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Messages - palo.poli
Pages: [1] 2

1
Pixel Art / Re: [WIP] Top View RPG Asset creation
« on: April 26, 2020, 04:54:32 pm »
Hello guys! Thank you a lot for all your comments, they help me a lot to keep a good quality all along the work on this asset. I'll do the modification on the tree, add some shadows, etc...

Also I kept the left human, and in the meantime I did the 4 views of him :



What do you think about them? Do we recognize the same human ? Isn't he loosing weight when turning ?  ???

2
Pixel Art / Re: [WIP] Top Down RPG Asset creation
« on: April 25, 2020, 10:29:59 am »
Hello everyone. I did some new stuff.

A tile set (first prototype version)



Here is a composition with some other elements I did (rock and tree)



I would like to have some critics on my tiles. Not sure about the messy grass tile, but it looks like some flower field so why not ?

Also I did a second version of the human, which one is better ?

I'm not sure that the tree fits good with the style of the rest of the image.. how is it for you?

Thank you in advance for your help !

3
Pixel Art / Re: [WIP] [CC] Top-Down Zombie Cruise Ship Deck
« on: April 18, 2020, 09:03:43 am »
Hey! Just wanted to say that I like your work so far.

There is something wrong for me with the changes on the table. Even though I'm happy that it's less noisy than the first version, now that it's darker we cannot see the stick of the umbrella as we saw it on the first version. And I think it affect a lot readability on this couple (table/umbrella), it's harder to imagine that it is plugged in a hole in the middle of the table. So maybe come back to lighter table color ?

For the blue chairs, I like them a lot, they feel really realistic to me! The two last ones on the right looks better to me in the shading.

4
Pixel Art / Re: [WIP] Dinosaurs Sprites Top View RPG
« on: April 18, 2020, 12:47:03 am »
Thank you very much for your feedbacks!

I changed a little bit the man, trying to add as bit more contrast between skin and beard. I've darken the whole skin but if I do it more I lose the contrast that keep it readable..



Here is the triceratops with another version of feet :



And a better version of diplodocus :



And out new encounter, T-Rex !!! (I'm quite proud of him, except maybe for the arms...)



I did some new items :

- - -

The most important is readability for me, and then I thought about harmony with all the components of the game. As I'm not sure to have a very definite proper style in pixel art, I'm afraid that every thing will look monotonous. What do you think ?

5
Pixel Art / Re: [WIP] Dinosaurs Sprites Top View RPG
« on: April 17, 2020, 10:31:03 am »
Hello ! Today I made a diplodocus and weapon for our Human --> //

For now I'm doing only stills cause it will be easier to test the game with it.

What I would like to know and improve is my shading and color choices. I'm not sure about them and I'm quiet doing it randomly, (Usually I go from darker to lighter colors by hue shift toward yellow, decreasing saturation and increasing value). Do you have some tips regarding these two pictures ?

I also made a grass tile, but gosh it's hard for me to render good... I guess it's because I need other tile to diversify?

Here is the tile -->

And the preview :


For now it's just to help the game developer to render the game easier with some graphics, but I got to improve this grass...

6
Pixel Art / Re: [WIP] Dinosaurs Sprites Top View RPG
« on: April 16, 2020, 05:26:15 pm »
Hey! I made a little human for the game. He will be able to ride the dinos ! Ahah

What do you think of him :

Is he readable ? Do you have some improvement feedback ?

I will edit the first post every time to make all the sprites appear.

7
Pixel Art / Re: [WIP] Dinosaurs Sprites Top View RPG
« on: April 13, 2020, 03:20:13 pm »
Thank you for your remarks! They are all very accountable so I modified my sprites like this :





- The eye gives way more personality
- The cleaner back is more readable
- Less pillow shading on the head
- Back leg is not bending
- Smoke looks more natural

Thank you for helping me improving this little triceratops ! They are more happy.

There is also a thing that I find difficult, it's to make every views of the sprite as good as we directly recognize that it is the same character... I have the feeling that on my front view triceratops looks bigger. Isn't it ?

8
Pixel Art / [WIP] Top View RPG Asset creation
« on: April 13, 2020, 10:39:33 am »
Hello!

I'm working on a RPG-game that takes action with dinosaurs and prehistoric humans.

So I need to make a beautiful triceratops :

-

If you have any advice on how to improve it I'll be happy!

Also it's the first time I'm creating sprites for a game. I've seen some tutorials and so, but I'm still looking for clever tips.

EDIT : I post it all the last versions of my work

Sprites:

  - - - -

Items :

- - - -

Animated:

-

A tile set (first prototype version)



Here is a composition with some other elements I did (rock and tree)


9
Pixel Art / Re: [Feedback] First real animation for game
« on: April 10, 2020, 03:56:54 pm »
Thank you a lot for your review !! It's very constructive and very interesting.

On the background, I will try as you said for the increasing saturation depending on the layers, it could be very nice (I will also add some platform and character so we could see the difference with the very front layers.

It's the first time I use so much dithering and I did it to see the result and to create this true pixel art effect, I quite happy about it. Except maybe this left corner of the sky as you said, I'll try to improve this part.

For the squash and anticipation, I used it on my very first animation, it's very good technic but not for my helicopter I think (or maybe a little anticipation yes I'll try it out)

Here my very first animation :

I'll post later the updated image of my helicopter. Thank you!


10
Pixel Art / [Feedback] First real animation for game
« on: April 09, 2020, 01:12:01 pm »
Hello! Here is my first real animation ( I did some training before with a bouncing ball)



I would like some feedbacks on the back ground, on the Helicopter sprite and the animation smoothing.

I think it could be more smoothe but I cannot figure out how to improve...

And I wonder if the background is good for a platform game ? I should have make the platform and elements of the game so we could see the contrast maybe...

Thank you in advance for your advice and expertise!

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