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Messages - Bissle
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91
Pixel Art / Re: [middle finger][C+C] RPG Portraits
« on: August 11, 2009, 10:35:50 pm »
Heey, thanks! All valuable points made!

--> : Shading of the hair and neck is more realistic--dunno what to do with the nose.

--> : The facial anatomy is fixed, but... I think it's even worse... umm, the shading... I was going for a Topher Grace look, (flat-ish face, big eyes, doughy facial structure) and got a Jonas Brother on meth. xD

--> : Neck reduced, earlobes emphasized, eye and nose fixed, awkward shading played around with.

Quote
Some of what I see here makes me wonder how you are making this. For instance the eyebrow looks like its been clipped and moved. Same with the nose.

100% custom, using GraphicsGale--here's the original face I made Saturday before I added the hair and everything else. You'll see that the ears were HUGE and the left eyebrow was c+ped lower. The nose... well, I dunno how it looks c+ped. Could you explain?




EDIT: The second one really bothered me, I kept toying around with it until I got this:


92
Pixel Art / [middle finger][C+C] RPG Portraits
« on: August 10, 2009, 03:24:43 pm »

UPDATE: 8/21/2009:




Hey guys--just got my external HD with all my stuff working again after half a year, and it got me in the mood to pixel again!

Here are a couple of portraits I've been working on for a while for an RPG.



edit 2 years ago ---> last Wednesday


edit--> 2 weeks ago

             
3 years ago --> edit from Portrait Illustrator 2 years ago --> yesterday

And some sprites, with the same time range:



It's hard working on stuff all alone... I'm looking for any and all comments and criticisms that I can get.

93
Pixel Art / Re: [WIP] Just going back to pixeling.
« on: May 10, 2009, 09:03:00 pm »
When working with small sprites, every pixel is important, so you've gotta really focus on how much detail you want to put into them, or else risk sacrificing readability.

The Pink Skulleton is a nice balance detail-wise--not too little, and not too much, and I dig the colors. Where is the other arm though?

I think the leg and the wrestler have too much detail; the leg is so defined that it ends up looking like a wooden plank. I think you should use as few shades as possible for it. The wrestler (I assuming the face is unfinished) is pretty good, but it'll be next to impossible to pixel in the chest hair without making it look like a brown blotch on his chest.

On the other hand, the woman doesn't have enough detail to me; I think her dress could use an extra color.

The sheriff--does he have a head??--would be readable, but the pastels throw me off. I think darker colors would suit it better.

They're pretty nice all around though--I hope to see how these turn out! :D

94
Pixel Art / Re: a post-apocalyptic totem
« on: May 09, 2009, 06:11:57 pm »
I actually think the background is fine without two much texture, minus the clouds, which I think could use more details. The colors are great, but I'm not sure if the red part of the sky blends in with the green very well.

95
Pixel Art / Re: Game Sprite: Splash the Cat [C+C] [WIP]
« on: May 09, 2009, 05:45:26 pm »
I'm hoping the same thing-- I'm kind of lost regarding this character design. I don't want to make a Sonic clone (though my cousin probably wants to, hehe), so I have to work harder to come up with both a creative and pleasing look for him.



I'm going to start over from scratch, but this is just to test my shading. Do his limbs still look sewed on?

I admit I've grown a little attached to the feet, weirdness and all. And I'm hating how the underbelly--it's just that his torso is so empty. Maybe he needs a shirt or something. :P

And thanks for liking Rose--I didn't think it would be possible to make that expression with those eyes, but I managed.

96
Pixel Art / Re: Game Sprite: Splash the Cat [C+C] [WIP]
« on: May 08, 2009, 08:45:33 pm »
Meh, no need to apologize-- and yes, it's a cat. I'm not sure in what way the limbs look sown on; the shading, the pose, what ? I do see the resemblance to a sports mascot, especially regarding the necklessness. I'd love to make the character more "organic"; however I've already strayed enough from the original design (i.e.,  a black Sonic)-- I'm not sure if my cousin would tolerate any more changes.

The tail... uh... seriously needs work.  :P

EDIT: An outline with a neck and a more natural tail -> Not sure if this is a step in the right direction.

Also begun work on another character: ->

97
Pixel Art / Re: Megaman type character; playing with a new style.
« on: May 08, 2009, 09:15:09 am »
This is a really good piece--It reminds me more of Breath of Fire than Mega Man though--it's probably the proportions. Nice use of your palette, although I'm not sure about the splatters of purple work. I think the arms could care to be shortened a bit.

98
Pixel Art / Re: Death Note Sprites
« on: May 07, 2009, 05:01:08 pm »
I think they're pretty nice- L's particularly is really "characterful" (if that's a word, heh).

As for Light, the animation doesn't translate very well -- if i wasn't aware of the anime I'd think he was... um... what Jonathan said. With sprites of that site it's difficult to capture subtle motions like writing... perhaps keeping his upper body still would help.

And yes, the colors could use  more contrast, as well as more shading. :D

EDIT: Attempt at an edit.

99
Pixel Art / Game Sprite: Splash the Cat [C+C] [WIP]
« on: May 06, 2009, 07:02:19 pm »
EDIT 5: 9/3/2009


EDIT 4: 9/2/2009



EDIT 3 (8/18/2009):


EDIT2:
Possible improvement? ->

This is a sprite for a game I'm helping my younger cousin make. His main character, Splash:

8-Direction standing pose, and an animation.

     
 
 I'm planning on adding more poses and animations as I am able.  All C+C is welcome and wanted!

EDIT: Tentative walking animation -->  




100
Pixel Art / Re: Grass tile[WIP]
« on: November 29, 2008, 09:33:35 pm »
The pine tree has the same thing wrong with it as the first one--the leaves are too symmetrical.  They're good looking, nicely-colored trees, but the symmetry makes them look... well, unnatural.

Since the original topic was the grass tile; from what I can tell the new tile is an improvement. And the cube guy is cute, too.  :D

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