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Topics - TheMonsterAtlas
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Pixel Art / 1xRTT [64x64 Base]
« on: January 05, 2012, 09:01:56 am »

General Synopsis
Alright, so basically I keep changing my mind and instead of going with my previous project, Adobe Shinobi, I've decided to go with a more interesting MMORPG based in an MMORPG :3 (Yes, an MMO in a MMO.) You will basically start the game In Pseudo Real Life where you will meet up with your friends at a cafe where dialogue will proceed. Eventually your friends will bring up the subject about the new MMORPG Kioi and how fun it is! You will then proceed to your first quest, which is to go home and log onto the game. This will bring up the character creation section in the game where you will make your own character instead of being a generic person in the Pseudo Real Life portion. You will be able to choose your Name, Class, Skin Tone, whatever it is that pleases you then once you are finished you are greeted by a tutorial process where you start figuring out how to play the game. A lot more happens, I'm just giving a general synopsis.

What I have done so far graphically
This, I hope, is going to end up being the base, I have trouble making east and western states as well as walking animations so assistance in those areas will be greatly appreciated.

Possible Wolf Race for the game, not too sure about it yet though.

Tell me what you guys think?

So I have a video of my drawing a mountain side, not finished and a lot of the work has to be redone because my computer crashed. So maybe you can tell me things I'm doing wrong when creating pixels or is there something I'm doing right?

Pixel Art / Adobe Shinobi [Project]
« on: October 01, 2011, 04:00:29 am »
So...This is my Winter project right here, starting from scratch on a game :]

I've already posted a thread on here in order to get a lot of help on my base which is exactly what I need help on again but instead of posting it in the original thread I felt that I should post the base along with my other works for the project too so I can get not only ideas but a better understanding of how to draw as well as design bodies in 3/4ths perspective but buildings as well as turfs!

So where I last left off, We had a base With a Southern Facing. Today I actually had time to work on my project so I was quite excited. I decided to try and add in the Northern state but also the West and Eastern state. This is where I had my problem...I feel like the Southern state looks extremely empty and that the East and West states look completely anatomically incorrect. I don't know where to go from here since I'm so new to using pixels as a form of art and I'm by far not an artist :/


Another thing I wanted to post was a building I made as well:

Very Small Reference for building:

I think I did an ok Job, it was my first building so I'm pretty happy with it but I know it needs a lot of work. I tried to make it like a weapon show without it saying "WEAPON SHOP" you know? It has a Japanese style to it as well to fit the Shinobi theme of the game. What do you guys think of it?

Pixel Art / Isometrics?
« on: September 02, 2011, 04:49:17 pm »
I recently did a video, not a tutorial, just me talking over what I was drawing that day and I was wondering what I can do to improve my isometric art? I highly used banding in this video which was before I read an article about it. Tell me what you guys think?

Pixel Art / I need help <3
« on: August 31, 2011, 07:14:34 pm »
Can you guys possibly help me out? I'm trying to design a game with 3/4th perspective for a game community a lot of you might know, known as BYOND. I have been spriting for 2 months and I'm not really sure what to do what-so-ever. I spend 2 days on 32x32 works and I'm never happy with what I make. I want to know what I'm doing wrong with the perspective, proportions, as well as shading.

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