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Messages - hapiel
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21
Since you got Grafx2 to work this suggestion is perhaps not needed anymore, but in my win98 days I pixelled with mtPaint

http://mtpaint.sourceforge.net/

22
Pixel Art / Re: Laazaahhh biiiimuuuu!
« on: July 06, 2016, 02:04:12 pm »
Yeah, I think timing and rhythm is very important!

Get some key actions, and play with the space in between! Those actions don't need to take up 20 frames, 3 can be enough, save you work and improve the result

I did a very rushed attempt to give the whole thing some more sense of rhythm, but it didn't turn out very good. I hope it can help anyway. Pay attention to all the moments where nothing happens, and how little frames are needed to whip out the gun! My lower framerate is only noticeable in the gun charge, which is a very linear thing.




Have fun with it :)






23
Pixel Art / Re: New Sprite & Run cycle
« on: July 06, 2016, 01:19:17 pm »
I don't understand what happens with his legs in the slash.. Is he facing his butt to us in the first and the last frame of the slash? Then how does he make the steps in between?
Also, he might lean over more to the camera mid slash, move the whole thing down a pixel or two midway :)

The motion blur is a bit strange in some places. In the first frame it seems to be pushing from the sword, instead of pulling. Then at the mid part it is very far away from the character, as if his sword got muuuch longer, and then in the end it disconnects from the sword...

I tried to quickly fix the things I mentioned above, except for the legs.

Good luck :)

24
Pixel Art / Re: Laazaahhh biiiimuuuu!
« on: July 06, 2016, 12:59:51 pm »
Laser is just light, why give it a dark outline?
Also, I think in your animations you try to smooth things out too much. The building up of the whole gun could perhaps be funnier if it appeared more clunky...
Same goes actually for the flash effect on his body. With a one or two frame full on flash you might achieve a better effect than this soft brightness fade..

If you don't let it loop so fast, you'll notice that the arm goes back really quickly, I guess it could stay there longer.
Why does the beam appear so softly? Make it come in with a bang! More surprising, and feels stronger! No need to draw those buildup frames.
My quick edit:



Good luck!
 

25
Pixel Art / Re: Roll Animation [WIP]
« on: June 30, 2016, 10:08:42 am »
In general I'd recommend: Rather than cleaning up other peoples edits (like mine) you should recreate the effect of the edit (hence my detailed explanation of what I changed) yourself, as you'll learn from it more! The goal of my edit is to educate, not to do your work  :-[

26
Pixel Art / Re: Roll Animation [WIP]
« on: June 29, 2016, 10:54:12 pm »
Not bad! But I've found some issues  ::)

Where does his hair go during the roll?

When you are exactly vertical on the moment of landing, you'll smash your back into the ground very painfully, no way to turn that into a roll unless you have a lot of vertical speed. This guy has horizontal speed, he would need to enter the floor at 45 degrees or lower!

The first frame seems a bit useless, I thought I'd replace it with some anticipation. After the explosive moment of release, the last contact frame, he would be far away from the ground. 1px from the ground is never a good start of an animation!

I turned the ball a bit more in a ball, and I stretched him out a bit during flight. Also I made his landing a bit more smooth and realistic.



I hope my edit makes him look less like tumbleweed, and more like an action hero!
Good luck with your progress :)

27
Pixel Art / Re: [CC][WIP] Bomb Throw Animation
« on: June 29, 2016, 10:40:10 pm »
What is he trying to do? Throwing a bomb at himself?

If I were you, I'd act it out, physically. Try and see what your body does when you perform this action. Film it if you need to.

For me, what my body does:
First I extend, even on my right toe (when throwing with the right hand) to make myself as long as possible. The anticipation goes slow compared to the throw. Then as I pull down to the floor my chest turns, with my right shoulder going to my left foot. My upper back ends up completely rounded, my knees slightly bend. My head is turned away from the bomb, so to the left, as far as possible, with my left elbow covering my face.
If you would draw all of this motion, I'm sure he wouldn't look stiff anymore!


28
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: June 29, 2016, 10:35:11 pm »
6 frame run cycles are hard! But not impossible.
I recommend you use this image as a guide, only look at the odd numbered frames


The important moments are:
The first connection with the ground, this one is kinda present in yours but not very extreme
The release, the last connection with the ground. This one is not to be found in your animation
The jump position. The odd numbers from this guide would suggest that it is also possible to leave it out, and go with a mid contact position instead, but I'm not sure how well that would work with 6 frames.


I tried to do a quick fix on your run, but there is little I could do quickly without redrawing the whole thing from scratch

29
Pixel Art / Re: Knight Attack Animation
« on: June 29, 2016, 10:12:40 pm »
Is this for a game, or just a fun animation? If the action is triggered by a button, it needs to be instant.
If not: Take your time with the anticipation. It is rushing through the whole thing!
It should be:
Lift up the sword behind the head, small pause, bring the weight of the knight forward, then sword follows with a lot of power.

Right now his weight comes after the blow, which makes him look weak.

30
Pixel Art / Re: [C+C][WIP]Green Bat made of Rocks
« on: June 29, 2016, 10:03:15 pm »
Welcome to the wonderful world of animation  :D

The up and down motion seems to be out of sync with the wingflapping.
Wings flapping down = driving the body upwards. At all other times there is a constant gravity pull, and perhaps even an extra downwards drive when the wings are going back up.
I tried to fix that a bit, but I'm sure it could be done even better:


Also there is some funny stuff going around in the head and the neck. It is nice for the head to move separately, but that the size/height of the head and neck change is a bit strange...

As for bat anatomy: he seems to have two wrists! remove the one on the far end! Also his wrist would be more extended in the downflapping part, and his elbow more bend during the upwards recoil.
A quick google led me to this ref pic, which seems fairly accurate to me. That page also links to one of my favorite animation articles of all time: How to make birds fly good

Good luck with your animation progress!

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