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Messages - Bissle
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41
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: June 25, 2012, 10:47:05 pm »
"Gangstaz need to be cool, they don't need balance!!"

Haha, love it!

I don't know; both Cyangmou and Alex have some points. I was definitely going for a drunken stance, so perfect balance is undesirable, but at the same time, there is something about the legs that make the pose not look entirely right to me. The original stance stance looked really really bad, hence why I changed the right leg. Now I'm not liking how the left leg looks; I have the feeling that if she were to be standing perfectly straight, one would be longer than the other. Either way, her legs require more attention.

Now regarding the arms, I didn't even realize it until it was pointed out to me! Even foreshortening doesn't excuse the length of the arms, particularly the right one. The stubby fingers are just me sucking at hands. XD

Back to the drawing board! Hopefully will be able to update this tomorrow morning. Thanks for the C+C so far!

EDIT 6/27/2012:

Finally able to update this.

I started off trying to figure out what was off about the balance. Cyangmou's edit gave me an idea, but I was still stumped. I did some more resrach on balance, posture, center of gravity. I tried to make that pose myself in a mirror. I took off the clothing layer and made a line of balance myself. (Underwear added because I don't feel like adding a [Barbie doll nudity] tag.  :lol:).

   

Which led to...



I lengthened the arms, changed her left arm entirely, and modified the legs and feet to put them on the same plane. The changes I made to the legs are kinda subtle; I don't want to drastically change the pose, but if it needs to happen, it needs to happen.


42
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: June 25, 2012, 08:03:22 pm »
@ Boondocker: Balance has been a problem from the beginning. I was thinking of it being one frame of a drunken stumble, like she was trying to balance herself, but even so, it would have been best to start off with a neutral pose in the first place. I will certainly work towards widening her stance.

For what's it worth, here is what her pose looked like when I first started working on it, which was even more imbalanced.



@jams0988: Haha, just as planned. The medallion is just for show, but that is actually not a bad idea. XD

@Lachie Dazdarian: Thanks; the unclear nature of the face is concerning me; one of the reasons I like to make sprites of this size is to give my characters some individuality in their faces. I think her face was actually better in the first one--the cigarette adds more to the wangsta look I'm going for, but at the same time... eh, I'll just try for more extreme colors maybe. The fingerless gloves are a good call!

And here is what I have now. I actually put some effort into the hat (somewhere between a baseball cap and beer bottle hat), made another attempt on the hands, worked on the chain, and doodled some boots.


When I do finish this, definitely gonna see into reducing the color count. Right now it's about 40 after reducing the palette.  :o


43
Pixel Art / Re: Sokoban-like project with several themes
« on: June 24, 2012, 11:36:11 pm »
Honestly, more than the tiles, my concern is that the character does not match. It has a black outline and dithering while everything is smooth with either colored or no outlines.


The new tree is better, but the tiled look doesn't work for me in the same way the desert does. It could be the tiling itself, or just the style of the tree doesn't lend itself to that. I' m not sure.

By the way, nice that you chose Olmec statues as a source of inspiration--not something I see a lot.  ;D

44
Pixel Art / Re: First Portrait Ever: Could Use Some Help
« on: June 24, 2012, 11:27:48 pm »
One thing you could do is open up the reference photo in whatever program you use, copy some of the colors, and mess around with them in your portrait until you find a combo that looks good. Reducing the depth of the photo would make that even easier.

Actually the lighter colors from your last edit would be a good start, maybe combined with some of the darker colors on your newest one. Also, add more volume to the hair. Your attempts from your first post were better in that regard. Maybe the subject's hair is not that thick, but at least add a darker shade between her hair and her neck to indicate she has hair in the back, too. ;)

45
Pixel Art / Re: Rainbow in the desert sky.
« on: June 24, 2012, 09:24:24 pm »
Very eye-catching. Between the two, I actually prefer Cage's edit with the black background. Plan on doing something with this or is it just for fun?

