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Messages - SeDiceBisonte
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21
Pixel Art / Re: [CC]Zeratul
« on: August 26, 2020, 10:24:53 am »
Is there a particular reference you're using? As someone who's not very familiar with Starcraft, it'd be helpful to see if you're working from something.

From a quick image search, it looks like the general silhouette is good. The arms, particularly the forearms, should probably be larger though.

You also have a lot of colours in there (I make it 71), many of which are very similar to each other. One of them is only used for a single pixel. You could strip a lot of those out (you could definitely more than halve the colour count) without any noticeable difference to the overall image. I also think you could boost the contrast a bit because it's looking a little flat. Zeratul looks to be quite muscular so you could really give some definition to the limbs. On that point, the brown bandages/rags wrapped around the limbs and torso should also be shaded according to the forms underneath. On the left hand side of the image, they're currently getting lighter when the thigh underneath is getting darker. You can absolutely still shade them so they have their own volume, but they should be contributing to the sense of the overall volume of the body as well.

As a final point, I think you could go bolder with the ridges on the head. They look quite pronounced on Google but it's another area where you're lacking contrast so they aren't standing out very well.

I hope that doesn't sound too negative. I think you've got a really good start here and it should be quite easy to refine it.  :)

22
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: August 25, 2020, 02:52:39 pm »
Edit:


Here's a tidied up, finished version. Yeesh, this has taken a while. I know what I need to practice now, at least!


Original post:

I'm calling this "pre-finished" because I think this is where I'd leave it if I were just on my own (save for the final pass to check for jaggies, missing AA etc). That's not to say that I won't act on any further crits, but I'm looking to move on soon for the sake of my sanity!



Those were some really helpful crits (as always). I was convinced that making her cheeks blockier was the key to getting the likeness, but your softer version was much better.

I'm quite pleased with the mouth now. It doesn't look too bad if you rotate the image round so her features are level. I've clearly not nailed the resemblance but each individual feature looks a lot better to me, and I think it's at least a reasonable looking human face, even if it's not necessarily Linda Hamilton's.

I kept the lighting on the nose as it was, but your edit did make me realize I needed to make it a bit more bulbous at the end, and I've made the left side (our left) nostril more prominent too. I also tried to make the eyebrows less arched as well as a few other tweaks here and there.

Those hair tips were really good too. I left the hair off the temple because I couldn't get it to look right and, in the end, I found I was beginning to get a bit frustrated with it and that I was delaying making any progress with the rest of the face. It's definitely the sort of detail that I'll pay more attention to with my next project because I do think it makes that part of the image look better.

23
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: August 16, 2020, 04:35:05 pm »
I definitely don't consider that a problem. Thanks for sticking with me!

Here's what I've got:


Aside from the ponytail, the changes are pretty subtle. I suspect I might be at the limit of my ability for the moment so, aside from a final pass to tidy it up and improve the ponytail, this is pretty close to being done.

I agree with you about shading in pixel art. I don't have to stick to twelve colours but thirteen seems like a weird number. Something in me just doesn't like it and, with the new blues, I think I've got all the shades I need.

24
Pixel Art / Re: [WIP] Catgirl
« on: August 11, 2020, 10:18:47 am »
Those proportions look a lot better. Your fabric shading continues to be excellent!

25
Pixel Art / Re: Clouds during a red sunset
« on: August 11, 2020, 10:15:43 am »
I prefer the first version since, as you say, it's less noisy. For the same reason, I'd remove all the little bits of dark cloud and focus on larger forms. Chonky Pixel has a really good post about drawing clouds here: https://pixelation.org/index.php?topic=48706.msg230771#msg230771
Wherever I've deviated from his advice is just due to my own inexperience and the image dimensions.

I've done a quick edit with what I hope is the correct palette (I'm not familiar with Sega systems but I got it from a Sega fansite).


There are plenty of images on Google but I particularly referenced these two:


There's a lot of detail in these images but, at the scale of your image, I think it's better to strip most of it out and apply the most general elements. It's also helpful for the background to be less cluttered so it doesn't make the foreground harder to read, and this is very important in a game since players need to know which elements they can interact with. At the full Mega Drive resolution, you could probably emulate the exact cloud forms much more closely without them becoming too busy.

You can see in the references that the top of the clouds aren't super dark (appearing more that way because of the contrast with the brightly lit parts). I made the top purple (based more on the first reference and other images I found), which also lets this particular cloud stand out against the dark blue of the rest of the cloud cover.

I struggled with the holes in the cloud. I don't think they're very easy to suggest at this size, but my intention was to have them appear in horizontal strips, with the tops being flatter (as they're also the bases of other clouds) and the top being filled in with the bubble shapes of the top of the clouds that are further away. On a larger scale, I think that would suggest dense cloud cover against the blue of the sky.

