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Messages - RhysD
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Pixel Art / Re: Isometric Computer & Printer
« on: March 07, 2007, 12:12:01 pm »
Hey, your object forms are looking excellent :)

Just a quick example edit on the printer to show what artisan is talking about.

Pixel Art / Re: WIP: Milber 3 Mockup
« on: March 05, 2007, 08:24:47 am »
Thanks for the feedback all, will attempt to fix it up a bit tonight. You can't see it at the moment but there is also a rock object (similar to the one in the background). I might do up a few bushes and flowers though.

Pixel Art / WIP: Milber 3 Mockup
« on: March 05, 2007, 04:12:05 am »
Hey all,

Just something i've been working on for the past few days. I'm happy with most of it except the dirt tiles which need to be fixed because of the glaring patterns and tile visibility. Any other suggestions as to what I could add to brighten up the first world would be great :).

This is the starting area for the player and will eventually have houses you can enter to speak to people and upgrade your skills etc.

Edit: there are two layers of parallax scrolling at the moment. The background hills are static and stay in that view, while the distant platforms move along slowly when the player is moving in the foreground.

Also, I designed the character about 5 years ago and wanted to stick with the Milber tradition of a ball with an afro >_> From what I can remember from my original design is that he belongs to a race called the Milberries....or something *you can kill me now*

Pixel Art / Re: Test for a job - what do you think?
« on: January 12, 2007, 02:22:08 am »
nope, his helmet get cut off at the top at his highest point.

Yay look what I made out of Ryona's Line-art :P

Here's some line-art from myself... Please let me know what you made of it   ;)

you've pillow-shaded that first pic, try picking a light source and stick with it when you're doing shadows.

Pixel Art / Re: [Wip] help needed :S
« on: January 06, 2007, 11:22:36 am »
I think his lower torso should be further back so his chest area is overhanging it a bit..if you get what i'm saying.

quick edit to show what I meant (chest goes right, lower torso goes left)

edit: actually...I dont know right he meant to be leaning back in the original? I think I got a bit confused as to what people were noticing was wrong about the chest.

coloured alkalines...lines...

Hey, just a simple colouring vid of me colouring some lineart. Any comments on my shading technique would be great as I've only really just started trying to learn shading sprite objects more-so than isometric stuff.



Video: (9 mins - 3.59mb)

Thanks :)

Pixel Art / Re: Trainstation (Iso)
« on: January 05, 2007, 11:02:05 am »
Thanks for the feedback :) As I said, this is quite an old piece and this is really the only copy i've got of it right now (the original is somewhere at work, ill have to dig it up)

Dusty  I agree with the light being too rounded off, I can see that atm its kind of like it ends as soon as it gets to the edge of the verandah area. Sharprm's model has let me see what i've done wrong and that it should fade out at a lot longer distance. As you can see also in his model, there are two light sources, so the pillars would have two different shadows, depending on the light source. I can see where you are heading though, if you were thinking that it was only the one light source. As for the shadows on the people in the dark, I wanted them to have some sort of light source but now that you mention it I don't really think the moon would be strong enough to provide that sort of shadow. On your point of the color of the darkness, I agree it should be a different shade to add a bit more color in the scene, maybe a bit more saturation do you think? I don't know if changing it to a purplish color would do too much for the feel of the piece.

Sharprm  Thanks for the modelled lighting reference! This is exactly what I should have done before I began to colour this :) You might be able to tell but I did create two shadows for each column but I didn't darken them when they meet like I probably should have. I can also see where I went wrong in the dark and lighter shadows being mixed up. The darker ones should be the closest ones to the light source etc. The blue bin shading is completely off and I can't believe I didn't notice it when I was shading O_O As for the "dice", they're meant to be designer hedge kind of bush things but the flowers didn't turn out too great in the dark :( I'll probably need to refine my foliage style as right now it's a bit too plain for my liking.

Here's the original version, which was coloured as if it was day time.

I'll probably just recolour and fix up this one, to convert it to a night-time feel. Time to open the dreaded photoshop :( (the original was created in Paint :) )

Pixel Art / Trainstation (Iso)
« on: January 05, 2007, 09:11:40 am »
Hey all, just signed up here today as I want to really start improving my skills by getting feedback on my art.

Anyway, this is a piece I did awhile ago. It's come concept art for a mobile phone based game which was designed to be a multiplayer/chat hybrid.

I had a bit of trouble with the lighting and the illumination of the verandah area of the trainstation, and this was what I came up with...It's not perfect lighting, but I probably should have modelled it in 3D first and added some lights to see how it worked in the environment.

Hope to see you all around a bit more :)

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