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Messages - hapiel
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11
Pixel Art / Re: Run animation critique!
« on: March 02, 2017, 03:28:05 am »
Front paws and eyes don't always move at a consistent speed. I moved frame 3 & 4 a bit to the left to fix this.



Also for fun I changed
the paws on frame 4
the head tuft on frame 4 (can be done better)
the tail on frame 7,1
The small points on the tail on frame 3,4


Of course, you could do more frames. But then you'd have to double up to 14, which is a lot of extra effort, it is not as easy as adding in frames in the exact middle of the existing ones! Going up from 7 to 10 for example is even much harder, you'd have to redo all the timing and probably all but one of the drawings!


12
General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 03:35:53 am »
the colour selector which is quite useless for colour-limited pixel art.
Agreed. That's what confused me so much,  didn't understand why it was there! The palette editor is the only one I'd need, really...


@Kasumi
Thanks for pointing out the remap button! I had never copied or moved colors around before today, so I hadn't seen that thing either! That makes it workable, not the same as directly editing the indexes themselves but it does give a solution for all problems as far as I can imagine right now :)

EDIT:
Another question!
Can I resize a selected thing by percentage/pixels, or can I only do it with the sliders?

And yet another:
In graphicsgale I can import an animation from single frame files. Can I do this too in Aseprite without numbering my frames? Actually right now I just quickly want to merge single tiles into a tilesheet, for which this function has worked wonders. Import animation export as spritesheet :p

Aaaand another:
Can I delete the thing I have selected? Like erase it? now I have to cut it, which also removes whatever I had on my clipboard, or drag it out of the screen, which seems silly

13
General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 02:46:42 am »
Thanks again for all the detailed info, you're a great groupie :)

Alt + drag is great, that helps me a lot!

Quote
Quote

Quote
    Merge colors, I actually meant merge indexes. For example I might have 2 sprites from different sources in my canvas and I want them both to use the same palette. I'd like to drag the new colors onto the old colors (which is already possible with the copy function)

Select the new colors, press control+C (Copy), select the first old color, press control+V (Paste).

No, I'm aware that I can copy colors since your first post. I meant that you can't move & merge indexes. If you move a color, the index remains at it's original place, so moving colors automatically recolors your work

I never knew I could open (some) steam apps without steam!


14
General Discussion / Re: Pro motion animation features
« on: February 26, 2017, 01:37:52 am »
Can you be more specific of what "properly manage a palette" means?

Thank you for your info, that was very useful!

I was able to activate my steam key. I don't like starting software through steam, but I guess it will just be a matter of time before I can access the new version somewhere else :). The frame previewing function is super useful! I do have a couple of comments on it:

Could it work that you have a complete frame overview somewhere? Like if I have 7 layers, I migth not want to view them separately but still want a quick frame overview from all layers together.
Could I set myself what kind of bg I want for transparant? Small objects are hard to read on the checkerboard background, I would set this to white myself.

Why is the checkerboard surface larger than the actual image? If I set the zoom even higher the checkerboard space grows yet the image doesn't!

Now onwards to palette control:
I had never realized I could drag and drop colors. Dragging and dropping from the edges is not very intuitive to me, it took me a while to figure how to copy colors even after watching your demonstration! I would have found it sooner if I could move holding shift and copy holding control, but could just select in the middle of any selected color. I have this same issue with moving frames/layers.

My ideal palette functions would look a bit like Grafx2's. I am missing (or havn't found yet):
Move indexes around. If I want to reorganize my palette, I would need to move the position of the indexes in the palette. This would be useful for creating new ramps with the gradient function too.
Merge colors, I actually meant merge indexes. For example I might have 2 sprites from different sources in my canvas and I want them both to use the same palette. I'd like to drag the new colors onto the old colors (which is already possible with the copy function) and then remove the old ones, which is essentially merging indexes. Of course I can remove all duplicate colors at once through "create palette from current sprite", which is a good start.

Removing indexes... the only way to remove colors now is to first move them to move them to the end and then slide them away? But again, this doesn't work with indexes. if your drawing is already finished, its wonky.

As for color picking, I'd love to have the "palette editor" on screen all the time. It could replace the color picker at the left bottom, which confuses me anyway. The palette editor remains nice for adjusting relative color on multiple colors at once.

Really nifty in GraphicsGale is its load palette function. In their interface you can manually remap your sprite, or copy only specific colors, or leave specific old colors intact, when you import another color.

In grafx2 I use some tricks to get a similar effect, mostly moving the palette to a different spot in the image and then copying a selection of colors, or making a custom brush and then importing the brush colors. The easiest way in asesprite to do this is to switch to full color mode, then paste an external image in the canvas you're working on, and then switch back to index mode. I guess that works, but doesn't give you full control.

