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Messages - RedKnight91
Pages: 1 ... 10 11 [12]

111
Pixel Art / Re: [WIP] Current Project: Beat 'em Up
« on: August 30, 2011, 09:50:37 pm »
Hi!! I'd suggest checking this out -> http://upload.wikimedia.org/wikipedia/commons/e/ea/Muybridge_disk_step_walk.jpg
it's a great reference for walk cycles, and if you need other references (for running etc.) try googling "Muybridge", he took some great photos.

I suggest studying how the body moves when walking and redoing your animation : )

112
Pixel Art Feature Chest / Re: [WIP] Rath Character Design [C+C]
« on: August 30, 2011, 09:47:55 pm »
Really great edit Shiny : D

You really nailed the right colors : ) I would have tried too but I had no time, my bad : p

And I'm really sorry for mistaking HIM for a SHE, I thought that shadow on the chest was a boob-shadow! lol : p

btw, I think his right arm (holding the sword) is outlined too much, it seems to have some special power compared to his left arm : D

113
Seems interesting, but I think you should give away more details if you want people to help, as in, what's the setting of the game, what kind of game it is (aside from it being side-view), maybe some plot or ideas you already have in your mind.

Cheers : D

114
Pixel Art / Re: [WIP]ISO tactic sprites (C&C Welcome!!:D)
« on: August 30, 2011, 11:03:08 am »
I suggest doing a 4-frame walk cycle, which means, base position, right leg forward, base position, left leg forward.
as it is now it looks like he's repeatedly kicking something : p

As for the sprite itself, the 1px vertical gap of the eyes makes them look as if they're tilting their head, the perspective is different from the body's.

Here I tried to do something about it:

115
Pixel Art Feature Chest / Re: [WIP] Rath Character Design [C+C]
« on: August 30, 2011, 10:30:25 am »
I've seen your last piece, it's not bad, really!

Here's some problems that I've spotted zooming in:

1) No anti-aliasing on the stick
2) The face isn't shaded as a face, it's shaded as a "ball"
3) Too many dark outlines, even where there's light
4) head is flat on the top

AND I have a great tip for you that I've learnt in the great "So you want to be a pixel artist?" tutorial: when separating two areas, like the neck and the shirt, you could use a dark line (as you did, you used a dark green line to separate the shirt from the neck), but that suggests that there's a huge gap between the two, while not using it suggests that the two areas are closer, so in some cases you can avoid using it.

I've done a quick edit, I'm at work so I didn't do much, but I hope you get my points : )



Check out the face, I've outlined some facial features, using 5 colors, I've done some anti-aliasing on the stick, and I've improved a bit everything here and there: the shape of the head, the shirt and the boob-shadows, her feet..

I hope my feedback has been useful : )

116
Pixel Art / Re: [C + C] Small robots sprites.
« on: August 30, 2011, 09:52:09 am »
The third one has a really nice animation.

The first one, however, has too much black in it, try using some dark color but not black, especially on the border of the light in the center : )
The 4th looks like he's fapping (sorry to put it like that), you could try alternating the left legs and right legs movement, like you did with the 3rd!

I'd do a quick edit but I'm at work, so..

117
Pixel Art / [WIP] Random objects and guy walking, C+C
« on: August 30, 2011, 07:43:06 am »
Hi! This is my first post, and I'd like to share some of my latest work to receive some comments and critiques.
If someone is interested at giving a deep look at all my pixel art, here is my deviantart pixelart gallery : ) http://redknight91.deviantart.com/gallery/26201942

SO!

Here is some stuff I've put together lately to practice walk cycles, trees, and various stuff.



I'm pretty satisfied about the walk cycle (which is meant to be bold and bouncy), except for the dust from his feet, I'd like to have him scatter some dust from the ground when he "stomps", but it looks kinda weird.. :o
About the "big" piece, I'm not satisfied with the sky, I can't seem to find a way to make good looking "gradients" in the sky or add a good looking sun, it just looks too fake! The grass need more work for sure... I like the tree though, I practiced with a simple shape and after a lot of attempts I came up with that, it seems kinda legit imho : D

If someone would take the time to give me some feedback, critique etc it would be great ^^ Thanks in advance!

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