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Messages - PoV (aka DrgnMaX)
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General Discussion / Ancient Graph Paper Pixel Art
« on: April 23, 2008, 09:21:13 pm »
Hello Gentleman,

I'm hardly involved in pixel art anymore since I... well... don't pixel anymore.  :)

But I found some fun stuff a couple months back you guys might get a kick out of.  Pixel art on graph paper. :D

These were all made somewhere between 1990 and 1995.  Some of the file are large jpg scans over 200k.  My apologies for that.

Virtually everything I did was character sprites, not to mention being 10-15 years old, so the quality is questionable.  But I found it amusing to see again how I thought about making game assets, back before helpful and common programs like Photoshop, Paint, Paint Shop Pro, etc.



Some character graphic, with a fireball shot.  I'm pretty this was from around 1993 or later when I transitioned from the Commodore 64 to the PC and QBasic.

The rest of the images I'll link instead, just so I don't destroy anybody on dial-up.

Bomber 1, 2, 3 - A character from some bombing platformer.  At one point I think it was a top down RPG, so there's down walk animations too.

Enemy Animation - Some cheesy little enemy animation

Dark Planets 1, 2, 3 - A little space ship exploration game.  A moon, space station, and the ship.

3x5 Font - Just as it sounds.  A 3x5 font on graph paper.

8x8 Font - Numbers mostly.  Apparently Pac Man is a stardard font character.  Who knew.  :lol:

Final Fantasy Adventure Study 1, 2 - Eyeballed from the B&W gameboy's screen, reproduced with a marker and pencil.

Final Fantasy Legend Mutant - Another gameboy sprite.  This time, I was playing with the idea of it being a side view battle sequence, akin to the NES/SNES Final Fantasy games.

Printed C64 Pixel Art - I lucked out to find something actually from the system.  An immitation mockup of Neuromancer cyberspace, some floppies, and joystick+mouse.

Printed C64 Starfox - Apparently I drew a starfox ship on the C64.

Printed C64 Final Fantasy Adventure Character - Also experimented with the Final Fantasy Adventure character on the C64.

Printed Sprite Sheet - At some point, I designed a printable sheet for creating character sprite pixel art.  With room for DOS 8+3 filenames too.

Game Maps 1, 2 - A couple game maps drawn on graph paper.

I've also recently acquired the means to back up my Commodore 64 floppies.  So if I'm lucky, my old ass C64 art might still be there.  Not that I was ever one of those groovy pixelers, everything I ever did was character sprites, but still.  Oldksool is oldskool.  :)

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Pixel Art / Re: Mage Knight art-dump, lots of sprites & info
« on: March 01, 2007, 03:01:50 am »
hey man!  good to see you're still kickin, heh...saw your post at lunch and DLed PuffBomb and was addicted for the lunch hour :)

Nice.  One of these days I'm going to have to storm the new office and challenge some of you guys to some multiplayer.  ;)

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Pixel Art / Re: Mage Knight art-dump, lots of sprites & info
« on: February 28, 2007, 11:08:44 pm »
You're talking about Z Gravity. I used to have some of those effects stored, but that was like 5 formats ago. I lost contact with him years ago...

Maybe miascugh still has his contact info?

Hehe... I think you're right.  That's funny.  Z Gravity works for Big Blue Bubble with Tsu.   ;D

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Pixel Art / Re: Mage Knight art-dump, lots of sprites & info
« on: February 28, 2007, 03:47:26 pm »
Awesome.  The goods are out now.  It's great to see you were allowed to share.

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General Discussion / Re: Official Pixelation Off-Topic Thread
« on: February 14, 2007, 01:29:56 pm »
You guys should get a kick out of this.

http://www.imageboard.net/

It's a sort of pixel art Oekaki built by a few guys during the warmup Ludum Dare compo last month.  What's cool about it is each posting is a sort of "thread", and each image can be modified by others.  You can also watch an animation of the changes.

Check it out.

6
Pixel Art / Re: spaceship and house
« on: December 21, 2006, 10:44:10 pm »
Wow... that house.  Wow.  The rest are pretty cool, but wow, that house!  :D

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Pixel Art / Re: Shh... pretend I'm not here.
« on: November 23, 2006, 02:48:20 am »
Excellent.  I don't think I'm any closer to understanding it, but I appreciate the effort. :D

But seriously, yeah, I'm seeing the faults of transitioning to dark tones.  Normally, I just throw a black or colored outline on everything... but once you tweak one edge, you just keep going.  I suppose working on extreme colors (white/black) for backgrounds encourages this sort of nasty behaviour.  I colored the eyes pure white originally, but with whites already there, there's no room to shine it up any higher.

Hehe, obviously this one 'aint a winner, so on to the next piece!


Thanks for the feedback guys.  I forgot how helpful people were around these parts.

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Pixel Art / Re: Shh... pretend I'm not here.
« on: November 22, 2006, 07:28:09 am »
Nice shines.  ;D.  Whilst you were hacking away on that, I was hacking away on this.



Sure the design aint nothing special, and color limitations were the last thing on my mind.  And yeah, the pseudo outline is just a cheesy layer effect.  There was mug involved at one point, which explains the hand.  Made near the beak more patchy, as if it was subtly sewn on, and adjusted the edge contours more shadowy where there'd be shadow... not that I ever really understood Selout anways. ;)

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Pixel Art / Re: Shh... pretend I'm not here.
« on: November 22, 2006, 06:23:55 am »
Cool.  Yeah, it seems I missed a spot with the AA/Selout/whatever the heck I was doin'.  Upped the contrast between shadow too.

10
Pixel Art / Shh... pretend I'm not here.
« on: November 22, 2006, 06:05:36 am »
'cause I'm an attention whore that hasn't been around or pixeled in forver, I'm giving this oddity of nature it's own thread.



Greetings!

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