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Messages - Lorath
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Pixel Art / Re: Ah Chu
« on: September 23, 2011, 07:24:58 pm »
Normally this would be right but if you breath in really fast like in a very stressy moment, you only
"breath" with your upper torso and same just the other way with the breath out.

The left guys mimic seems he is in a moment to breath in very fast and not so deep.

So, if you wanted to tell us his situation is not the "normal" way, in my opion, your right.
But maybe you try increasing his lower torso and see what happens (left guy).

And also try to add some air coming from the nose from the right guy. Right now he's breathing through a
closed mouth. Blowing like lips would help a bit.

Got no time to edit right now but ill try if im back ;)

But i like your composition very much! Great picture

So long,

Pixel Art / Re: [WIP] Simulation Game
« on: September 22, 2011, 08:08:00 pm »
Ok, did some changes to the office and for now I'm more statisfied ;)
Some decorations are missing but will follow soon.
Just tried to turn off the AA and im fine with that :)

                                      Older one                                                             Newer one

This is a link to the bigger newer version

So long,

Pixel Art / Re: [WIP] Simulation Game
« on: September 22, 2011, 08:56:40 am »
It's quite a list but I hope it's helpful :)
It must also be really hard to work with and take hours to add all that AA.

This is fantastic Seiseki, thank you very much for spending your time.
Great Tips, ill keep working on them for now and see if i can realise them :D
And yes, it took me a whole day for that  :crazy:

Pixel Art / Re: [WIP] Simulation Game
« on: September 21, 2011, 10:54:23 pm »
So, the background is almost ready to go and also the animations...
now it comes to the interactive rooms. Here you can see your own office-room.
Its not finished yet but would like to have some critics first... just to be sure (=
There will be 2 versions: one at daytime with the only lightsource from the window and the second
one at night with the ceiling light turned on.
Some things are missing but will follow. Im thinking of a wall clock, maybe a carpet, a phone and some other small decotations.
Actually im not fine with the trashcan and the ceiling lamp... i worked on them for hours and still ugly like hell :S

So long,

Pixel Art / Re: [WIP] Simulation Game
« on: September 15, 2011, 08:42:46 am »
Looks great, but I think the main hall is a bit dull..
What makes the design interesting is the rooms with their 3D effect which gives depth and the main hall doesn't have much of that.

Perhaps you could add some thick pillars, some kind of variation on the wall and enlarge the floor further.

The animations are looking really good, but I can't decided on the bouncing head..

The newer mainhall is a bit more filled with decals but youre right, the pillars needs to be more impressive and thicker. Working on it :)
Also thought of a little relief on the wall... ill try it out.

The animations needs to be seen ingame but i really dont know how to choose. Ill care for it later ^^


Pixel Art / Re: [WIP] un-named character + tiles [C+C].
« on: September 14, 2011, 11:14:19 pm »
In my opinion, the actual legs are a bit twisted.
Maybe it comes to this cause of the right foot is facing the wrong way.

This earlier update was better (he looked like he was more in motion)

But the shading is way better, kinda like his seams and his eyes :D

Pixel Art / Re: [WIP] Simulation Game
« on: September 14, 2011, 10:35:51 am »
Here we go again ;)

Just worked on the animations a bit an this is the result so far:

Cleaner - Mechanic - Janitor

Woman - Grandpa

The cashier

The snack-man

LCD slide

The woman and grandpa comes in male and female forms and also the kid but i didnt got so far ;)
So, almost everything is ready like the background, characters, decals, gui and so on.
Now its about to fill the inside of the rooms in perspective if you enter them and of course the content.

So far,

Erm, can a moderator please delete this post and copy this under my last comment ?
I ignored the edit like a stupid and cant report myself :S

Pixel Art / Re: Outer space scene help
« on: September 07, 2011, 08:36:26 pm »
In my opinion, the light source and the actual shadow arent correct that way.
The light is coming from the top left foreground but the shadow is showed  at the bottom right
foreground. The shadow has to be at the bottom right background... I hope you know what i mean ;)
Maybe this explains it a bit more: The white point is ment to be the light source.

(this image only explains the light and shadows and is not ment to be rendered perfectly ;) )

Be sure to place the shadow to the opposit site of the light source (very commonly spoken).
In your case of the chosen light source direction it shouldve been more like this:

But as Coffee said, try a bigger shadow and with this you need to arrange the lights position.
Coffee's posted picture explains it very well. The light comes from the backside of the planent and
so the shadow is more present on the front.
Btw, you did it almost right with the darker areas of the planet (not the black holes) but they need to be more darker.

So long,

Pixel Art / Re: [WIP] Simulation Game
« on: September 07, 2011, 11:03:49 am »
Ahh, finally some comments. I just thought my work would be really bad :(

But the old man and the kid needs more frames, looks kinda strange at the moment.

Yeah, I noticed as I made the "stange man", that 1 or 2 more frames for the peoples walking animation would
fit much better. Havnt done it yet but Ill keep working on them.

Also, I noticed your door frames in the basement really pop out, I think you need to apply the same contrast for the wooden ones and the elevator doors. Because the basement doors look great! :)

Ok, Ill try and test.

The mysterious man animation is really good : p

Makes me really happy to hear that :D

Ok,small Update:

Changed the mainhall's vertical and horizontal size a bit so that the gameplay camera just got a bigger angle
and also the overall pixelratio will be increased because this will lead to a better and smoother looking. Now, if you
want to see the originals image size, just zoom to 200% (1click) instead of 300% (as previously considered)
Cause of this change I had to add another basement level but that wasnt a big problem, anyway I needed 1 more room :D
You cant see that right now, but maybe in the next update.
Aw, i forgot :) the major update is the added "Tiers" for the cash desk and snack-bar and actually there are 4 tiers showed in this gif.

Last but not least: The actual code is running very well , you can walk and use the elevator to move to the desired floor right now.
Also the camera is almost working like it should .Maybe I post a little preview if your interested in walking around the cinema  :lol: and if the major bugs are removed :yell: -  but thats a bit off topic :D

Right now I can see something need to be fixed while im writing -.- huh...

So long,


Changed the player walking animation and added some frames. One is with a bouncing head and one without... im not quit sure
which one i like most -.- both of em got pros and cons... the bouncing one sometimes looks like the whole body is stretched and
the non-bouncing one is to fixed and inflexible... any suggestions ?


Pixel Art / Re: [WIP] Simulation Game
« on: September 04, 2011, 08:55:42 pm »
Sooo, it's me again ;)

Got a little update.

Changed the mainhall a bit. In this picture you can see the "tier 2" cash desk and the outer wallsign.
I also changed the floor, the basement lightning and the colour of the dirt.

The is an attempt for the GUI. The pink colour will be faded out and the font is just a
dummy. First the whole GUI was in grey but it felt like sitting in a sterile metal room -.-
At least im very happy with this brown wooden looking. Keeps a warm feeling :D
The empty boxes to the left and right will be filled soon :)

So long,

Argh, forgot to adjust the colour for the stones -.- Got it on my list :)


Just wanted to show you yet another animation - the mysterious man which lurks the backyard  :P

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