Fundamentals. I always miss them. I wasn't trying to render the portrait so realistically, but admittedly if I were, I couldn't do it. I just wish Helm would sugar-coat his posts more.

Stefano... When I saw that edit I kind of jumped. It's definitely helpful. Even more so than the muscle reference I was using to draw it originally.
When I see this, I can't piece anything together. But I'm probably using a bad reference, anyway.
And my hair isn't blue, but when I work with too many shades of a dark color, I confuse myself, so I used blue as a work in progress color. <_< The video game portraits are references for shading. See I was all happy drawing, and suddenly I didn't know what to do next. Instead of roughing it and continuing, I shrunk it, and started to render it with a set of rules borrowed from the references. It's a terrible habit I got when I learned how to pixel at an editing community.
So yeah, I guess I have to go back and study.
i'm filled with discontent over my current inability to draw well, this must be remedied...
but damn i hate studying...