Let me take that back--when I was saying I wasn't done to 100% satisfaction, I should have clarified that my current level of satisfaction was 20% tops.
After posting, the more I looked at it, the more I hated it, especially her left arm and the legs in general. This is far, far from done.
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Lachie Dazdarian : Does the face look any more clear from when you last commented? Also, thanks again for suggesting fingerless gloves!
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PypeBros: I was just messing around with the outfit in those frames. Ultimately I feel that while it may look better, the way it was flowing implied lighter fabric than what I imagine the jersey-dress would be made of. The hat... well, it's kind of a weird combo between a beerbox hat and a standard baseball cap, but your point still stands. And those jagged lines looked pretty awful. I hope it's not as bad.
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Grimsane: Ugh, I don't know what came over me. I'm going through the world backwards. I start off with clear sectioning off of the limbs while blocking out, and then when it comes to fully rendering, I end up with tree stumps.
Another edit. Toned down the hair, made the jersey-dress conform more to her shape (without being too tight), simplified the legs and shaded them better to give them more depth, worked some more on her right hand, including hinting that she actually has elbows, erased and am in process of starting her left over in a different position completely, and lightened her "base" skintone to provide more contrast that would make the face easier to read. I fear that her left limbs are too dark, now... almost dark enough to pass for the pantyhose of the character she's parodying.
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As I said before, I do want to work on something else, and over the weekend I did start on a new sprite. Another Xenogears reference (last one, too, I swear!), this time a reference to
this lady.
I'm not aiming for as strong as resemblance as I was with the previous character--really I'm not aiming for that at all. I'm going for a supertall (going by 1 pixel = 1 cm, she's roughly six feet) Eurasian lady with a long face and neck and pronounced facial features, dressed like a lounge singer. The blue line indicates where her chest would roughly be if I was following standard proportions versus what I actually did.
Beyond the terrible hands, I'm concerned about the colors I've picked for her skin, and I am afraid she won't match at all with the other character in terms of style. But hey, at least she has elbows!
She's not actually going to be posed like this;this is merely a template of sorts to keep on hand when I get to her actual pose.