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Messages - Luminous_Reaver
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11
Pixel Art / Re: I have a dire problem
« on: September 26, 2007, 08:22:28 pm »
Too many posts, and good points, I'm going to go cut myself and quit art forever.



Actually I'm going to try and apply what I'm learning. I didn't have much time to do much besides some revising to the original.

I'm going to go hide while you tear this up.  :-X

12
Pixel Art / Re: I have a dire problem
« on: September 26, 2007, 12:01:26 pm »
Fundamentals. I always miss them. I wasn't trying to render the portrait so realistically, but admittedly if I were, I couldn't do it. I just wish Helm would sugar-coat his posts more. :(

Stefano... When I saw that edit I kind of jumped. It's definitely helpful. Even more so than the muscle reference I was using to draw it originally. When I see this, I can't piece anything together. But I'm probably using a bad reference, anyway.

And my hair isn't blue, but when I work with too many shades of a dark color, I confuse myself, so I used blue as a work in progress color. <_< The video game portraits are references for shading. See I was all happy drawing, and suddenly I didn't know what to do next. Instead of roughing it and continuing, I shrunk it, and started to render it with a set of rules borrowed from the references. It's a terrible habit I got when I learned how to pixel at an editing community.

So yeah, I guess I have to go back and study. i'm filled with discontent over my current inability to draw well, this must be remedied...
but damn i hate studying... D:

13
Pixel Art / Re: I have a dire problem
« on: September 25, 2007, 07:15:03 pm »


I don't like how plain it's looking so far. :yell:
I really want to take this into some cool, abstract direction, but artist's block is murdering my creativity.

14
Pixel Art / I have a dire problem
« on: September 25, 2007, 01:53:58 pm »
I was trying at a self portrait, and it was all cool until I realized I didn't know where I was going with it.
It's kind of big for pixel art, at least for me...



That's not the problem though, the problem is that within minutes, I went from original self-portrait to...
This.


I lack originality. All hope is lost. Save me. (Please.)

15
Challenges & Activities / Re: The Line Art thread
« on: September 19, 2007, 10:55:49 am »
So yeah, a Samus that I got stuck trying to color, and a Spire that's really old.
I never got to even try shading him because rocks make me frusterated. :hehe:


Here's as far as I got with Samus.

16
Could you explain why you think so? I thought Ash was the worst.  :-\

17

Okay, Mirror B's done.

18

I gotta sprite some buff guy so I can show how much more I know about anatomy though.
Lately when I do fan stuff I feel like I'm dragging myself down. The next thing I do has to be original.

Anyways I'm really not liking their right arms, but I don't know how to work it out.
Seth's cloak thing's flap things are also bugging me, but I don't know what's wrong with them, and um
here's some things I used as references:
FireRed, Seth/Wes, and Ash's Hoenn clothes

I've been told Seth has some readability issues, but I'm not sure I believe it.
(Then again I drew it so I know what every thing's supposed to be)

19
"You sound disappointed."
Yeah because I was all confused so I was expecting some awesome clever answer, and it turned out it was just something that I missed.

So yeah this is so rough a rough draft that I'll post it here since I can't call it pixel art yet.



Expect to see what this becomes in the Pixel Art forum sometime soon. (Hopefully)

20
That seems too obvious.

In a lot of platform games I've seen, when a character jumps, the screen sort of follows him.

Unless I'm overlooking some other obvious solution?  :blind:

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