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Topics - Seiseki
Pages: 1 [2] 3 4

11
General Discussion / What about attitude?
« on: May 09, 2014, 09:05:51 pm »
Is any kind of attitude justified when criticizing?
Pixelation has always been a place of raw criticism, usually without any sugarcoating. But in certain recent threads there has been a lot of friction and some try to explain it by emotions getting in the way of objective discussion, but are we really that objective?
When you criticize it's easy to exaggerate to get a point across and as an artist there has always been things that irk me with certain aesthetics, making certain issues more annoying than others. Yet a lot of people here seem to think they are completely devoid of emotion and any emotions are brought in by the person reading the criticism.

I think one of the dark sides of this forum is elitism, I have no problem imagining that a lot of criticism fill a need of the person criticizing, which is too be right and show others how right you are. Mostly because I've felt those tendencies myself, but that also means I'm looking at this through tinted glasses, so I can only see this from my own perspective.
But when I try to read between the lines in some criticism it does seem a bit hostile.

I think a lot of people are also intimidated by this kind of approach because it seems defensive,  you're avoiding any emotional investment and expressions, so you don't have anything to lose on that front, yet the person posting their art usually feel extremely exposed and have put a lot of emotions into their work.

12
Pixel Art / Animating motionblur/trails
« on: August 31, 2013, 11:05:03 pm »
Most animated sprites in games have nice trails or ghosting as motion blur, which adds more impact and also makes the motion seem clearer.

I've attempted this before but didn't get any satisfying results.
Does anyone know of any tutorials on the subject or inspiration sources to look at?

Is there a trick to using them? Like a minimum frame rate?
I usually go for 10 frames per second, for retro style sprites/animation. But that might be too slow.

(no actual art yet  :()

13
General Discussion / Requesting a new sticky thread
« on: August 21, 2013, 01:55:06 pm »
Could we have another sticky in the pixel art board titled READ FIRST: Zoom function.
"The forum has a zoom function where you right-click images to zoom in on them, please don't post images that have been resized. Post your work in the original resolution"

Because there are so many people who don't realize this.

14
General Discussion / Preventing blurry images in chrome?
« on: May 22, 2013, 10:15:03 am »
So I've heard chrome doesn't scale the images here with nearest neighbor interpolation.
I saw there were a few extensions you could download to fix that.

https://chrome.google.com/webstore/search/nearest%20neighbor?hl=sv

And one of them said this

Quote
img {
    image-rendering: -webkit-optimize-contrast;
}

This should prevent images from becoming blurry when scaled, though it might not work in all versions of Chrome.

But apparently it still doesn't work in Chrome with the extensions, maybe there's another way of fixing it?

And are there any other browsers having the same problem? I remember having to change some settings in opera a while back.



15
General Discussion / Restoring the former glory of Pixelation!
« on: May 22, 2013, 02:24:10 am »
So, having looked a bit at the stats on the bottom of the page, it seems like there's a steady decline in recent years.
I thought that the rise of indie games like Minecraft would have more of an effect, but I guess most of those guys go to tigs or PJ.

I doubt we could actually reach the former "glory days", which seems to be in 2007-2008.
But it would still be nice to boost the stats a bit, especially the amount of replies which are at an all-time low. So threads are still being made, but they're not getting much attention.

I think the first thing needed is to bring back the old skin! The forums lack the former serious/slightly intimidating aura that the skin brought.
The current skin is just so uninspiring, I can promise that there will be a stats boost when the new skin is implemented.

I also think we need more activities, the Totem pole was really fun and a nice initiative, but it didn't get any closure?
I'd love to start an activity thread, but I'd have to do some planning first.

Tile-based collaborations haven't been done in years it seems, would be awesome to have a new one of those.

16
Pixel Art / Animated Tank
« on: May 19, 2013, 09:28:58 pm »
So.. I drew this tank, then I wanted to animate it, giving it an idle animation where it shakes due to the engine running.
But at this resolution moving parts 1 pixel makes it super bouncy. Hence, 'party hard'..

I'm also attempting harsh contrast with the black shadows, so I'd love to hear some crits on that.



Also, if the contrast is weird, it might also be because I'm using an old half-broken monitor. Due to my regular one breaking down.

17
2D & 3D / Practicing Animation
« on: February 09, 2013, 09:50:53 pm »
I've been practicing some old school animation techniques for smoke clouds. Hoping I'd eventually move on to explosions.



Gonna clean them up and make them in vector.
But I still have the shading to do, which might be tricky, since I'm having problems shading volume properly.

18
Pixel Art / RPG Pixel monsters, items and tiles..
« on: August 31, 2012, 11:38:47 pm »


All these are for my Delver mod I've been working on.
Started with a couple of intensive weeks where I worked for hours, but lately I have barely done anything..
I didn't nitpick much and just wanted to get stuff done, which I did.. But I never asked for critique because I thought it was kinda rough..
So I'm not sure where to start, if you see anything that sticks out, just tell me..

The monsters have 2 walk animations and 1 attack animation.

A lot of it is WIP and some are even placeholders, like recolored armor and swords.
The necklaces look awful, I just drew them and a few others really quickly so the mod would only use custom graphics.
I also don't like the bag icon at all and I have huge troubles drawing leaves and vegetation..

I also realize that it's a bit of a mixed bag when it comes to shading.
Some items have different contrast/smoothness of shading and especially when it comes to the tiles since some have AA and others don't..

19
General Discussion / Pixel art in iOS and Droid games
« on: August 21, 2012, 02:40:09 am »
Can anyone recommend any games?

I've seen a ton of rpgs and a bunch of stylized retro pixel games. But there aren't that many really impressive games, art style or technique wise

20
Pixel Art / Applejack [WIP]
« on: July 29, 2012, 01:09:44 am »
Pretty rough in places, just wanted to get it all together.
Especially the hair and the legs are a bit of a mess.

First time making pixel art on this scale too. :)


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