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Messages - Bissle
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11
Pixel Art / Re: First Portrait Ever: CnC please [Nudity]
« on: July 24, 2012, 10:31:16 am »
Certainly an improvement. There are a few reasons I can think of for why she may look old:

  • The lack of sclera makes her eyes look either bloodshot or deeply hooded. The subject's eyes actually are hooded, but not to the extent that it would obscure the sclera.
  • The darker outline under the eyes. The same hand-drawing principle of hard lines aging a face applies to pixel art, too. Keep in mind that all of the edits in this thread have tried to avoid that.
  • Her cheeks and nose are outlined similarly, giving the impression of wrinkles.
  • The shading is still kind of rough, adding creases and bumps that a younger woman would not likely have.
  • In general, while the colors have improved, the combination lacks the "luster" that a young person's skin would have.
  • The removal of the top lip, yes. I wouldn't call it absolutely necessary to include, but you could definitely at least suggest the top lip.

Her eyes, yeah that is going to be a struggle. I went back and forth on how to appropriate the width of her eyes when I was editing, but couldn't get it to work.

Good progress in any case: you're getting better with anatomy and proportions, and she is beginning to look more like the subject. In general, keep playing around with colors, reduce the palette (I think that tan color in the area between her eyes and cheeks hurts the piece), and smooth out the shading. Keep it up!


12
Pixel Art / Re: [WIP] Platformer Reluctant Hero [C+C]
« on: July 24, 2012, 10:05:58 am »
I think the walk animation could use more bounce. Even something as simple as moving the frames with the legs farthest apart down 1 pixel would do the trick.

vs.

Likin' the concept of your character and the style you chose. The new stagger is an improvement. Keep working on this. ;)

13
Pixel Art / Re: Female humanoid cat (WIP)
« on: July 23, 2012, 01:04:43 am »

The lineart is not bad, and not a bad palette either. The main thing is that the eyes are not aligned. Also, I'd personally advise against drawing in her spots at the lineart stage as it needs to be more properly defined with color. Since that one spot on her face is very prominent however, I can see how it would have been important to include. Up to you.

Once you started coloring, my main concern is the banding around her spots. If you are going to do anti-aliasing, don't have it completely border every contour--it's going to ultimately be visually unappealing. My edit was just me messing around and only really worked on the head, but definitely pursue more subtle anti-aliasing for the spots.



You're making progress for sure; keep it up. :)

14
General Discussion / Re: Official Off-Topic Thread
« on: July 18, 2012, 01:22:25 pm »
Friend's idea has me thinking. We already have a topic to share older pixelart and a creativity thread. How about a thread to post our own old (i.e, early/beginner level) work? I could even see editing our old work or each other's to gauge our progress. In addition to the fun factor, it could serve as a confidence booster, both for people who are just starting out ("if so-and-so started out so crappy there's hope for me, too!") and for more experienced people who feel they may be stagnant.

Plus, it could be a good laugh! I have stuff going back to at least 2003. :blind:

15
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: July 17, 2012, 03:52:36 pm »
As I told you before, *amazing* take on her, PixelPiledriver! You got her character down! You made the purple leggings/hose look pretty good, I was this close to adding them myself. Really the only thing stopping me is I already have a character wearing leggings and I don't want the designs to seem redundant. I love that lighter--makes me think of a firecracker. My favorite part in the process was the one with the smoke spelling "Yo". Thank you!

I have to head to work, like, right now, but wanted to post this before going. I'll add more details to this post when I have time.



EDIT: OK, have some time. Before I saw that edit, I was making it look like the one with the blue line indicating balance and center of mass... I was just going to post some progress when I saw it, and I thought, "I have to work on this some more", and after a few days of ruminating I came up with the above. The shadow was last minute, and I didn't redo the chain, so they don't mesh too well currently. I noticed that I had made her hair big to the point where combined with the hat, it added something like 3-4 inches to her height,  so I reduced the top some.

As it is going to have animations, all of the previous versions and all the edits will be factored in when I get to animating. I can't let that blunt and the smoke effect go unused.  ;D

I don't consider this finished to 100% satisfaction, but with the exception of the fingerless gloves it is pretty much fully rendered and I want to work on something else. I have a whole lot of WIPs that I am going to post here when I am able.

16
I love the colors, the character, and the environment--very whimsical and cute. One crit would be that the "arms" on the big red blocks are uneven and it does bother me a tiny bit as the yellow ones' arms are fine, but it's a very petty concern of mine.

Loving the ubiquitous bad US cover, too! XD

As far as the game itself, it's quite fun. 17 jellybeans down, 14 to go. I'm sure your friend appreciates it a lot!

Argh, got stuck at 26! On to the map...

17
Pixel Art / Re: [WIP]Nivek's Unfinished Sketches
« on: July 14, 2012, 12:50:43 pm »

Looking better. I see what you're getting at with the legs, but at the moment it looks like her legs are different sizes. Her left leg (the one with the stocking) looks shorter. Grimsane and Elrinth's edits are a good reference for how to even them out. By the way, is her right foot simply at an angle, or is it partially lifted, like she was standing on the side of that foot, kind of like this of this? It's hard to tell.

She looks much more like Monica right now. By the way, are you using a reference? The picture on the Dark Cloud Wiki isn't a bad choice. Also, this is a good in-game pic since her head is straight on. It looks like it may have been the pic PixelPiledriver used to reference. I'm guessing you want her to have similar proportion as the original character, so definitely keep using whatever you can find of her to guide you.

Good work on the hair, Alex. :D

Edit: Argh, yeah you said in the first post that you referenced Google Images. Oh well. XD

18
General Discussion / Re: Yearly donation action!
« on: July 11, 2012, 10:37:40 pm »
I donated sometime last week. Will throw some more in when I can.  :y:

19
Pixel Art / Re: Smileys WIP
« on: July 11, 2012, 12:05:18 pm »
I can't say I don't dig the weird look.  :y:  For some reason it makes me think of something I would see in one of the Mother games.

Good effort. I shrank them to normal resolution, copied the ones you finished into individual files, and tested them out.

The outline on this one doesn't really work, even when I used a black background.

It's hard to tell what's going on at all with this one. The colors are too murky and it's hard to read the expression.

The crying one is very hard to read and could use more contrasting colors.

This one isn't bad, but the shading on the mouth was kind of random; I edited it slightly.

While I love the expression, I can't tell if it's supposed to angry or confused. Also, the outline doesn't translate very well on brighter color schemes.

I think these two are the best overall, but I'm not sure what the expression is for the green guy. Yellow smiley guy could use some more polish.


Overall, the biggest problem is the outline--due to the AA, it's going to be hard to find a color scheme that looks good with all of them. You could minimize the problem by outling them like the green guy--its outline works with most colors I tried out.

I'd do a real edit, but pressed for time at the moment. This is good practice though. I hope you keep working on them. Maybe try more standard smilies, too?

20
Pixel Art / Re: Pixel Portrait C&C needed
« on: July 11, 2012, 11:40:17 am »
Strictly speaking. there really is no "complete" or "correct" way to do that in pixel art, at least not a way that's really different from drawing by hand. The best way to figure out how to shade it is to reference. Look up pictures of women with the hairstyle you want her to have; observe how the bangs slope from the forehead, observe how light hits her hair. You'll get the hang of it with practice.  :y:

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