46
General Discussion / Re: PAST Pixels - Who made these?
« on: June 24, 2012, 04:26:45 pm »
Someone who used to be a regular at Gaming Ground Zero -- at least 2004:


Also from Gaming Ground Zero:


No idea:


Someone was making game art and posted stuff on this very site -- I hope the artist crawls out of the woodworks. :)






47
Pixel Art / Re: First Portrait Evaaaar- Could use some help
« on: June 24, 2012, 02:10:58 pm »
Re: the edit above my last post: The madman look is partially due to the shading around the mouth (it gives him sunken cheeks and a protruding mouth, making him look malnourished and crazzzy   :D). Since you haven't added in ears and temples yet, it causes his hair to look like a bad toupee. But that'll eventually be remedied.

Oh, I recommend you don't apply my edit; you had a style going that I wasn't able to replicate. It should just give you an idea on how to handle certain shapes. Actually I made an edit of my edit , trying to reclaim a little more of what you were doing and fixing some of my own issues:



Your latest version is making progress. The shading on the face and the neck has improved. Not sure if at this size the shadow of the lenses would really work. But regardless, your friend will look a lot better when he gets some ears. ;)

Keep it up!

EDIT: Hmm, new version is coming along. Ears won't be so bad. Just do what you've been doing. Use lots of reference, keep in mind general proportions of the ear (usually from the eyebrows to bottom of the nose), and hey, maybe study your own ears in a mirror.

48
Pixel Art / Re: First Portrait Evaaaar- Could use some help
« on: June 24, 2012, 03:59:22 am »
Despite your first post indicating the last thing you wanted was an edit... well, I couldn't help it!

I can see why you might have found shading a major challenge. Aside from his nose and chin, he doesn't have any feature that project strongly (not meant as an insult to your friend at all!). I had originally wanted to say that the nose was overly rendered, but didn't because of the lack of a reference. Now I see what you were aiming at. His nose is prominent: not detailing it from takes a lot a way from the likeness, but you don't want it to take over his face; after all, it doesn't in the photo.

I totally ruined the antialiased style you were doing, not to mention not having the best grasp of anatomy in pixel art myself, but I hope this helps you. I also made a lot of OCD tweaks, which is why it took so long for me to reply. One learning aid I recommend if you are really struggling is to resize the reference pic to the same size as your portrait and reference how his features are in relation to each other at that size.




49
Pixel Art / Re: First Portrait Evaaaar- Could use some help
« on: June 24, 2012, 12:55:59 am »

I respect you wanting to do this on your own--it's why I rarely post my stuff on here. But hey, nothing wrong with asking for help.

Actually, it's fairly good. Good use of colors, nice form, etc. The shading of the middle of the face feels a little off, but it's really hard to say what is right and what isn't without knowing what your friend looks like. Would it be OK to post the source? Comparing your portrait to the person it's based on would be a big help.

Either way, this is awesome for a third attempt. Do you really lack ALL traditional skills--it looks like the work of a person who at least has some experience with paper-and-pencil.  ;)

50
Pixel Art Feature Chest / GR#108 - Wangsta Chick - Sprite Process
« on: June 24, 2012, 12:47:55 am »
Progress -- Last Updated 7/27/2012

-->-->-->-->-->-->-->
  (pre-thread)


Before I start, this lady has nothing to do with Lindsay Lohan.  :blind:

I started working on this a week ago and I'm a little lost and in need of advice.
Among other things, I'm stumped by the hands. I'm going for a Vulcan salute-like gang sign, but whenever I get to actually fleshing out the gesture it's a disaster. Also, I'm no good with jewelry--I'm going for something big and ostentatious, and while it's certainly those things... I just don't like how it's coming along aside from the detail on the eye.

I welcome all C + C given. I'll post more sprites once I'm satisfied with how I finish this one; don't want to get back into the habit of having a million unfinished WIPs.

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