on: October 02, 2011, 07:26:05 pm »
So something along the lines of this?:


I decided to edit it further because the base was looking fat as well as off center and the spine looked horrible.


99
Pixel Art / Adobe Shinobi [Project]
« on: October 01, 2011, 04:00:29 am »
So...This is my Winter project right here, starting from scratch on a game :]

I've already posted a thread on here in order to get a lot of help on my base which is exactly what I need help on again but instead of posting it in the original thread I felt that I should post the base along with my other works for the project too so I can get not only ideas but a better understanding of how to draw as well as design bodies in 3/4ths perspective but buildings as well as turfs!

So where I last left off, We had a base With a Southern Facing. Today I actually had time to work on my project so I was quite excited. I decided to try and add in the Northern state but also the West and Eastern state. This is where I had my problem...I feel like the Southern state looks extremely empty and that the East and West states look completely anatomically incorrect. I don't know where to go from here since I'm so new to using pixels as a form of art and I'm by far not an artist :/

Base
Old:
New:

Another thing I wanted to post was a building I made as well:

Very Small Reference for building:http://images2.wikia.nocookie.net/naruto/images/a/a2/Ichirakuramen.JPG

I think I did an ok Job, it was my first building so I'm pretty happy with it but I know it needs a lot of work. I tried to make it like a weapon show without it saying "WEAPON SHOP" you know? It has a Japanese style to it as well to fit the Shinobi theme of the game. What do you guys think of it?

100
Pixel Art / Re: I need help <3
« on: September 02, 2011, 04:53:48 pm »
Uhm...so what is natural lighting from the sun considered? Would it be considered white or something with a little more yellow?

Here's the updated icon of the character again, I'm not sure where to go next to make it even better. Should I add in another shade/4th color?


Pages: 1 ... 8 9 [10] 11