Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheMonsterAtlas
Pages: 1 ... 7 8 [9] 10 11

81
Pixel Art Feature Chest / Re: Platformer Tiles, Character + Animation [WIP]
« on: February 01, 2012, 12:04:34 am »
I don't think it's head rotation just for head rotation.  It's the head being slightly dragged by the torso rotating.  That's how i would look at it.  But I do agree if you rotate the head just for the hell of it it's stupid.  Right now it looks like too much rotation.

A good example would be Megaman X sprite.  That looks pretty good. Here!  This looks natural.  His head is rotating because his body is.  It's a choice to do head rotation in animation but I think it looks pretty good for platformers.


Yes, this exactly!

The fluidity of the sprite you've done tehwexx is amazing, but don't forget to turn the hair as well.

82
I'm not very good at animation, alright I suck badly....But I think the reason the head turn looks so extreme is because the hair keeps static. By this I mean the hair doesn't move with the turn of the head, it moves up and down with the body but it stays in the same spot when the head turns. This gives off the impression that the eyes are the only thing moving on the head, making the face look as if it has properties of liquid.

83
Pixel Art Feature Chest / Re: iPhone Platformer + Animations
« on: January 29, 2012, 12:03:18 am »
Since you aim at a iPhone game now, you may want to get a look at the frogatto story on controls placement on the iPhone screen.
Yes, this is what I was going to bring up next. A vast majority of games on the market, at least what I've played on my Android is that the button area is so small, the button icons are big but when you click on them slightly to the side it doesn't respond. So encompassing a larger area than the icon is probably the most beneficial thing that can be done, just keep the GUI spread out enough that they wont hit the wrong button, but not far enough so that it becomes difficult to play.

84
Pixel Art / Re: [C+C][WIP] Old school video game cover
« on: January 27, 2012, 09:37:01 pm »
I feel the rock monster looks very unnatural, as unnatural as a rock monster can be. I don't mean it in a bad way, It looks amazing but your rocks are very squareish where in the photo the monster's body parts are a lot more cylindrical. Like (his/her) Right leg around the knee, It is a lot more round and gives it a good amount of depth. Same with his/her left arm.

85
Pixel Art / Re: Feed Art
« on: January 27, 2012, 09:29:38 pm »
This game is really fun! :] I played it for the first time today and I was able to get to the #1 spot with 4249 kills. The one problem I have is it's really hard to tell which ammo is on the ground, maybe because the game's kind of small and it seems the text clutters a lot of the screen as well so it's sometimes hard to tell the zombie from the pavement. Other than that though the game is extremely fun, keep up the good work!

86
Pixel Art / Re: RPG pixels c&c needed
« on: January 27, 2012, 06:17:17 am »
This is more Pixel Art than a Sprite. (Even though it was never said to be a sprite in the first place.)

It looks very interesting, the right hand looks extremely weird like that though.

87
Pixel Art Feature Chest / Re: iPhone Platformer + Animations
« on: January 26, 2012, 07:04:25 am »
SDJHSDJHS This looks so amazingly beautiful! All of the pallets look lovely and soft and just go together amazingly, I wish I had this ability of yours that you have. One thing I noticed is the jump state. It seems a bit weird to me based on other platformers. When jumping on platformers I can think of you have that generic mario pose, I don't feel like it's bad to sort of incorporate that into this project a bit more. Not too strong but a little bit more than what we see now might be good? That's my opinion though, it probably looks good in action.

88
Pixel Art / 1xRTT [64x64 Base]
« on: January 05, 2012, 09:01:56 am »


General Synopsis
Alright, so basically I keep changing my mind and instead of going with my previous project, Adobe Shinobi, I've decided to go with a more interesting MMORPG based in an MMORPG :3 (Yes, an MMO in a MMO.) You will basically start the game In Pseudo Real Life where you will meet up with your friends at a cafe where dialogue will proceed. Eventually your friends will bring up the subject about the new MMORPG Kioi and how fun it is! You will then proceed to your first quest, which is to go home and log onto the game. This will bring up the character creation section in the game where you will make your own character instead of being a generic person in the Pseudo Real Life portion. You will be able to choose your Name, Class, Skin Tone, whatever it is that pleases you then once you are finished you are greeted by a tutorial process where you start figuring out how to play the game. A lot more happens, I'm just giving a general synopsis.

What I have done so far graphically
This, I hope, is going to end up being the base, I have trouble making east and western states as well as walking animations so assistance in those areas will be greatly appreciated.

Possible Wolf Race for the game, not too sure about it yet though.

Tell me what you guys think?

89
It's in all honesty the font style's fault. We aren't able to distinguish what exactly each character is suppose to represent. Taking out a lot of the loops and outer branches would make it a lot better to read. The first logo is my favorite so far, It adds a darker tone to the game.

90
General Discussion / Re: #pixelation
« on: November 24, 2011, 01:37:53 am »
I always log on here :3 easiest place to get C+C

Pages: 1 ... 7 8 [9] 10 11