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Messages - Squirrelsquid
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Pixel Art / Re: [WIP] variouse shoot em up stuff
« on: March 17, 2007, 04:54:31 pm »

finished I guess...

@ AdamAtomic:
thanks for pointing that out, I'm not too fond of it either... I'm just not really a good animator... I feel more comfortable with background stuff. I know the tilting lacks something, but I don't know how to fix it :/

@ Malor: the "cannon" ain't a cannon, as you guessed; it's the "exhaust-flame thing". ;)
I see your point about the rockiness... though I think that your edit is a bit too rough. most images of asteroids I've seen ( like this one ) seem to be rather round/"potatoeish" in shape; so I tried to mimic that.
Though I might just do what you did, for the foreground asteroids.

Pixel Art / Re: [WIP] variouse shoot em up stuff
« on: March 17, 2007, 10:08:06 am »
I love that player ship. Reminds me of some form of vicious hound, snapping at a threat.

you guessed that right :) it's codename is Cerberus and is fueled by one of the games alien-lifeform, called omnivore... here's a so called "alpha-omnivore" ... it could be considered the engine and the soul of the ship ( actualy it's the essence of all enemies in the game, but well... )

Pixel Art / Re: Hourglass
« on: March 17, 2007, 09:47:28 am »
looking good! though I'm not to sure about the green in there... IMO you could have swapped the green for a darker orange/red/brown to highlight the wood a bit more... but then again, I can also spot the same colors (orange, green and blue) in your avatar, so it might be part of your style?
non the less, pretty impressive for 8 colors

Pixel Art / [WIP] variouse shoot em up stuff... NOW WITH MORE GOO!
« on: March 17, 2007, 09:36:48 am »
currently creating quite a bit for a vertical shoot em up... putting all content in one topic rather than many...

some nebula for the space-themed stages; the upper part needs some work... the lower nebula is pretty much finished, I guess

some background stuff for the asteroid-belt level... still needs more large platforms and some shoot-able foreground asteroids.

current player ship with all animations... I'll probably add more animations, as the ship should look "alive".

planetary jungle stage... pretty early in development... currently just some dirt texture; really need to work on it.

Pixel Art / Re: Rainy Pathway
« on: March 17, 2007, 07:00:07 am »
kinda reminds me of the SNES zelda...
I'd say doppleganger's/fry's edit show pretty well, how it would look best. though it might be a bit too dark in comparison to your initial shading.
I also think, that your 2. attempt has a bit too much depth to it, for floor/ground. A similar pattern would be nice a rocky wall of some sort, but for cobble floor it's a bit overshaded IMO.

I'm a girl... :O
I already colored these lines, but in case someone else wants a go at 'em.

YUS! i looked at your avatar and thought, what nice slender forms it had... so I just had to take a go on it.

IMO it just begged for loose socks, so I gave her a sailor uniform...

Pixel Art / Re: [WIP] Armor + Helmet
« on: March 17, 2007, 02:01:51 am »
I'm quite liking the design, but what striked me was the high color count. You have quite a few colors that are way to similar. You have 16 colors in there, but you could easily do it with 8 or less. also, the overall form seems kinda flat... you could realy use some of your darker shades to give the helmet and chest more form.

pretty decent for a second piece though... keep it up!

great art in here!
might as well join in...

rather fast concept... especialy the coloring, but it does get the job done...
the powersuit (and pilot) are infected by an alien organism called omnivore
done for the "Dominance war 2"... the contest ends in a few days though,
and I'm to busy to do a full fledged model with normal map and other maps, so it will not be finished on time...
I will complete it anyway, for my portfolio, some day.

@ willfaulds: looking good! I like the overall design, though it's hard to make out the forms in some spots.
@ Adarias: Lovely colors there... I agree that the face looks a bit flat, but I guess that's ok.

Pixel Art / Re: Havoc Zone Enemy: Deleter
« on: January 18, 2007, 11:46:19 pm »
snader is correct; the bomb-object will be placed exactly where the bomb dissapears, at frame 12. It will be perfectly smooth ingame...

Pixel Art / Re: Havoc Zone Enemy: Deleter
« on: January 18, 2007, 06:19:01 pm »
Thanks for the feedback, guys!
@ sharprm: I dunno about the in sync glow... I kinda like the glow, the way it is.

@ mangust: Edited the parts you suggested...

@ junkboy: It's not the final boss, It's a normal enemy... though it only appears once in the level. The selout does indeed look a bit rough on the forum's BG... The ingame tiles are pretty dark though, and it does work there pretty well.

Here's an update... redid the leg-animation, because someone at pixeljoint pointed that out... though I'm not entirely happy with the current result...
I also animated the belly-hatch, where it will constantly drop mines.

here's a version with the mine:

and here a version without the mine:

and here's the mine it drops...forgot to add transparency, but what the heck... Also, only the first 3 frames are the idle-animation, the other frames are the "I'll explode soon"-frames, when the mine has been hit by the player's shots.

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