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Messages - Kennethfejer
Pages: [1] 2 3 ... 10

1
2D & 3D / Lowpoly cars
« on: August 27, 2008, 08:36:47 pm »
first post in the new section yay!

here are a few lowpoly cars i made last week.
they are not meant for anything in particular, made them just for fun.

3dsmax and photoshop

might make a few more, if i get the time.

2
Pixel Art / Re: gamemaker project
« on: October 04, 2007, 10:10:42 am »
thanks for the comments.


hehe its a game, so i dont think its a problem, if you wont be able to find the same type of trees anywhere in real life. Valkyries aren't real either, but that didn't stop me from including them ;)

jad:
sure a real cone shaped tree would be better, but since im doing the whole game by myself, i need to make sure i can actually finish the game, so if i have to simplify some of the elements, so be it. i would love for everything to look perfect, but that would mean i would only have a couple of environments and even though that would look great at first, you'll soon grow tired of seeing the same stuff over and over again.

TakaM :
yeah im lazy, so im reusing old graphics :)

yeah you can run around on the roof of the houses and on the dragon heads

if i could find someone who is really good and interested in programming it, sure, but you can still do some pretty cool stuff in gamemaker ;)

Adarias:
i totally disagree with that, left side is pretty much 1 single color, except for the railing(which will not always be there) that covers up a little bit of the character, i have no problem seeing the character.
i appreciate your comments, but i don't agree ;)

its a work in progress though, so everything could change.



3
Pixel Art / Re: gamemaker project
« on: October 02, 2007, 11:40:26 am »
bengoshia:
if i had made a character and you wanted to check how many colors i had used, then yes png or gif would be the formats to save it in.
but this is a huge image that doesn't need to be inspected that closely. if you really want to though, then check the previous images i've posted, they are all png or gif.
the images weren't meant to be posted here, i just though "whatever.. i might as well" thats why they are jpgs, i didn't mention that when i posted, because i really think its a non issue.
i totally agree, you shouldn't save you images as jpg's, but it was either posting the images, which were 100% quality, so you cant tell they really are jpgs, unless you zoom in 10x or right click the image, or not posting the images at all.

4
Pixel Art / Re: gamemaker project
« on: October 02, 2007, 08:56:54 am »
Quote
philjones
And... jpgs?
jpgs are perfectly fine for what they are meant to be used for here, which is looking at them.

big brother:
i agree, the previous trees has a nicer color.
the problem is the contrast, i might just need to slightly adjust that.

Adarias:
value looks fine to me, obviously i need to tweak it a bit, but dont forget that this is a static image and that the trees in the bg will move at a different speed, then the foreground and also that the character will be animated.
but yeah, like i mentioned, i need to look at the contrast on the trees.

5
Pixel Art / Re: gamemaker project
« on: October 01, 2007, 01:23:09 pm »
Blackbeltdude:
yeah i might add some more details on the houses, but I'm afraid of adding too much detail, because that means i need to have the same amount everywhere else and i kind of like the flat look some of the elements has.
i already think the shield on the first house look out of place.



heres a slightly altered version:

(don't worry about the background not tiling and the turquoise)

and a new environment I've just started on.

6
Pixel Art / Re: gamemaker project
« on: September 29, 2007, 08:55:20 pm »
Adarias:
totally agree, will be changing the color scheme of the trees.

7
Pixel Art / Re: gamemaker project
« on: September 29, 2007, 06:52:11 pm »
haven't had much time for this project lately, but i managed to do a bit of work on it today, so i though i would post a small update.
thanks to everyone who has commented so far :)

viking village:



quick note, theres a few stray pixel here and there, don't worry about those, i'm still optimizing the tiles.

8
Pixel Art / Re: gamemaker project
« on: July 08, 2007, 11:19:11 pm »
thanks for the comments :)

here's another mockup.

9
Pixel Art / Re: gamemaker project
« on: July 03, 2007, 04:40:52 pm »
thanks for all the comments :)

sorry for replying back soo late.
no update yet, but im working on a third environment, which should be done soon (hopefully)

about the main character, i haven't decided yet what to do, i will be making some adjustments though, i want to make sure people can tell its a girl.


Xion:
yeah i think you're right, i need to fix the cacti a bit.

Kren:
the boxes are crates, im just using placeholder graphics for now.

Faceless:
thanks :)
its a friendly village, it will be full of npc's and stuff,  so no fire breathing dragon heads ;) they are just ornaments.
yeah the wings will be using for double jumps, triple jump and stuff like that.


snake:
yeah will have to add some shading on the roof of the buildings, they look a bit flat atm.
the wings does blend in quite a lot, especially with the sky, so i will be adding some outline to it later.

Feron :
i want everything to have a flat look,  so im probably going to stick to my version, even though helms edit looks quite cool.

rabidbaboy
yeah the neck is a flat piece of wood, the only reason why i shaded the top, is because you can stand on it.


10
General Discussion / Re: Contra 4 DS - Developped by WayForward
« on: June 30, 2007, 02:20:09 pm »
wow thats really impressive  :y:
everything looks so detailed.
cant wait to try it out :D

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