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Messages - Bissle
Pages: 1 2 [3] 4 5 ... 12

21
Pixel Art / Re: Smileys
« on: July 11, 2012, 11:30:25 am »
I really like you have going here; the expressions are very well done, though I admit I don't exactly understand what's going on in the second to last one (someone smiling giddily and then they got shot?). The problem is mainly one of color; I think the black outline around the eyes could be done away with, and a brighter shade of yellow would be more appealing unless you're going to use them for something with a bright color scheme.

22
Pixel Art / Re: Mini animation, having troubles with it
« on: July 11, 2012, 11:05:03 am »
First of all, the side walk animation turned out excellent--great work!

The legs are pretty good overall.

In the first one that you posted, the positioning of the arms looked like his hands were in his pockets--the arms didn't appear to actually change position, just perspective. The enlarged one you posted afterwards is better in that regard, but the movement of the arms still seems "off". In a sprite this size, one pixel can make or break a piece, and any subtle movements would be best to imply with shading.



I tried to do some work on the face, too, to make it match the sideview one more. If anything I think the arms on my edit are too energetic, but I hope it helps.

Since the sideview animation is 10 frames, maybe two more frames could work for this one as well.

23
General Discussion / Re: Good Tut
« on: July 08, 2012, 01:35:48 am »
Wow, those tutorials are still up! They've been around since at least 2002! Ah, the RPG Maker 2000/2003 days. I used to think the pixel in those tuts was so amazing. Thanks for sharing. No need to repost--it'll be moved soon enough.

24
Pixel Art / Re: fruity shading experiments
« on: July 07, 2012, 10:24:27 am »
The lemon is looking supermarket fresh (whatever that means)! Like Tourist said, maybe dithering the lemon in that style would help with the banding.

25
Pixel Art / Re: Pixel Portrait C&C needed
« on: July 07, 2012, 03:04:02 am »
Rough edit, working from Helm's:



Aside from the size of the cranium, as far as the bangs, try to make them look like they stick out and slope from the head... though it really depends on what kind of hairstyle you want her to have. I tried to do that as well, but it looks more like a beehive.  :yell:

26
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: July 07, 2012, 12:51:43 am »
I did fix the legs shortly after Grimsane's update. I tried having her hold her cigarette, but honestly, I didn't want her hands to be occupied--I want gang signs!  :D I made the actual blunt much longer so that it distracts less from he face while still allowing me to keep the smoke effect. I ended up redoing the arms, as well:



Before I got to flesh out the gang signs and the boots, I just... more or less got bored with the pose and decided to try again from scratch, based partially on PixelPiledriver's  observations, with her upper body leaning back and lower body trying to achieve balance:



Just a rough blob of pixels that will be fleshed out once I make up my mind. I got an opinion from someone to the effect that my first pose was ultimately more characterful. Any thoughts?

27
General Discussion / Re: Official Off-Topic Thread
« on: July 05, 2012, 11:05:14 pm »
I was just going to ask the same thing, Friend--I had noticed the banner was gone.

Awesome; you're on a roll, Carnivac!  :D

28
Pixel Art / Re: First Portrait Ever: CnC please [Nudity]
« on: July 03, 2012, 04:07:45 pm »
Hohoho, somebody's been reading up on anatomy. ;) The skin is much better, though the lemon-yellow blonde still isn't working for me.

Work more on utilizing your lights and darks. Another thing I recommend is reducing the color depth of the reference pic; it will allow you to get a good feel for for the volume, to see what pops out, etc.



Definitely do not depend on this tactic every time, but it can help if you're really struggling.

I started working on a edit; it took way longer than expected. Just to show I also have issues with contrast, I posted what I started with. I almost uploaded the first by itself before thinking, "Wait, that is ugly; it's not gonna help at all", and did some more work on it.

 

As far as the skulls, while the right one is better constructed, I kinda like the colors on the first one better.

29
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: July 03, 2012, 10:25:48 am »
Hey, who says she can't be both?  :hehe: I'm going to go back to something approaching my original idea when I get to the point of animation, but having been recommended a more static pose to start with, this will suffice; it'll certainly help me perfect what I'm trying to do before I proceed to anything more complicated.

Hmm, by left leg, do you mean her left leg, or the left leg from our view (her right, the one I changed a lot). Whether a sign of an easily swayed mind or poor anatomy, I now look at both legs and can see how either one could appear dislocated.

What could I do to make the facial features more clear? Lachie Dazdarian brought that up early on, and her face being hard to read bothers me more than anything honestly. More contrast in her complexion? Extra color to add more volume? Get rid of the blunt? Quit trying to fit detail into 16 pixels?

I forgot to mention I did follow your suggestion in adding arm accessories; the yellow thing is eventually going to be a tattoo. As of what I'm working on right now, it's purple (not trying to increase the color count again).

O-T: Nice! I totally recommend you play it. It's very much a love it or hate it game. I think it had a lot of potential, but ultimately I think the plot was one not suited for a video game. Despite what I wrote earlier, this lady was created from a twisted form of what could be called love.   :D

30
Pixel Art / Re: Pixel Portrait C&C needed
« on: July 03, 2012, 04:01:54 am »
A lot of improvement all around: colors, anatomy, and all. Apologies for not being more clear; my edit was very rough and so didn't include highlighting, but for a piece that is going to be complete, highlighting is necessary to avoid flatness.  As far as adding more volume, Grimsane's edit is an extremely comprehensive guide.


Good work. Hoping to see more.  :y:

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