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Messages - Kennethfejer
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31
Pixel Art / Re: spaceship and house
« on: December 21, 2006, 07:26:34 pm »
thanks for the comments.

okay last one, i guess this has more to do with 3d then pixelart, so i'll stop posting them here.

anyway heres a helicopter i made today:





.TakaM:
yes the fake AA on the chimney is intentionally, if you have enough space on the texture, its a good way of making the models look less square.

32
Pixel Art / Re: spaceship
« on: December 19, 2006, 10:07:28 pm »
here's a house i did today






Rynen10K :
hehe yeah you are probably better off learning one program at the time :)

33
Pixel Art / Re: Nightmare before christmas mockup
« on: December 19, 2006, 10:02:33 pm »
looks very cool, only problem is that i don't know where to look, there nothing the really separates the action in the foreground with the background, if you see what i mean.
maybe its just the bubbly walls, jack will really blend in with them, if he were to stand in front of them.

but other then that really cool :)

34
Pixel Art / Re: spaceship
« on: December 18, 2006, 10:37:44 pm »
thanks for the comments :)

Rox: cool, you should post them somewhere, they could be fun to have a look at :)

AdamAtomic:
thanks ,appreciate the comments :)

2 -true the back is a bit boring, but thats how the original looks and i would probably add a couple of flames, if it were ever to go into a real game.

4 - im actually using most of the texture space and i cant really change the uv's for the wings, before it'll start looking really messy. i also want to make somewhat sure, the pixels roughly stays the same size.

the bottom has a little bit of shading, but its mostly just gradients, so yeah, im not super happy about how that turned out.
hehe might give the Pepakura designer a go.

Rynen10K:
do you have snapping on ? because thats the only way i can be sure its perfect in 3dsmax.
i cant tell you how its done in maya, but it should be able to do it pixel perfect.

pi:
3d studio max

35
Pixel Art / spaceship, house and more...
« on: December 17, 2006, 04:18:25 am »
hi all,
heres a little thing I've been working on today.
before people get upset, i have to say, yes its 3d, but the texture is still pixel art, so hopefully its still useful/interesting for people to check out.
I've just finished another 3d project at work, so I've kind of gotten into low poly 3d again, its fun :)

anyway here it is:


its inspired by a wireless game i did a year ago or so, called alpha wing 2, so if you've ever played that game, you'll notice it :)


oh and i made a gif as well



36
Pixel Art / moleman
« on: December 12, 2006, 03:41:25 am »

some random character :crazy:

37
Challenges & Activities / Re: Chimeras
« on: November 28, 2006, 02:48:12 am »
awesome (as ever) kenneth...

one incy tinsey winsey crit though... and this is super anal... but I have a Wii pad right next to me and, well... you've missed off a button from the Wii Remote... :P (and the nunchuk cable ain't that long) and... er... I'll stop now...  :-[


hehe thanks
will fix, when i get my hands on one in a couple of weeks ;)

38
General Discussion / Re: Official Pixelation OT-Creativity Thread
« on: November 28, 2006, 02:41:33 am »
meet the cubes:

(58 polygons each)
texturesize: 128x128

they are for a 3d mockup im currently playing around with.
heres a little video, so you can see them all.
http://www.kennethfejer.dk/test/cubes.avi (3 mb)

39
Challenges & Activities / Re: Chimeras
« on: November 22, 2006, 12:43:27 am »
okay, this one went a bit out of control.
hammer shark, gazelle and  ???




btw, very cool activity :y:

40
Pixel Art / Re: some new stuff
« on: October 21, 2006, 03:21:18 pm »
thanks again for all the comments :)

Pawige:
yeah, you are right about her boob, will need to fix that.
btw, i really like the way you shaded her pants, its kind of fun to see how other people would shade my character, usually i stick to a very flat look, just because i like that, but i really like your edit  :y:

CrematedPumpkin:
the exp panel on the bottom of the screen was inspired by wow, but the rest isn't, at least not that i know of :)

Kyle:
hehe good point ;)

snake:
yeah the sword blends in with the bg a bit.
the mockup is actually a composite of 5 other mockups i had lying around on my harddisk, so yeah there are a few things, like the sword that dosent go that well together.
the light reflection on the sheild, was actually ment to be a metal plate, but i actually like your edit better, i think im going to have a look at it again, maybe i'll add some kind of emblem on sheild as well.
thanks for the edit  :y:


oh and heres a little teaser for a mockup im working on.

should be pretty obvious what game it is :)


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