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Messages - Bissle
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Pixel Art / Re: A first try at colored pixel art
« on: June 23, 2012, 11:18:47 pm »
Gotta agree that the 8*8 is better. If you want to do 16*16, make the tree more like how you did the 8*8--it was perfectly readable and had some volume. The way the leaves are shaded on the large tree ends up actually making it look flat. Play around with the colors some more. :)

General Discussion / Re: PAST Pixels - Who made these?
« on: June 23, 2012, 11:12:41 pm »
Wow, Sprite Art. I miss that site. I still have some of those tutorials in HTML format. Thanks for bringing back all those memories. :D

Pixel Art / Re: [WIP] Dino Defrost
« on: June 23, 2012, 11:06:35 pm »
The tiles are the sprite are very well composed; nothing bad to say about them in and of themselves at all. I have to agree that the floor doesn't really fit the environment you're going for. Something along the lines of Facet's edit would be preferable in my opinion. It looks more.. frozen. :D The walls don't actually bother me, though they make me think "RPG" more than they do "puzzle game". Strange as this sounds, maybe make them more segmented (i.e the dreaded grid)?

The description of your game sounds fun, by the way. Looking forward to a demo!  :y:

Pixel Art / Re: First Portrait Ever: Could Use Some Help
« on: June 23, 2012, 03:26:02 am »
The colors are better, but still lack contrast. Play around with the color palette some more--more lights, more darks, and experiment with different combinations. As it is right now, the color combo makes her skin a lot darker and hair quite lighter(-looking; it's mainly in contrast to the tanned skin) than the photo suggests. My mind jumped to Pamela Anderson.  :o

I'm not sure how much getting a good likeness of the subject is your goal, but in general, try to get a handle of her features--the shapes, the sizes in proportion to each other, etc. At this size that is going to be very difficult, so as others have suggested going bigger may not be a bad idea.

I may have gone overboard, and I don't think the likeness is any better (also, Farrah Fawcett hair  :D), but I hope this edit helps you see what I'm talking about. Something I like that you did is outline the outside of her eye with a much darker color; such a little thing did shape the eye quite a bit. I tried to do the same thing, but it didn't look right. The size of the eyes is a personal thing; they looked alright two pixels high, but another pixel kinda captured her 'look' a little better to me. Depends on what features you want to emphasize.

Pixel Art Feature Chest / Re: Grimoire - Art C&C
« on: June 23, 2012, 01:09:10 am »
The human sprite looks very good as far as form, coloring, etc. goes. The walking animation from the front is a marked improvement. The back view animation lacks... "umph". The back itself needs more movement, and while flipping the front walking animation is a good start, the legs need to be tweaked more--as of now, it kind of looks like the character's legs are on backwards.

As far as your aquatic race, you are certainly moving in the right direction. From what you've said previously, too much realism would ruin what you're going for, so it's a matter of striking that balance.

Keep up the good work!

Pixel Art / Re: Base(WIP)
« on: June 17, 2012, 10:08:57 pm »
The form of the front and back stances is just great. The side stance could use a little work. My anatomy isn't the best either, and it doesn't match your style exactly, but I hope this gives you the right idea.

Have you tried making animations yet?

Pixel Art / Re: [WIP] Knight
« on: September 22, 2009, 09:26:37 am »
Your new version looks great; good form and I like the red highlights. STE's advice is good--the arrow should be moved, and a more dramatic pose would be nice, but far from necessary.

Pixel Art / Re: PI battle sprites
« on: September 12, 2009, 11:08:23 pm »

Made the gif for you. I added a frame between 3 and 4, thought it made for a better transition. It shows really fast on my laptop, might be slower on others'.

The animation looks good to me. The sprites are good, and they're very readable, normally difficult for smaller sprites. However, the coat from the back needs work, it looks garbled.

I think pose 1 would make a good idle stance; it'll be more dynamic when he points the gun at the enemy.  :D

Pixel Art / Re: [WIP] Town
« on: September 12, 2009, 10:05:46 am »
I just want to say this is a really ambitious endeavor!

The roofs look fine, I think with the purely red bricks could use an extra, more-saturated color.

I agree with you about the house in the mid-left, it doesn't seem symmetrical, but it doesn't read right to me in comparison to the others; it's a bit out of perspective. It looks excellent on its own though, and I can't imagine fixing it after all you've already done, so... yeah.  :P

Excellent work, seriously, and from the first post you've done a lot of research in architecture for this! I dunno whether to commend your skill and patience, or wish I had half as much freetime. xD

Pixel Art / Re: Silverline mockup
« on: September 12, 2009, 09:51:17 am »
Coming along nicely--those sprites are pretty cute, too. They look better in thedeamon's edit, with less white in the eyes. The eyebrows should be a darker color, IMO.

I'm not really knowledgeable re: shading, but to reference DocJones's concerns: do you think the shadow in the northern wall would end up in that trapezoid pattern? The lightsource seems to be coming from the upper left, but the shadow on the lower part of that wall implies it's coming from the lower right.
It would be squarish instead instead of triangular if it's coming from up and left.

Also, there wouldn't be as many strong shadows on the horizontal ( -------------------- ) walls on the bottom on the screenie.

The tiles themselves are great-looking, and again, cute sprites.  :D

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