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Messages - hapiel
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31
Pixel Art / Re: Zombizzle
« on: June 21, 2016, 09:48:51 pm »
Not bad! Hard to do with just 4 frames.

Quote
Anything glaringly wrong here?

Yes. As for animation, the limp, his leg should stretch out on the landing and the knee bend when it is releasing from the floor. Like a normal step.
Also, anatomy, I'm not an expert on the subject but where are his hips? I can't find them in each frame :p . He has a very tall upper body and a very short upper left arm.

I tried to address these issues, and on top of that I also:
- Delayed the hand coming down by one frame, which makes sense if you'd try it yourself and also makes the animation more fluid by not putting all of the action on the same frame
- Rotated the head backwards, because it seemed funnier like that
- Tried to stop his back/butt from going all over the place

That is all I remember doing.. Have a look :)


32
Pixel Art / Re: Pixel Art with supervised learning algorithms
« on: June 18, 2016, 08:10:40 pm »
These two works by Cure were traced from his own paintings, links to the originals are in the description:
http://pixeljoint.com/pixelart/78167.htm
http://pixeljoint.com/pixelart/78883.htm

33
Pixel Art / Re: Sprint Cycle
« on: June 18, 2016, 08:03:50 pm »
I'd second eishiya's comment about the arms.

Also, the arms would move more explosively to the front, and slower to the back, and almost rest a bit in the front position. Kinda the opposite from what you had in the first versions of the animation!

34
General Discussion / Re: The History of Pixel Art
« on: June 18, 2016, 03:45:16 pm »
It's insane to say eBoy didn't leave an impression on the popular perception of pixel art. It's like, a thousand times more influential than the cultural footprint of pixelation.

Speaking of eBoy:
Perhaps there should be a mention of the iso-era? A time when dozens of isometric pixel art tutorials popped up, such as the Rhys Davies complete guide? When deviantArt was flooded by isometric artwork and created subcategories for this.. When isocity, pixeldam, the joint and many more isometric collaboration projects opened. It seems to be in the early 00's to me.
I joined the pixel world thanks to the iso-era! (And playing Habbo Hotel)

Also, another popular culture thing which I haven't seen mentioned yet: The post-it wars, and all the other popular forms that people recreate old game sprites!

And how about software? Does the availability of ProMotion, GraphicsGale and MSpaint influence us and our history?

35
General Discussion / Re: Official Pixelation Skin!
« on: February 28, 2016, 11:42:49 pm »
Awesome work!

36
Challenges & Activities / Re: [OPP] Cave set
« on: November 14, 2015, 04:50:36 pm »
Sweet sweet stuff Pistachio! I hadn't seen all of that until today!

File system is still coming, we (gabriel and I) are working on something but Jim16 had to pass on his plans for the OPP because of his busy life.


37
Challenges & Activities / Re: [OPP] Cave set
« on: August 30, 2015, 08:53:09 pm »
Oh pistachio you make me smile so much!!!!  :D :D :D :D

38
Pixel Art / Re: Main character walk animation
« on: June 30, 2015, 09:37:16 am »
The big difference between running and walking animation is:
In walking there is always at least one foot in contact, sometimes even two. In running, there is no contact most of the time.

Your non-contact frames are very short, so it looks like he is like speedwalking, which makes him look funny...

Also, his highest point is now on the passing point. Usually it is reverse, a high up while in mid air (opposite of walking animation) and lowest on the passing point. Legs are only stretched while pushing off and landing, not while passing in the middle.

39
Crit can mean critical hit, which is indeed the hard hit on the enemy, or critique. We mean the latter ;)

Cool work, it is nicer to see you make something ourself than copy of others!

My critique is:
Cartoony or not, learn some anatomy. Plenty of tutorials online that will teach you how to draw a human body, just an hour of pencil drawing will help you so much already! Right now his shoulders are dancing in mid air, and the person looks made out of wooden boards rather than organic material.
This is where all beginners start out, so don't worry too much about it. Consider how much time you want to spend on progressing for your game and how much time you want to spend on improving as an artist ;)

40
My suggestion is that when your budget doesn't allow for proper animation (which can be cheap), alter design!

Either simplify your characters so that they take less time to draw, there is a reason that animated cartoons are always... cartoony!
Or, design characters that do not require complex animations. If you have a floating skeleton, he is more original and doesn't need to have moving feet!

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