Lastly, not mentioned earlier yet: Hold shift in draw mode to create a straight line would make my life easier.

Thanks so much for developing this tool, now that I know of frame preview, I'll give it another shot. It does have a lot of fancy features indeed..

EDIT:
Another thing that has bothered me a lot in Aseprite when editing tilesets, is that I can't snap selections to a grid! I can make perfect 32x32 selections, but then moving my tile over the canvas I have to place it perfectly manually.. :/

15
General Discussion / Re: GDC Art Jam 2017
« on: February 25, 2017, 11:32:19 am »
This looks so cool! A lot of participants!

I would love to take part in these kinds of gatherings, are there more people interested here in organising such a thing somewhere in Europe?
We recently had a private mini gathering in the Netherlands with some pixel artists, which was too short but really good fun!


16
General Discussion / Re: Pro motion animation features
« on: February 25, 2017, 11:24:14 am »
I haven't really used Aseprite's anim features yet as I hate animating with a vengeance, but I would have thought they'd be superior to GGale in every way now.

I had hoped so. Their layer support in animations is much better, layers in GG aren't linked and it's a pain to add them later on.
However, frame management is not very intuitive or extended, previewing and naming frames & layers is not possible, and moving multiple frames at once seems to be not possible.
Also, I find GG's palette a bit confusing, but Aseprite's one even much more! I don't know if I can merge/copy colors, there is a color picker always on screen but if you want to adjust a color you actually have to open the palette editor. It's nice though that they have a lot of common palettes included for easy access.

Oh, I wish I could design my own Grafx2/Aseprite/Graphicsgale/Photoshop hybrid...  ::)


17
General Discussion / Re: Pro motion animation features
« on: February 25, 2017, 10:38:37 am »
Mind you, I currently havn't used GG since at least half a year, but:

No brush control on the fly. Can't enlarge the single pixel brush with a shortkey, I'd have to prepare a file with custom brush sizes to begin with and I've always been too lazy to do that for brushes which remain uncomfortable to use.

Palette: Frustratingly large window, I don't need 256 colors just 32 max? Second color, is it's only function for quick swapping?
What is the greyscale bar for above the color sliders? The extra background color hidden in the object properties has often caught me offguard when trying to change backgrounds/export transparant/things, can't remember exactly what but for some reason you need to set that right.

TBH, I had some more questions, but realizing what they were specificly made me look them up in the help file, for the first time. Thanks for that :)


@Surt
Thanks for the info :)

18
General Discussion / Re: Any Tips for Starting a Team Project?
« on: February 25, 2017, 10:22:14 am »
Join a team project that has already existed for a while, so you know they're likely to continue!
Like.. Join us, the OPP! We've been going since 2013 :p

19
General Discussion / Aseprite features (Pro motion animation features)
« on: February 25, 2017, 10:14:02 am »
Hey all,

I've always used a combination of GraphicsGale and Grafx2 for my pixels. I don't like either of them, but they do most of their job quite fine. Drawing in Grafx2 and animating in GG.
Now I'd love to have some software that has it all in one. Which works in a way that I like.
This summer I was on Ubuntu so I bought Aseprite, which looks nice, but I still haven't figured out how to properly manage the palette. Linking frames is a nice feature, but too often I switch things around in the frame/layer window by accident, and when I want to do it on purpose it's hard.

I realized I also had a copy of ProMotion 6.5 which I bought in a bundle. I'm trying it out since today, and it looks like it can do most things I want it to do, except frame management is terrible! I've noticed in the new ProMotion NG displays frames better in the bottom scrollbar, but I can't test all it's features without buying it. For those experienced users:

Can you drag and drop frames in PM? Select multiple and copy & paste?
How do you enjoy animating in PM?

Perhaps I'll have to go back to GG again. I don't understand it's palette well and I dislike the single color single sized drawing tool, but it's the only software with proper frame control & preview.. right? :/

20
Pixel Art / Re: Puppet/Modular Animation: how when and why?
« on: February 21, 2017, 08:24:05 pm »
Sorry for bumping up this thread, but it is a really nice one so I hope you guys don't mind ;)

I want to try out more with spine/spriter, but I don't really want to draw my own characters. For 3D it is super easy and common to get a model/rig from the internet and make your own animations with them.

Do you know any sources for 2D sprite sheets which can be turned into animations for this kind of puppetry? I've searched a lot but can't find anything, except for ripping sprite sheets out of games which use this... :/


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