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Messages - hapiel
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111
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 18, 2012, 04:32:44 pm »
PM invite GOT!

So yeah, I am in. I like circus (especially juggling), ukulele playing and my favorite color yellow. Have fun with those!

Also, I realized that the Secret Santa threads tell the story of my life, every year I sum up my interests here on Pixelation!

EDIT:
Oh, also for those that only log in like once every year: I used to go by the handle lollige

112
Pixel Art / Re: Small humanoid alien walking animation (WIP)
« on: September 01, 2012, 08:07:27 am »
I think the head moves way too much and is distracting this way. Edit:



Also, the back leg needs to go more up. There is one frame where he seems to be standing still. (frame 1). This pose does not exist in a walking pattern. Instead do the same as you did with frame 5 on the legs!

113
Pixel Art / Re: Small humanoid alien walking animation (for a WIP game)
« on: August 25, 2012, 03:21:39 pm »
The chest you made works :). Also, if you want to keep the head turning I suggest you look again closely to what I have done to the head!

114
Pixel Art / Re: Small humanoid alien walking animation (for a WIP game)
« on: August 22, 2012, 04:07:33 am »
How about a little bounce? I am not sure if the head twisting is neccecary but you can make it less generic, and I think the arms can stay longer in their extended positions (long in front, long in back, middle is when they are moving so there you only see them for short. )

I did not edit the arm properly... however, I hope this is of any help.


Oh and at last, the feet are a bit weird and move weird on the ground. I could not find the quick fix though!

Good luck :)

115
Pixel Art / Re: Household lady
« on: August 20, 2012, 02:50:12 pm »
Sorry, not much of an update, I might post more stuff today but:



Check out these four. They are almost identical, yet for every tiny change I have to go back and edit 13 frames! It takes not only 5 minutes each time that I edit 1 pixel, also it drains my energy. Should I just let go of minor errors and decide that it is not important enough? Of course I could fix the head first and then place it only once in the perfect world, but I keep seeing new things all of the time! Oh and these are the 4 versions I saved, I think there are around 8 different face+hair sets that I have used..
Boring work!

Also, I am going to put all different actions in one animation. Which means that I'll redo the broomstick, she will step with her left leg forward because the right one is still there from the throwing animation :)

CCCOMBO

116
Pixel Art / Re: Household lady
« on: August 17, 2012, 03:14:22 am »
Lol about that google image, they totally stole my ideas!

What is better, and why? Should I do another try or start modifying these? I dislike it when my first version is better then my second version, I want improvements every single time ;)
EDIT: Oh I love it how programs can ruin your backgrounds.. Luckily the original still looks fine and I know what went wrong, but there is no quickfix to get a grey BG -_-



Hair is coming in a second


Aaaa, I can't get it!


117
Pixel Art / Re: Household lady
« on: August 12, 2012, 04:39:47 am »

some constructive crits and observations, that hair looks rather clumpy, like claymation. completely agree with ejay regarding the synchronised motion, and the moment I watched her watching her own rolling pin all I thought of was due to that distracted attention a fist flying into her face  :lol:


I was unconsiously waiting for someone to say something about the hair! I had been trying to draw like these pink roller things that make your hair go curly, which didn't work out, after which I figured that I could not draw hair at all. Then when I clicked around to create some random white circles on the grey area I had drawn it looked kinda okay (like now). Still I need to see some examples on how to do this better I guess. Hair always seems impossible to me and I like to go out of its way by just giving the whole thing one solid color..
Any explanations, examples or edits?

The eyes are back to normal (except that now they are blue), and I tried to make things less synchronised (shoes, body starts moving after pin & more unique frames). Improvement?


(do you prefer me to post them with grey BG or transparent?)

118
Pixel Art / Re: Household lady
« on: August 11, 2012, 05:12:16 am »
wow, what a post! That must have taken some time to take screenshots of! :o

Anyhow, silly that I did not think of saving a palette file, but that will be my solution indeed.

I tried to make the loop, no external programs needed GG can import multiple files at the same time but I could not edit my idle properly. Also I should indeed create more than one version for for example the throwing animation. I find that it looks awesome right now, but then again I created it in 10 minutes so why not redo it?

Yeah, the saving .gal thing, I killed my layers already before... I don't really know how many layers I should keep either, usually more is better but I can't help drawing in the wrong layers in GG all of the time ;)


Here is a more serious attempt on the idle, the other one was a quicky. I think I only need to fix the hands and then it is kinda done unless someone else has some pointers!


119
Pixel Art / Household lady
« on: August 10, 2012, 03:52:28 am »
Hi guys

I am having some kind of fighter sprite moves in my mind but before I start animating I'd love to hear your opinions about what I have so far!



Oh and




Okay I have a question for the experienced animators here:
How do you keep all the stuff together that you animate? I mean I now already have a static file, an idle animation and an attack animation. I just changed the face a little in the idle one, now I have to update all the files! Probably by the time I have the 3rd animation done I see some flaws in the static file and want to change the clothes or whatever and then have to edit everything! And how do I keep the colors consistent?
I have once talked to some guy who just created one big loop with all the animations after each other ( http://alexhw.com/art/anim10.gif ) but I can not imagine I can then see if the loop connects well (when walking, idling etc).

I am working in graphicsgale, I prefer Grafx2 but it can not really animate.. So I am also not very familiar with the software that I am using..

Any ideas and solutions and experiences worth sharing?



Daniel

120
Archived Activities / Re: Secret Santa 2011
« on: December 26, 2011, 05:00:16 pm »
@hapiel: this is the BEST thing, you are the BEST guy
Thanks, I am glad you enjoyed :D

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