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Messages - Ben2theEdge
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501
Pixel Art / Re: Boss Sprite WIP
« on: January 14, 2007, 01:35:29 pm »
Thanks everyone!

- Conceit your edit is really amazing - I'm learning a lot about lighting and shading just from this thread, hahaha. I'll reference yours when I get a chance to work on the sprite more, particularly the way you got the textures down. Thanks for the links too, those were really helpful. I'm glad you found working on the design releasing - I'm finding that designing these characters is an incredible stress reliever, haha.

- The main character's design is a little bit boring I guess... the game actually started out being called "Real American Gunslingers". The bad guys were going to be terrorists, and the entire game was going to be in Janglish - sort of a spoof/tribute to the games I grew up on. While it was kicking around in my head it morphed into what it is now, but the stereotyped space commando guy never really evolved I guess. I hoped that giving him a huge sword would help him stand out a little ;^)

- I pretty much never draw platform sprites that are directly from the side. I just find them incredibly boring to sprite, and very flat and 2-dimensinoal-looking when they're finished. I've seen some people who can make them work, I'm just not one of them.

Again thanks for your comments everyone. I'll post another version soon with what I've learned from you guys!


502
Pixel Art / Re: Boss Sprite WIP
« on: January 10, 2007, 09:56:56 pm »
Thanks for your responses everybody!

He is based off a stegasaurus. Good job to the two who got it. High fives! All the boss-creatures in the game are based off dinosaurs... no particular reason, they're just fun to draw.

Conceit and B.O.B., I try to use a combination of sliding and redrawing; usually with idling/standing animations I slide stuff and then touch it up afterwards. I've never tried to animate something this big before, though, so large amounts of redrawing are a bit intimidating to me. I am making it really hard on myself with the design but I really want him to have a sort of Metal Slug-esque vibe. I'm just not as good an artist as those guys ;^p I'm hoping this will force me to develope my animation skills more.



Here's a small update: The water animation is crap - I'm gonna fix it; I just wanted to get it in there. I also intend to make his hand movements more subtle (some people suggested claws but they are a little out of place for the character - he's not really supposed to be a warrior, more of a mastermind. If you guys really think he needs claws though, I'm gonna have to redraw the fingers anyway so it wouldn't be out of my way. I liked the idea about the thrashing tail - I'm not sure if his tail will actually be that visible during gameplay (it may be offscreen) so I'm a little hesitant to spend the time and sweat making it fully animated. Though it would look very cool and it would be good practice for me. The more I think about the game design the more I think the rockets should probably be fired upwards... which means shoulders I guess. I love Conceit's idea about his skull opening up and firing something though so maybe I'll give him another attack like a laser or something... I just really wanna try animating that ;^)

A couple other sprites from the game (feel free to critique these, too!) No backgrounds yet - I'm going to be getting some help with those as I am very amateur when it comes to scenery.



The game is called Skeletroids, btw (which is the reason for the recurring skull/bones motif) As far as gameplay goes, the two biggest inspirations are Castlevania and Gunstar Heroes. Basically like Castlevania or Metroid in that it will be free-roaming and exploratory, but faster-paced with smaller worlds/areas and more agressive enemies. It'll also have some shmup parts as you can tell by the spacecraft ;^)

503
Pixel Art / Boss Sprite WIP
« on: January 09, 2007, 10:28:48 pm »
Hey everyone... this is my first post here. *Gulp*

This is a boss sprite I'm working on for a game project. When he's done he'll be able to jump, shoot eletricity from his brain, and fire homing missiles (I'm not sure where from yet - maybe his shoulders or maybe I'll give his tail a missile launcher? Ideas?) Anyway, I'm looking for some critiques before I get too much further into the animating process. What'cha think? (Bonus high five for anyone who knows what kind of dinosaur he's based off of ;^)


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