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Messages - Rosse
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131
Commercial Critique / Re: The CC suggestion thread.
« on: February 14, 2008, 06:52:14 am »
I wouldn't mind seeing a CC challenge for the chaos engine.

http://www.wayofthepixel.net/pixelation/index.php?topic=1025.0

What about a single sub-sub-board (like Portfolios and Unpaid-Work) in the challenges? Just Moderators could open new threads, but users could post in old threads all the time. It's a pity that these good threads disappears and these games are never enough analysed.

thoughts?

133
Pixel Art / Re: Human Body [WIP]
« on: January 04, 2008, 03:21:10 pm »
Currently, the biggest issue is the anatomy. I don't think the head is too big, generally, because the head and the upper part of the chest are the only things which have the correct size-relation. I imported the pic into photoshop and used the transform tool to squeeze it into the correct proportions. Please consider I'm not a anatomy professional, I just used a anatomy table (7.5 head sized). Please use a ref and not my pic, because it's not 100% accurate


134
Pixel Art / Re: wip//: small character
« on: January 04, 2008, 09:34:28 am »
Great piece!

But I think the anatomy on his right leg (left side of pic) is a bit strange. The calve muscle should be a bit higher I think, tried an edit. Kicked out the 17th color (hightlight) and reshaded some points to suggest more volume. Made a fault with the background color, too.
 
edit - yours

135
Pixel Art / Re: Platformer mockup
« on: January 02, 2008, 08:42:11 am »
Welcome back, phase1... uhm sorry, ter-o ;)

I really like this mockup. But the outlines on the leaves destroys much of its cool look. Get rid of them and the mockup will benefit from it I think. The long weed above the player sprite could need a bit more definition/contrast maybe. Something similar belongs to the gras level. I think it should have more the form of "blades of grass" (Maybe Henk Nieborg style?) than just a round form with blobs (imho).

But really great stuff, keep pushing (posting ;) )


136
Pixel Art / Re: X-com personal armour sprite (16 x 16)
« on: December 30, 2007, 11:02:31 am »
The only important face feature are the eyes imho. Look at old NES graphics. As long as a sprite has eyes, it looks like a lifeform. But if it misses the eyes... lifeless. And who's interested in mouth and nose (well, nose is ok) at this size? Study NES graphics (Zelda 1 e.g.)
Look at the sprite-rips Arne made here. They look more lively with one color than your full color sprite. Why not give her a feature (like a gun) or a more dynamic stance. The small sprites prove that it's possible at this size.
And don't forget.. if you have a 8-headed person in foreshortening from top view, slightly tilted, the head could be half of the size of the sprite! Maybe you should set the overall perspective first and do the sprites afterwards. It looks like you're using a frontview currently (compared with the other thread (btw, why did you open a new thread? anyway). But if you have a shoulder-width with two heads, it mostly looks like men and not female, if you don't hightlight her hips more.

Here's a small doodle to show what I meant


PS: And please post just 100% pictures, we have a zoom-script here. If you wish to post it in another forum, feel free to upload another version (200%), but we have to resize you sprites to analyse and edit them.

137
Pixel Art / Re: Chryssalid sprite (16 x 16)
« on: December 29, 2007, 02:01:52 pm »
Well, actually I did the following analyse just for myselft, but maybe it's interesting for someone else.



The most important thing for small sprites is clarity. Maybe in this order: Shape, Volume, Color identity.
* Arne's pure sprite wins in the shape category, the worst one is surt's. Is mainly because the arms are attached to his body and the legs have nearly no shape-information. Hapymonster's is better, but with more definition at the elbows it would be much clearer (and a rounder neck)
* Surt's sprite as a pretty good volume definition, I think. Maybe it's a preference if you like a full defined volume or just a flat shaded (I think in small sprites it's better to go with flat shaded, but however, preference). Happymonster's have nearly no volume information (imho), but more kind of internal lines (which is a bad thing in this small size imho).
* Color wise surt's and arne's are equal imho (just flatshade vs. fulldef.). I don't know the original sprite (just arne's remake), but I think die hands in happymonster's sprite are wrongly colored (and way to flashy).

That were my thoughts about this sprites. I hope I didn't insult anybody.

138
Pixel Art / Re: City Of Darkness WIPs
« on: December 27, 2007, 10:35:39 am »
HTD>
I tried to make a edit on your latest sprite, but I went too far, so the original design got lost (the perspective too). But the same rules apply to every sprite I think.



* One of the most important things is volume. In your original sprite there's nearly no volume information. It's mostly a good idea to block out the volumes in two shades (light/shadow). A good idea is to keep the surfaces flat and use hard edges to suggest more volume, like the old vector games.
* Internal lines in such small sprites is almost never a good idea. If you put two values against each other, theres automaticly a line (if the contrast is enough high).
* Rampmixing / Tinting. I haven't used it much in my edit, but I think it's always a good idea, because it give coherence to the sprite. Use the colors from the face in the shoes, use the darkest shade of the coat in he face and so one.

Keep pushing!

139
General Discussion / Re: Good pixel book?
« on: December 27, 2007, 08:15:31 am »
AdamTierney>
You're right. This is the only acceptable book out there, but it's really low level information wise (and design wise). Maybe for beginners in pixelart it could be nice. But for intermediate pixelartists there's no new stuff (except for the interviews and some graphics (henks' mobile game for example)). The outfit is really bad... some images are wrongly blown up with strange pixel ratio and many pixel screenshots are jpged.
I don't know how much it is today, but when you posted it for about 4Euros or so, it was worth it. But for a full price, I wouldn't recommend it.

Btw: The interview with Henk is available here (from author's page)

pixelbook>
Well, to be honest. Pixelation itself is a pixelbook. I spent many hours reading through old posts of this forum and I won't stop, because there are so many useful information to fill two books or more. I think you should save your money and read through the forum, it's cheaper and you get more specific information (not bundled, but well..)

140
Commercial Critique / Re: The CC suggestion thread.
« on: December 26, 2007, 06:58:24 pm »
Hmm, StarCraft ist mostly prerendered. I don't think it's suited for a pixel cc

Midnight Wanderers and Chariot together (have same style)






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