Hey, who says she can't be both?

I'm going to go back to something approaching my original idea when I get to the point of animation, but having been recommended a more static pose to start with, this will suffice; it'll certainly help me perfect what I'm trying to do before I proceed to anything more complicated.
Hmm, by left leg, do you mean
her left leg, or the left leg from our view (her right, the one I changed a lot). Whether a sign of an easily swayed mind or poor anatomy, I now look at both legs and can see how either one could appear dislocated.
What could I do to make the facial features more clear? Lachie Dazdarian brought that up early on, and her face being hard to read bothers me more than anything honestly. More contrast in her complexion? Extra color to add more volume? Get rid of the blunt? Quit trying to fit detail into 16 pixels?
I forgot to mention I did follow your suggestion in adding arm accessories; the yellow thing is eventually going to be a tattoo. As of what I'm working on right now, it's purple (not trying to increase the color count again).
O-T: Nice! I totally recommend you play it. It's very much a love it or hate it game. I think it had a lot of potential, but ultimately I think the plot was one not suited for a video game. Despite what I wrote earlier, this lady was created from a twisted form of what could be called love.