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Messages - Squirrelsquid
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Pixel Art / Re: Squirrels Dump of many thingies...
« on: November 20, 2007, 07:56:49 pm »
thanks for the comment TrevoriuS, you are right about the background, though that will get a major overhaul sometime soon.

But I prolly will not change bullets, since they add to the war of Red versus Blue color. and outlining is not an Option either, IMO.
if I added outlines to the effects it would probably look real strange, since they would be the only objects with outlines...
I might alter the colors slightly, but don't expect Green bullets, as that would just not fit the Alien race.

on another note, I think this is finished regarding the shading, so I started on a little test animation.

Pixel Art / Squirrels Dump of many thingies...
« on: November 20, 2007, 04:47:53 pm »
Well it's been ages since I last posted here on Pixelation, and because there has been quite some development, regarding my personal project, I decided to open up a dump, that I will update with new stuff every now and then.
Feedback is ofcourse highly apreciated.

first things first. The new installment of my shoot em up will be made in Highres 1024x768 instead of 320x240. That's why I assembled this massive mockup:

there are black bars left and right, as well as a HUD, but since that was not final, I did not include it for the final installment of the mock...
there are 8 easter eggs as well! most have to do with Pixeljoint members.

Now this mock only contained enemies designed for the 320x240 version... here's a new one specificly designed for Highres:

still WIP, but you get the idea...
The restless soul, automaticly goes into standby, when low on health.
If you don't kill it completely in time, it will reactivate with full health.

though it also has it's benefits, like the added score and chain after each kill,
so you can milk it for points

and as an added bonus, here's Aki, a character I recreated in a higher resolution, from an old mockup of mine.

Pixel Art / Re: Shoot em Up craft/weapon select
« on: June 28, 2007, 03:48:05 am »
I kinda agree with you huZba, but still I'd like the player to give an impression on the pilot, like the pilot in Axelay where you see the pilot behind a helmet... a bit like the Master Chief.

so, I'm currently working on a new portrait with a helmet.

in the meantime, here's 4 new enemies! EDIT: now there are 5 enemies... converted the sprite from the 16 color thread here...

@ Jad: what do you mean by sinister colors? The blues are kinda a set standard since pretty all HUD elements are in these colors.
Still I'd love to see an edit from you.

Edit: ok redid the portrait. I think it is more an avatar telling the player: That is me!
think I've outdone myself quite a bit  :D

Pixel Art / Re: Shoot em Up craft/weapon select
« on: June 26, 2007, 10:22:17 pm »
I'm sorry about the conceptual crit, but could we for once, avoid the anime pilot cliches?

yea you are right about that... I'll see what I can do

Pixel Art / Re: Shoot em Up craft/weapon select
« on: June 26, 2007, 09:54:09 pm »
here's the current version... tried to adress as much crits as possible.

@AdamAtomic: that sounds like a great idea, though something like that would be very code intensive. I'll go with the diagrams for now.

here's another update... toned down the metal frames a bit

Pixel Art / Re: Shoot em Up craft/weapon select
« on: June 26, 2007, 06:51:19 am »
yea, doing a font is a good idea, I'll do that when I get to it.

Pixel Art / Re: Zappy skull
« on: June 26, 2007, 06:26:29 am »
looking good, though I would speed up the animation a bit, it just seems very slow for me.

Pixel Art / Re: The Best Game in the Universe
« on: June 26, 2007, 06:16:23 am »
that does look pretty good, though I think that the topless guy needs some work. some highlights on the chest and belly would help make him pop out more. also some more tile variation wouldn't hurt! good none the less

I did an Edit to show some aspects:

Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 26, 2007, 06:04:28 am »
this palette is so awesome! I recreated my shoot em up with it.

Pixel Art / Shoot em Up craft select, new Portrait!
« on: June 26, 2007, 05:14:02 am »
well, I decided to spice up my shoot em up with some more weapons and selectable ships.
now I need a new select screen, and this is the current result. still heavily WIP.

here's the complete layout. obviously still missing some weapons in the list.

also when selecting the ship the lower part is displaying a box with information on the ship.
This will also be done for the weapons in a simmilar fashion.

someone at PJ mentioned that the blue hud is distracting from the actual ships.
I'll try to adress that with an animation on the selected ship, and some glowing effect.
heavy C&C welcome

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