26
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: August 08, 2020, 04:37:39 pm »
Edit:


I think these colours are better. Back down to twelve colours (a number I'd arbitrarily like to stick to) and it more closely resembles my original vision. I think the pink also pops more with the less saturated blues.

I've also done a bit more on the face. It's getting closer but the mouth is killing me! I'm also tempted to put the ponytail back. I want to learn and I don't want to run away from a challenge, but I've tried at least four different ways of shading it and I can't make it feel either like hair or part of the scene.


Original post:

Thanks!

Just a small update because I have a question (ponytail still just as it looks during further experimentation):


I've added in two new shades of blue to try to smooth out the face and eliminate the painted look. I instinctively feel like this isn't necessary, but no amount of shifting the existing colours around seems to give me the ability to smooth the image out in a way that feels natural. Is the image alright with thirteen colours and do they all seem justified?

The lighter of the two new blues is only subtly different to the shades on either side, but that side of the image is intended to be lower contrast than the pink/purple side.

27
Pixel Art / Re: [WIP] Catgirl
« on: August 07, 2020, 10:50:10 am »
I don't have time to do an edit, but there a couple of points I hope might help.

The neck is very long and thin. I know we're dealing with a manga/anime style, so the anatomy isn't going to be completely realistic, but I think you could actually reduce the length by half and it'd look a lot more natural.

I'd also be inclined to reduce the amount of head above the eyes a little bit. If this were in a realistic style, I'd say that the eyes should go on the halfway point on the head. Googling different anime styles shows that there's a bit of variation, so you don't need to go for the exact halfway point necessarily, but the top of her head looks unnaturally large to me.

One final thing is the shape of the forearms. I'd bulk them out just below the elbow. I'd say that's particularly important given the position of the far arm (her right, our left) since, without the shape of the muscle (I want to say it's the brachioradialis that particularly gives it the distinctive shape, but I'm not an anatomy expert), it's a little difficult to understand which way round she's holding her arm.

I'm looking forward to seeing the next iteration of this. I really like the outfit, and your shading on the top is looking great so far  :)

28
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: August 03, 2020, 10:53:18 am »
There's been another big delay since I'm still busy with work (I also wanted to enter the last PixelJoint weekly challenge) but I have managed to work on this a fair bit too.

The ponytail is still just the result of me experimenting with different things and is very WIP.


I feel like I'm getting closer to a likeness now, but it still needs tweaking.

@fskn
Thanks for that. It was very helpful to be pulled back towards some good references. I'd very much come unstuck there and I think the lighting and the forms are much more sensible and accurate now. The blue side of the face is still too reminiscent of Aladdin Sane. I've added in an extra shade of pink to better blend that side, but I think yet another mid blue might be needed on the right hand side to get rid of the painted feel.

@Gunpog!
Thanks so much for the extremely helpful pixel technique advice, and sorry it's taken so long to reply! I've tried to neaten this up along the lines of your crit. I'd previously read Helm's pixel cluster thread but I'm very much someone who learns by doing and, while I think I'm a long way off making satisfying clusters, your comment about thinking in terms of pure shapes was especially useful.
I've also tried to neaten up the lines and add more AA (I agree that this style suits it and I'd been too conservative and inconsistent). I'm still shifting bits of the image around and redrawing them, so I may have broken other parts without noticing. I'm going to do a final pass over the whole thing once I think I've achieved a good enough likeness for my level of skill.

29
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: July 22, 2020, 04:08:37 pm »
Thanks so much! That was all very helpful. Here's my latest version. I've been busier with work and haven't been able to work on it much, but I've tried to correct everything you said about the face. Ignore everything else because I haven't done any more to the body and the ponytail looks very rough. I really liked the idea to bring it forward (I also think it accentuates her femininity) but I've not hit on the right way to make it look like hair yet. I've studied several portraits on PixelJoint and looked at Boraka's thread, and I'm sure I'll crack it at some point. It's been so long that I'm eager for more crits on the face though!



I'm hoping that the extra mid blue is reducing the painted effect, but I think I'll need to play with the values of all the blues to get it to work properly.

For some reason, I've only seen your second edit now as I'm posting this, so I'll have a proper look at it later.

Thanks again. I really appreciate all your help! Eventually this will get bashed into shape...

Edit: have looked at that second edit more and it's definitely not generic mcgeneric face! I really like the mouth. I'd intended to stick to a fairly neutral expression but you've got such a great likeness going on there.

30
Pixel Art / Re: 4.Day of pixelart and first time animating
« on: July 10, 2020, 12:23:42 pm »
I'm no animator, but the volume of the slime seems a lot lower when it's moving up and down than when it's on the ground or at the apex of the jump.

There's also a frame as it starts to fall where the shading switches so that the shadow is on the top right and the highlight is on the bottom left, which is strange.

I like its little 'charge up' for the jump and the way the eyes move higher as it ascends and lower as it descends, though.

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